117 lines
2.2 KiB
C++
117 lines
2.2 KiB
C++
#include "VideoCommon/AsyncRequests.h"
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#include "VideoCommon/Fifo.h"
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#include "VideoCommon/RenderBase.h"
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AsyncRequests AsyncRequests::s_singleton;
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AsyncRequests::AsyncRequests()
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: m_enable(false), m_passthrough(true)
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{
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}
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void AsyncRequests::PullEventsInternal()
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{
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std::unique_lock<std::mutex> lock(m_mutex);
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m_empty.store(true);
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while (!m_queue.empty())
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{
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const Event& e = m_queue.front();
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lock.unlock();
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HandleEvent(e);
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lock.lock();
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m_queue.pop();
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}
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if (m_wake_me_up_again)
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{
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m_wake_me_up_again = false;
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m_cond.notify_all();
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}
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}
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void AsyncRequests::PushEvent(const AsyncRequests::Event& event, bool blocking)
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{
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std::unique_lock<std::mutex> lock(m_mutex);
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if (m_passthrough)
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{
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HandleEvent(event);
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return;
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}
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m_empty.store(false);
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m_wake_me_up_again |= blocking;
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if (!m_enable)
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return;
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m_queue.push(event);
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RunGpu();
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if (blocking)
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{
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m_cond.wait(lock, [this]{return m_queue.empty();});
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}
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}
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void AsyncRequests::SetEnable(bool enable)
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{
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std::unique_lock<std::mutex> lock(m_mutex);
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m_enable = enable;
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if (!enable)
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{
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// flush the queue on disabling
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while (!m_queue.empty())
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m_queue.pop();
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if (m_wake_me_up_again)
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m_cond.notify_all();
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}
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}
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void AsyncRequests::HandleEvent(const AsyncRequests::Event& e)
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{
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EFBRectangle rc;
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switch (e.type)
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{
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case Event::EFB_POKE_COLOR:
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g_renderer->AccessEFB(POKE_COLOR, e.efb_poke.x, e.efb_poke.y, e.efb_poke.data);
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break;
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case Event::EFB_POKE_Z:
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g_renderer->AccessEFB(POKE_Z, e.efb_poke.x, e.efb_poke.y, e.efb_poke.data);
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break;
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case Event::EFB_PEEK_COLOR:
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*e.efb_peek.data = g_renderer->AccessEFB(PEEK_COLOR, e.efb_peek.x, e.efb_peek.y, 0);
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break;
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case Event::EFB_PEEK_Z:
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*e.efb_peek.data = g_renderer->AccessEFB(PEEK_Z, e.efb_peek.x, e.efb_peek.y, 0);
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break;
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case Event::SWAP_EVENT:
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Renderer::Swap(e.swap_event.xfbAddr, e.swap_event.fbWidth, e.swap_event.fbStride, e.swap_event.fbHeight, rc);
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break;
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case Event::BBOX_READ:
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*e.bbox.data = g_renderer->BBoxRead(e.bbox.index);
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break;
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case Event::PERF_QUERY:
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g_perf_query->FlushResults();
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break;
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}
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}
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void AsyncRequests::SetPassthrough(bool enable)
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{
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std::unique_lock<std::mutex> lock(m_mutex);
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m_passthrough = enable;
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}
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