dolphin/Source/Core
Ryan Houdek 5b06bbf87d Use UBOs in every shader. I had missed a few. Only cache Uniform locations if we aren't using UBOs. 2012-10-09 23:41:06 -05:00
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AudioCommon Implemented proper timing in the "No audio output" back-end. 2012-07-01 17:07:58 +10:00
Common If setting videobackend back to null strings, Just set it to the front of the list. Fixes loading game specific INI files that don't load back the "default" video backend which is nothing. 2012-09-25 00:47:37 +00:00
Core Optimize JitCache::InvalidateICache by maintaining a "valid blocks" bitset 2012-10-06 01:49:09 +02:00
DiscIO Use do { ... } while (0) for the *_LOG macros 2012-08-20 13:12:49 +02:00
DolphinWX Implement a simple benchmarking mode which logs FPS to a file 2012-10-04 05:41:02 +02:00
InputCommon Re-add hack to use SDL/SDL.h ifndef _WIN32. 2012-07-14 20:50:58 -06:00
VideoCommon Use UBOs in every shader. I had missed a few. Only cache Uniform locations if we aren't using UBOs. 2012-10-09 23:41:06 -05:00
CMakeLists.txt Merge UI related projects into the main DolphinWX project. 2011-02-11 21:37:52 +00:00