dolphin/Source/Core
Ryan Houdek a357c77257 Add in GLSL setting again.
PS and VS making. Untested and won't work for now.

Add in program shader cache files.

Readd NativeVertexFormat stuffs.

Add in PS and VS cache things.

SetShaders in places.

Fixed EFB cache index computations in OpenGL renderer.

The previous computation was very likely to go out of array bounds,
which could result in crashes on EFB access.

Also, the cache size was rounded down instead of up. This is a problem
since EFB_HEIGHT (528) is not a multiple of EFB_CACHE_RECT_SIZE (64).
2012-10-09 23:23:37 -05:00
..
AudioCommon Implemented proper timing in the "No audio output" back-end. 2012-07-01 17:07:58 +10:00
Common If setting videobackend back to null strings, Just set it to the front of the list. Fixes loading game specific INI files that don't load back the "default" video backend which is nothing. 2012-09-25 00:47:37 +00:00
Core Optimize JitCache::InvalidateICache by maintaining a "valid blocks" bitset 2012-10-06 01:49:09 +02:00
DiscIO Use do { ... } while (0) for the *_LOG macros 2012-08-20 13:12:49 +02:00
DolphinWX Implement a simple benchmarking mode which logs FPS to a file 2012-10-04 05:41:02 +02:00
InputCommon Re-add hack to use SDL/SDL.h ifndef _WIN32. 2012-07-14 20:50:58 -06:00
VideoCommon Add in GLSL setting again. 2012-10-09 23:23:37 -05:00
CMakeLists.txt Merge UI related projects into the main DolphinWX project. 2011-02-11 21:37:52 +00:00