dolphin/Source/Plugins/Plugin_VideoOGL
Ryan Houdek ad13f2d23d Instead of querying the vertex attribute location. Let's bind it to where CG expects it to be as well. Was causing problems when we were trying to activate the components below and they weren't available. This fixes cubivore with GLSL shader. Also any other game that uses 3 normal pointers. 2011-12-11 06:18:01 -06:00
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Src Instead of querying the vertex attribute location. Let's bind it to where CG expects it to be as well. Was causing problems when we were trying to activate the components below and they weren't available. This fixes cubivore with GLSL shader. Also any other game that uses 3 normal pointers. 2011-12-11 06:18:01 -06:00
CMakeLists.txt Add in GLSL setting again. 2011-11-30 22:02:25 -06:00
Plugin_VideoOGL.vcxproj add ProgramShaderCache.* to visual studio project files 2011-12-09 14:28:59 -08:00
Plugin_VideoOGL.vcxproj.filters add ProgramShaderCache.* to visual studio project files 2011-12-09 14:28:59 -08:00
SConscript Move SConscript files out from the Src subdirectories to be 2011-03-03 19:44:56 +00:00