dolphin/Source/Core/VideoBackends/Vulkan
Léo Lam ff1cb5a1c0
Merge pull request #9803 from Techjar/bbox-videocommon
VideoCommon: Abstract bounding box
2021-10-08 22:24:38 +02:00
..
CMakeLists.txt normalize common filenames in VideoBackends/Vulkan 2021-01-27 14:29:48 -08:00
CommandBufferManager.cpp treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
CommandBufferManager.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
Constants.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
ObjectCache.cpp treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
ObjectCache.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
ShaderCompiler.cpp ShaderCompiler: Attach source text to SPIR-V for debuggers like RenderDoc 2021-08-05 03:04:18 -04:00
ShaderCompiler.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
StagingBuffer.cpp treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
StagingBuffer.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
StateTracker.cpp VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc 2021-08-30 13:47:48 -05:00
StateTracker.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
VKBoundingBox.cpp VideoCommon: Abstract bounding box 2021-10-04 15:51:24 -04:00
VKBoundingBox.h VideoCommon: Abstract bounding box 2021-10-04 15:51:24 -04:00
VKMain.cpp treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
VKPerfQuery.cpp treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
VKPerfQuery.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
VKPipeline.cpp DriverDetails: Add broken dual source blending bug to MoltenVK on Intel GPUs 2021-09-20 19:14:41 -04:00
VKPipeline.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
VKRenderer.cpp VideoCommon: Abstract bounding box 2021-10-04 15:51:24 -04:00
VKRenderer.h VideoCommon: Abstract bounding box 2021-10-04 15:51:24 -04:00
VKShader.cpp VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc 2021-08-30 13:47:48 -05:00
VKShader.h VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc 2021-08-30 13:47:48 -05:00
VKStreamBuffer.cpp treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
VKStreamBuffer.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
VKSwapChain.cpp treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
VKSwapChain.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
VKTexture.cpp VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc 2021-08-30 13:47:48 -05:00
VKTexture.h VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc 2021-08-30 13:47:48 -05:00
VKVertexFormat.cpp treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
VKVertexFormat.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
VKVertexManager.cpp treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
VKVertexManager.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
VideoBackend.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
VulkanContext.cpp VulkanContext: Don't assume anv for Intel GPUs on macOS 2021-09-20 18:57:19 -04:00
VulkanContext.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
VulkanEntryPoints.inl VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc 2021-08-30 13:47:48 -05:00
VulkanLoader.cpp treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
VulkanLoader.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00