.. |
DSPAccelerator.cpp
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DSPLLE: added lsrnr (based on lordmark and luigi suggestions) Still somethings seems wrong as it didn't fix the zelda problem:(
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2009-07-15 15:12:42 +00:00 |
DSPAccelerator.h
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DSP: Add txt file with luigi ucode comments (very basic). Rename some stuff. Remove function pointer in g_dsp structure, replace with a "Host" function call. Fix a problem where symbols weren't loaded into DSP debugger.
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2009-06-28 10:00:25 +00:00 |
DSPAnalyzer.cpp
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add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests
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2009-07-06 02:10:26 +00:00 |
DSPAnalyzer.h
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add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests
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2009-07-06 02:10:26 +00:00 |
DSPBreakpoints.cpp
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add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests
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2009-07-06 02:10:26 +00:00 |
DSPBreakpoints.h
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add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests
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2009-07-06 02:10:26 +00:00 |
DSPCodeUtil.cpp
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add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests
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2009-07-06 02:10:26 +00:00 |
DSPCodeUtil.h
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add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests
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2009-07-06 02:10:26 +00:00 |
DSPCore.cpp
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DSPLLE minor cleanup nothing important
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2009-07-14 08:30:23 +00:00 |
DSPCore.h
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DSPLLE: exception work, please review/test/-1
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2009-07-10 11:19:47 +00:00 |
DSPHWInterface.cpp
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DSPLLE: added lsrnr (based on lordmark and luigi suggestions) Still somethings seems wrong as it didn't fix the zelda problem:(
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2009-07-15 15:12:42 +00:00 |
DSPHWInterface.h
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DSPLLE: sort of semi-working breakpoints and stepping, if you flip an #ifdef. more work to do, for some reason it gets very slow when you enable it atm
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2009-06-28 16:23:40 +00:00 |
DSPHost.h
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add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests
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2009-07-06 02:10:26 +00:00 |
DSPIntCCUtil.cpp
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DSPLLE comment cleanup
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2009-07-09 12:54:35 +00:00 |
DSPIntCCUtil.h
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add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests
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2009-07-06 02:10:26 +00:00 |
DSPIntExtOps.cpp
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Fix a DSP disasm problem, misc minor stuff .. not much to see here
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2009-07-11 10:18:25 +00:00 |
DSPIntExtOps.h
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DSP: Add txt file with luigi ucode comments (very basic). Rename some stuff. Remove function pointer in g_dsp structure, replace with a "Host" function call. Fix a problem where symbols weren't loaded into DSP debugger.
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2009-06-28 10:00:25 +00:00 |
DSPIntUtil.h
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DSPLLE: More minor clean up, some log mistake fixes and revert the +1 loop (it seems to got
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2009-07-06 19:19:03 +00:00 |
DSPInterpreter.cpp
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DSPLLE: added lsrnr (based on lordmark and luigi suggestions) Still somethings seems wrong as it didn't fix the zelda problem:(
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2009-07-15 15:12:42 +00:00 |
DSPInterpreter.h
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DSPLLE: added lsrnr (based on lordmark and luigi suggestions) Still somethings seems wrong as it didn't fix the zelda problem:(
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2009-07-15 15:12:42 +00:00 |
DSPJit.cpp
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add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests
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2009-07-06 02:10:26 +00:00 |
DSPJit.h
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add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests
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2009-07-06 02:10:26 +00:00 |
DSPMemoryMap.cpp
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DSP: build fixin', more movin', some comments.
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2009-06-28 10:24:44 +00:00 |
DSPMemoryMap.h
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DSP: build fixin', more movin', some comments.
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2009-06-28 10:24:44 +00:00 |
DSPStacks.cpp
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DSPLLE: sort of semi-working breakpoints and stepping, if you flip an #ifdef. more work to do, for some reason it gets very slow when you enable it atm
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2009-06-28 16:23:40 +00:00 |
DSPStacks.h
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DSPLLE: sort of semi-working breakpoints and stepping, if you flip an #ifdef. more work to do, for some reason it gets very slow when you enable it atm
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2009-06-28 16:23:40 +00:00 |
DSPTables.cpp
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That's what happens when you get excited and go too fast...
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2009-07-15 17:59:16 +00:00 |
DSPTables.h
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Fix a DSP disasm problem, misc minor stuff .. not much to see here
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2009-07-11 10:18:25 +00:00 |
DspIntArithmetic.cpp
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DSPLLE: added lsrnr (based on lordmark and luigi suggestions) Still somethings seems wrong as it didn't fix the zelda problem:(
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2009-07-15 15:12:42 +00:00 |
DspIntBranch.cpp
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Fix a DSP disasm problem, misc minor stuff .. not much to see here
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2009-07-11 10:18:25 +00:00 |
DspIntLoadStore.cpp
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add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests
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2009-07-06 02:10:26 +00:00 |
DspIntMisc.cpp
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add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests
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2009-07-06 02:10:26 +00:00 |
DspIntMultiplier.cpp
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Fix a DSP disasm problem, misc minor stuff .. not much to see here
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2009-07-11 10:18:25 +00:00 |
LabelMap.cpp
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add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests
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2009-07-06 02:10:26 +00:00 |
LabelMap.h
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add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests
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2009-07-06 02:10:26 +00:00 |
SConscript
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DSPLLE: More minor clean up, some log mistake fixes and revert the +1 loop (it seems to got
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2009-07-06 19:19:03 +00:00 |
assemble.cpp
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add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests
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2009-07-06 02:10:26 +00:00 |
assemble.h
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add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests
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2009-07-06 02:10:26 +00:00 |
disassemble.cpp
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Rearrange LogManager includes. The main purpose is to make it possible to modify Thread.h without recompiling the whole entire project.
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2009-07-12 21:58:32 +00:00 |
disassemble.h
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New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..).
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2009-06-21 08:39:21 +00:00 |