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Debugger
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Rename Config.cpp/h to VideoConfig.cpp/h.
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2009-09-13 09:23:30 +00:00 |
GUI
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Added missing wxEvent for Widescreen Hack, unchecked and disabled 2x checkbox when selecting "Use Real XFB".
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2010-01-17 14:17:23 +00:00 |
OS
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Fixes Issue 2080 for DX9 & OGL
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2010-01-20 19:51:13 +00:00 |
BPFunctions.cpp
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D3D: Fix some texture wrapping issues by setting the texture state for every texture used at draw time. Hopefully there will not be a noticable slowdown, thanks to the state caching. Also some minor cleanup. Should fix issues like repeated shadows. TODO: In theory it should have worked without this, so I should investigate why this change was needed.
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2010-01-12 23:40:30 +00:00 |
DLCache.cpp
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apply warning fixes from r1447
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2009-11-08 02:28:06 +00:00 |
DLCache.h
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Frameskipping more aggressive (minor speedup, plz report any serious problems). Initial display list cache implementation, disabled for now. Various cleanup.
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2009-08-09 11:03:58 +00:00 |
FramebufferManager.cpp
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fix for re missing characters in both plugins, thanks to autoran for the testing. also modified depth efb copy behavior to work accordantly to this change.
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2009-11-14 23:15:09 +00:00 |
FramebufferManager.h
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Moving more things out of GL into VideoCommon...
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2009-09-03 20:37:35 +00:00 |
GLUtil.cpp
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thats more like it i guess...
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2010-01-21 20:58:26 +00:00 |
GLUtil.h
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Rename Config.cpp/h to VideoConfig.cpp/h.
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2009-09-13 09:23:30 +00:00 |
GLWindow.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
Globals.h
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Rename Config.cpp/h to VideoConfig.cpp/h.
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2009-09-13 09:23:30 +00:00 |
NativeVertexFormat.cpp
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Fix missing shading in NSMBWii etc in the D3D plugin. Now, I'm not entirely sure why the existing code didn't work properly, but hey, this fixes it :)
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2010-01-12 00:08:02 +00:00 |
PixelShaderCache.cpp
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Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow.
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2010-01-17 17:44:09 +00:00 |
PixelShaderCache.h
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Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow.
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2010-01-17 17:44:09 +00:00 |
PostProcessing.cpp
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OpenGL: commit rodolfoosvaldobogado's (what a name!) speedup patches.
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2009-09-26 12:39:12 +00:00 |
PostProcessing.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
RasterFont.cpp
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VSW: Copied rasterfont from ogl to prevent inter plugin dependencies
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2009-10-13 06:12:58 +00:00 |
RasterFont.h
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VSW: Copied rasterfont from ogl to prevent inter plugin dependencies
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2009-10-13 06:12:58 +00:00 |
Render.cpp
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Added sanity check to the OpenGL framedumper. At startup, the AVI Dumper was being sent frames with a zero pixel height to render, crashing the dumper. Closed issue 1324.
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2010-01-20 12:26:47 +00:00 |
SConscript
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Fix Compiling in OSX
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2009-11-08 23:36:14 +00:00 |
TextureConverter.cpp
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mixed commit:
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2009-12-07 18:48:31 +00:00 |
TextureConverter.h
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Fix screen flickering with frameskip on D3D plugin, also fix occasional hang when turning frameskip off
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2009-09-04 06:09:21 +00:00 |
TextureMngr.cpp
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mixed commit:
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2009-12-07 18:48:31 +00:00 |
TextureMngr.h
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D3D various: "Safe texture cache" option, texture replace instead of destroy/create when possible, a commented out "optimization" that didn't speed things up (use DrawPrimitive instead of DrawIndexedPrimitive when possible), reduce code duplication in Flush(), don't periodically clean out the shader caches since it's not really beneficial - shaders are cheap to keep. some code cleanup.
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2009-09-19 13:14:55 +00:00 |
VertexLoaderManager.cpp
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
VertexManager.cpp
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Sps fixed in all the games tested, code cleanup and reordering
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2009-10-06 14:24:10 +00:00 |
VertexManager.h
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Sps fixed in all the games tested, code cleanup and reordering
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2009-10-06 14:24:10 +00:00 |
VertexShaderCache.cpp
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Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow.
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2010-01-17 17:44:09 +00:00 |
VertexShaderCache.h
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Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow.
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2010-01-17 17:44:09 +00:00 |
XFB.cpp
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Moving more things out of GL into VideoCommon...
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2009-09-03 20:37:35 +00:00 |
XFB.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
cocoaGL.h
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Fix compile on osx
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2008-12-18 21:40:50 +00:00 |
cocoaGL.m
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osx fixes for nongui and ogl plugin
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2009-05-15 08:55:46 +00:00 |
main.cpp
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Fixes Issue 2080 for DX9 & OGL
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2010-01-20 19:51:13 +00:00 |
main.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
stdafx.cpp
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
stdafx.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |