#include "VideoCommon/AsyncRequests.h" #include "VideoCommon/Fifo.h" #include "VideoCommon/RenderBase.h" AsyncRequests AsyncRequests::s_singleton; AsyncRequests::AsyncRequests() : m_enable(false), m_passthrough(true) { } void AsyncRequests::PullEventsInternal() { std::unique_lock lock(m_mutex); m_empty.store(true); while (!m_queue.empty()) { const Event& e = m_queue.front(); lock.unlock(); HandleEvent(e); lock.lock(); m_queue.pop(); } if (m_wake_me_up_again) { m_wake_me_up_again = false; m_cond.notify_all(); } } void AsyncRequests::PushEvent(const AsyncRequests::Event& event, bool blocking) { std::unique_lock lock(m_mutex); if (m_passthrough) { HandleEvent(event); return; } m_empty.store(false); m_wake_me_up_again |= blocking; if (!m_enable) return; m_queue.push(event); RunGpu(); if (blocking) { m_cond.wait(lock, [this]{return m_queue.empty();}); } } void AsyncRequests::SetEnable(bool enable) { std::unique_lock lock(m_mutex); m_enable = enable; if (!enable) { // flush the queue on disabling while (!m_queue.empty()) m_queue.pop(); if (m_wake_me_up_again) m_cond.notify_all(); } } void AsyncRequests::HandleEvent(const AsyncRequests::Event& e) { EFBRectangle rc; switch (e.type) { case Event::EFB_POKE_COLOR: g_renderer->AccessEFB(POKE_COLOR, e.efb_poke.x, e.efb_poke.y, e.efb_poke.data); break; case Event::EFB_POKE_Z: g_renderer->AccessEFB(POKE_Z, e.efb_poke.x, e.efb_poke.y, e.efb_poke.data); break; case Event::EFB_PEEK_COLOR: *e.efb_peek.data = g_renderer->AccessEFB(PEEK_COLOR, e.efb_peek.x, e.efb_peek.y, 0); break; case Event::EFB_PEEK_Z: *e.efb_peek.data = g_renderer->AccessEFB(PEEK_Z, e.efb_peek.x, e.efb_peek.y, 0); break; case Event::SWAP_EVENT: Renderer::Swap(e.swap_event.xfbAddr, e.swap_event.fbWidth, e.swap_event.fbStride, e.swap_event.fbHeight, rc); break; case Event::BBOX_READ: *e.bbox.data = g_renderer->BBoxRead(e.bbox.index); break; case Event::PERF_QUERY: g_perf_query->FlushResults(); break; } } void AsyncRequests::SetPassthrough(bool enable) { std::unique_lock lock(m_mutex); m_passthrough = enable; }