dolphin/Source/Core/DSPCore/Src
luigi2us f5cb2efb3e That's what happens when you get excited and go too fast...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3804 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-15 17:59:16 +00:00
..
DSPAccelerator.cpp DSPLLE: added lsrnr (based on lordmark and luigi suggestions) Still somethings seems wrong as it didn't fix the zelda problem:( 2009-07-15 15:12:42 +00:00
DSPAccelerator.h DSP: Add txt file with luigi ucode comments (very basic). Rename some stuff. Remove function pointer in g_dsp structure, replace with a "Host" function call. Fix a problem where symbols weren't loaded into DSP debugger. 2009-06-28 10:00:25 +00:00
DSPAnalyzer.cpp add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests 2009-07-06 02:10:26 +00:00
DSPAnalyzer.h add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests 2009-07-06 02:10:26 +00:00
DSPBreakpoints.cpp add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests 2009-07-06 02:10:26 +00:00
DSPBreakpoints.h add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests 2009-07-06 02:10:26 +00:00
DSPCodeUtil.cpp add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests 2009-07-06 02:10:26 +00:00
DSPCodeUtil.h add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests 2009-07-06 02:10:26 +00:00
DSPCore.cpp DSPLLE minor cleanup nothing important 2009-07-14 08:30:23 +00:00
DSPCore.h DSPLLE: exception work, please review/test/-1 2009-07-10 11:19:47 +00:00
DSPHWInterface.cpp DSPLLE: added lsrnr (based on lordmark and luigi suggestions) Still somethings seems wrong as it didn't fix the zelda problem:( 2009-07-15 15:12:42 +00:00
DSPHWInterface.h DSPLLE: sort of semi-working breakpoints and stepping, if you flip an #ifdef. more work to do, for some reason it gets very slow when you enable it atm 2009-06-28 16:23:40 +00:00
DSPHost.h add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests 2009-07-06 02:10:26 +00:00
DSPIntCCUtil.cpp DSPLLE comment cleanup 2009-07-09 12:54:35 +00:00
DSPIntCCUtil.h add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests 2009-07-06 02:10:26 +00:00
DSPIntExtOps.cpp Fix a DSP disasm problem, misc minor stuff .. not much to see here 2009-07-11 10:18:25 +00:00
DSPIntExtOps.h DSP: Add txt file with luigi ucode comments (very basic). Rename some stuff. Remove function pointer in g_dsp structure, replace with a "Host" function call. Fix a problem where symbols weren't loaded into DSP debugger. 2009-06-28 10:00:25 +00:00
DSPIntUtil.h DSPLLE: More minor clean up, some log mistake fixes and revert the +1 loop (it seems to got 2009-07-06 19:19:03 +00:00
DSPInterpreter.cpp DSPLLE: added lsrnr (based on lordmark and luigi suggestions) Still somethings seems wrong as it didn't fix the zelda problem:( 2009-07-15 15:12:42 +00:00
DSPInterpreter.h DSPLLE: added lsrnr (based on lordmark and luigi suggestions) Still somethings seems wrong as it didn't fix the zelda problem:( 2009-07-15 15:12:42 +00:00
DSPJit.cpp add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests 2009-07-06 02:10:26 +00:00
DSPJit.h add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests 2009-07-06 02:10:26 +00:00
DSPMemoryMap.cpp DSP: build fixin', more movin', some comments. 2009-06-28 10:24:44 +00:00
DSPMemoryMap.h DSP: build fixin', more movin', some comments. 2009-06-28 10:24:44 +00:00
DSPStacks.cpp DSPLLE: sort of semi-working breakpoints and stepping, if you flip an #ifdef. more work to do, for some reason it gets very slow when you enable it atm 2009-06-28 16:23:40 +00:00
DSPStacks.h DSPLLE: sort of semi-working breakpoints and stepping, if you flip an #ifdef. more work to do, for some reason it gets very slow when you enable it atm 2009-06-28 16:23:40 +00:00
DSPTables.cpp That's what happens when you get excited and go too fast... 2009-07-15 17:59:16 +00:00
DSPTables.h Fix a DSP disasm problem, misc minor stuff .. not much to see here 2009-07-11 10:18:25 +00:00
DspIntArithmetic.cpp DSPLLE: added lsrnr (based on lordmark and luigi suggestions) Still somethings seems wrong as it didn't fix the zelda problem:( 2009-07-15 15:12:42 +00:00
DspIntBranch.cpp Fix a DSP disasm problem, misc minor stuff .. not much to see here 2009-07-11 10:18:25 +00:00
DspIntLoadStore.cpp add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests 2009-07-06 02:10:26 +00:00
DspIntMisc.cpp add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests 2009-07-06 02:10:26 +00:00
DspIntMultiplier.cpp Fix a DSP disasm problem, misc minor stuff .. not much to see here 2009-07-11 10:18:25 +00:00
LabelMap.cpp add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests 2009-07-06 02:10:26 +00:00
LabelMap.h add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests 2009-07-06 02:10:26 +00:00
SConscript DSPLLE: More minor clean up, some log mistake fixes and revert the +1 loop (it seems to got 2009-07-06 19:19:03 +00:00
assemble.cpp add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests 2009-07-06 02:10:26 +00:00
assemble.h add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests 2009-07-06 02:10:26 +00:00
disassemble.cpp Rearrange LogManager includes. The main purpose is to make it possible to modify Thread.h without recompiling the whole entire project. 2009-07-12 21:58:32 +00:00
disassemble.h New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..). 2009-06-21 08:39:21 +00:00