dolphin/Source/Plugins/Plugin_VideoDX9/Src
rice1964 c30ed92e75 Add some command line options to directly specify plugins. You can use "dolphin /V Plugins/Plugin_Video???.dll" in the command line to start Dolphin with the ??? plugin. This can be done also for other plugins. There are a couple of reasons to do so. For example, Dolphin compiled in DEBUG would often crash if loaded with non-DEBUG plugins. Therefore, you may want use to DEBUG plugins when running the DEBUG dolphin by giving all the command switches.
Also add some code to show the version of the plugin in the plugin configuration window title, so we can see clearly which version of the plugin we are using.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4208 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-06 02:55:14 +00:00
..
Debugger DX9 DEBUG and DEBUGFAST build fix, no big deal. 2009-09-03 22:27:47 +00:00
W32Util Debugger for DX9 plugin. 2009-09-02 06:33:41 +00:00
BPFunctions.cpp Fix screen flickering with frameskip on D3D plugin, also fix occasional hang when turning frameskip off 2009-09-04 06:09:21 +00:00
CPStructs.cpp Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
CPStructs.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
Config.cpp D3D: Change the dumping method to match the OpenGL one. 2009-09-01 11:14:58 +00:00
Config.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
D3DBase.cpp Some housecleaning around the D3D plugin, start of preparations to share even more code with the GL plugin. 2009-09-03 19:24:16 +00:00
D3DBase.h Some housecleaning around the D3D plugin, start of preparations to share even more code with the GL plugin. 2009-09-03 19:24:16 +00:00
D3DShader.cpp Debugger for DX9 plugin. 2009-09-02 06:33:41 +00:00
D3DShader.h D3D: Fixed dstAlpha, aka "when everything is broken, at least mario have a nice shadow", and removed Cg leftover from it. 2009-09-02 04:10:40 +00:00
D3DTexture.cpp D3D: Fix bugs in the shader cache, fixes crashes on x64. added some debugging stuff (only active in debug builds). assorted code cleanup. 2009-09-01 19:48:45 +00:00
D3DTexture.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
D3DUtil.cpp Some housecleaning around the D3D plugin, start of preparations to share even more code with the GL plugin. 2009-09-03 19:24:16 +00:00
D3DUtil.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
DLCompiler.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
DLCompiler.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
DlgSettings.cpp Add some command line options to directly specify plugins. You can use "dolphin /V Plugins/Plugin_Video???.dll" in the command line to start Dolphin with the ??? plugin. This can be done also for other plugins. There are a couple of reasons to do so. For example, Dolphin compiled in DEBUG would often crash if loaded with non-DEBUG plugins. Therefore, you may want use to DEBUG plugins when running the DEBUG dolphin by giving all the command switches. 2009-09-06 02:55:14 +00:00
DlgSettings.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
EmuWindow.cpp Debugger for DX9 plugin. 2009-09-02 06:33:41 +00:00
EmuWindow.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
Globals.h Clean up some of the commenting by JPeterson. 2009-09-01 13:06:37 +00:00
NativeVertexFormat.cpp D3D: Fix bugs in the shader cache, fixes crashes on x64. added some debugging stuff (only active in debug builds). assorted code cleanup. 2009-09-01 19:48:45 +00:00
PixelShaderCache.cpp Some shader manager changes, to avoid a shader be re-generated / re-compiled again, and again, if it is failed at the first time. There used to be cases that a vertex shader was failed, and Dolphin tried to generate/compile it forever, and caused the entire game slow down. It maybe not the case anymore after recent changes. 2009-09-03 02:21:14 +00:00
PixelShaderCache.h Fix a vertex shader generation bug that crashed Super Monkey Ball. Better shader error handling. Random warning fixes. 2009-09-02 21:19:35 +00:00
RGBAFloat.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
Render.cpp GL: Delete "exact-2x" feature. The way it's currently implemented it requires us to allocate double-sized buffers, which really hurt some GFX cards. So, it's gone for now but may return later in some form. 2009-09-04 17:29:16 +00:00
TextureCache.cpp DiscIO:Fix the includes up Dolphin should now compile. 2009-09-04 13:46:04 +00:00
TextureCache.h Fix screen flickering with frameskip on D3D plugin, also fix occasional hang when turning frameskip off 2009-09-04 06:09:21 +00:00
Utils.cpp Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
Utils.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
Vec3.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
VertexManager.cpp Some housecleaning around the D3D plugin, start of preparations to share even more code with the GL plugin. 2009-09-03 19:24:16 +00:00
VertexManager.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
VertexShaderCache.cpp Some shader manager changes, to avoid a shader be re-generated / re-compiled again, and again, if it is failed at the first time. There used to be cases that a vertex shader was failed, and Dolphin tried to generate/compile it forever, and caused the entire game slow down. It maybe not the case anymore after recent changes. 2009-09-03 02:21:14 +00:00
VertexShaderCache.h Fix a vertex shader generation bug that crashed Super Monkey Ball. Better shader error handling. Random warning fixes. 2009-09-02 21:19:35 +00:00
XFStructs.cpp Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
XFStructs.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
bmp_io.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
bmp_io.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
main.cpp GL: Delete "exact-2x" feature. The way it's currently implemented it requires us to allocate double-sized buffers, which really hurt some GFX cards. So, it's gone for now but may return later in some form. 2009-09-04 17:29:16 +00:00
main.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
resource.h Added support for dumping avi files (thanks baby.lueshi). Use Microsoft Video 1 codec for starters. Make sure to check the dump rendered frames box in the video plugin settings, or it won't work. 2009-03-28 21:07:16 +00:00
resource.rc D3D: Change the dumping method to match the OpenGL one. 2009-09-01 11:14:58 +00:00
stdafx.cpp Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
stdafx.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00