dolphin/Source/Core/DolphinWX/InputConfigDiagBitmaps.cpp

493 lines
12 KiB
C++

// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include <cstring>
#include <memory>
#include <mutex>
#include <string>
#include <vector>
#include <wx/bitmap.h>
#include <wx/brush.h>
#include <wx/chartype.h>
#include <wx/colour.h>
#include <wx/dcmemory.h>
#include <wx/defs.h>
#include <wx/font.h>
#include <wx/gdicmn.h>
#include <wx/notebook.h>
#include <wx/pen.h>
#include <wx/statbmp.h>
#include <wx/string.h>
#include "DolphinWX/InputConfigDiag.h"
#include "DolphinWX/WxUtils.h"
#include "InputCommon/ControllerEmu.h"
#include "InputCommon/ControllerInterface/ControllerInterface.h"
#include "InputCommon/ControllerInterface/Device.h"
struct ShapePosition
{
double max;
double diag;
double box;
double scale;
double dz;
double range;
wxCoord offset;
};
// regular octagon
static void DrawOctagon(wxDC* dc, ShapePosition p)
{
const int vertices = 8;
double radius = p.max;
wxPoint point[vertices];
double angle = 2.0 * M_PI / vertices;
for (int i = 0; i < vertices; i++)
{
double a = (angle * i);
double x = radius * cos(a);
double y = radius * sin(a);
point[i].x = x;
point[i].y = y;
}
dc->DrawPolygon(vertices, point, p.offset, p.offset);
}
// irregular dodecagon
static void DrawDodecagon(wxDC* dc, ShapePosition p)
{
const int vertices = 12;
wxPoint point[vertices];
point[0].x = p.dz; point[0].y = p.max;
point[1].x = p.diag; point[1].y = p.diag;
point[2].x = p.max; point[2].y = p.dz;
point[3].x = p.max; point[3].y = -p.dz;
point[4].x = p.diag; point[4].y = -p.diag;
point[5].x = p.dz; point[5].y = -p.max;
point[6].x = -p.dz; point[6].y = -p.max;
point[7].x = -p.diag; point[7].y = -p.diag;
point[8].x = -p.max; point[8].y = -p.dz;
point[9].x = -p.max; point[9].y = p.dz;
point[10].x = -p.diag; point[10].y = p.diag;
point[11].x = -p.dz; point[11].y = p.max;
dc->DrawPolygon(vertices, point, p.offset, p.offset);
}
static void DrawCenteredRectangle(wxDC &dc, int x, int y, int w, int h)
{
x -= w / 2;
y -= h / 2;
dc.DrawRectangle(x, y, w, h);
}
#define VIS_BITMAP_SIZE 64
#define VIS_NORMALIZE(a) ((a / 2.0) + 0.5)
#define VIS_COORD(a) ((VIS_NORMALIZE(a)) * VIS_BITMAP_SIZE)
#define COORD_VIS_SIZE 4
static void DrawCoordinate(wxDC &dc, ControlState x, ControlState y)
{
int xc = VIS_COORD(x);
int yc = VIS_COORD(y);
DrawCenteredRectangle(dc, xc, yc, COORD_VIS_SIZE, COORD_VIS_SIZE);
}
static void DrawButton(unsigned int* const bitmasks, unsigned int buttons, unsigned int n, wxDC& dc, ControlGroupBox* g, unsigned int row)
{
if (buttons & bitmasks[(row * 8) + n])
{
dc.SetBrush(*wxRED_BRUSH);
}
else
{
unsigned char amt = 255 - g->control_group->controls[(row * 8) + n]->control_ref->State() * 128;
dc.SetBrush(wxBrush(wxColour(amt, amt, amt)));
}
dc.DrawRectangle(n * 12, (row == 0) ? 0 : (row * 11), 14, 12);
// text
const std::string name = g->control_group->controls[(row * 8) + n]->name;
// bit of hax so ZL, ZR show up as L, R
dc.DrawText(StrToWxStr(std::string(1, (name[1] && name[1] < 'a') ? name[1] : name[0])), n * 12 + 2, 1 + ((row == 0) ? 0 : (row * 11)));
}
static void DrawControlGroupBox(wxDC &dc, ControlGroupBox *g)
{
switch (g->control_group->type)
{
case GROUP_TYPE_TILT :
case GROUP_TYPE_STICK :
case GROUP_TYPE_CURSOR :
{
// this is starting to be a mess combining all these in one case
ControlState x = 0, y = 0, z = 0;
switch (g->control_group->type)
{
case GROUP_TYPE_STICK :
((ControllerEmu::AnalogStick*)g->control_group)->GetState(&x, &y);
break;
case GROUP_TYPE_TILT :
((ControllerEmu::Tilt*)g->control_group)->GetState(&x, &y);
break;
case GROUP_TYPE_CURSOR :
((ControllerEmu::Cursor*)g->control_group)->GetState(&x, &y, &z);
break;
}
// ir cursor forward movement
if (GROUP_TYPE_CURSOR == g->control_group->type)
{
if (z)
{
dc.SetPen(*wxRED_PEN);
dc.SetBrush(*wxRED_BRUSH);
}
else
{
dc.SetPen(*wxGREY_PEN);
dc.SetBrush(*wxGREY_BRUSH);
}
dc.DrawRectangle(0, 31 - z*31, 64, 2);
}
// input zone
dc.SetPen(*wxLIGHT_GREY_PEN);
dc.SetBrush(*wxWHITE_BRUSH);
if (GROUP_TYPE_STICK == g->control_group->type)
{
// outline and fill colors
wxBrush LightGrayBrush("#dddddd");
wxPen LightGrayPen("#bfbfbf");
dc.SetBrush(LightGrayBrush);
dc.SetPen(LightGrayPen);
ShapePosition p;
p.box = 64;
p.offset = p.box / 2;
p.range = 256;
p.scale = p.box / p.range;
p.dz = 15 * p.scale;
bool octagon = false;
if (g->control_group->name == "Main Stick")
{
p.max = 87 * p.scale;
p.diag = 55 * p.scale;
}
else if (g->control_group->name == "C-Stick")
{
p.max = 74 * p.scale;
p.diag = 46 * p.scale;
}
else
{
p.scale = 1;
p.max = 32;
octagon = true;
}
if (octagon)
DrawOctagon(&dc, p);
else
DrawDodecagon(&dc, p);
}
else
{
dc.DrawRectangle(16, 16, 32, 32);
}
if (GROUP_TYPE_CURSOR != g->control_group->type)
{
// deadzone circle
dc.SetBrush(*wxLIGHT_GREY_BRUSH);
dc.DrawCircle(32, 32, g->control_group->settings[SETTING_DEADZONE]->value * 32);
}
// raw dot
{
ControlState xx, yy;
xx = g->control_group->controls[3]->control_ref->State();
xx -= g->control_group->controls[2]->control_ref->State();
yy = g->control_group->controls[1]->control_ref->State();
yy -= g->control_group->controls[0]->control_ref->State();
dc.SetPen(*wxGREY_PEN);
dc.SetBrush(*wxGREY_BRUSH);
DrawCoordinate(dc, xx, yy);
}
// adjusted dot
if (x != 0 || y != 0)
{
dc.SetPen(*wxRED_PEN);
dc.SetBrush(*wxRED_BRUSH);
// XXX: The adjusted values flip the Y axis to be in the format
// the Wii expects. Should this be in WiimoteEmu.cpp instead?
DrawCoordinate(dc, x, -y);
}
}
break;
case GROUP_TYPE_FORCE :
{
ControlState raw_dot[3];
ControlState adj_dot[3];
const ControlState deadzone = g->control_group->settings[0]->value;
// adjusted
((ControllerEmu::Force*)g->control_group)->GetState(adj_dot);
// raw
for (unsigned int i=0; i<3; ++i)
{
raw_dot[i] = (g->control_group->controls[i*2 + 1]->control_ref->State() -
g->control_group->controls[i*2]->control_ref->State());
}
// deadzone rect for forward/backward visual
dc.SetBrush(*wxLIGHT_GREY_BRUSH);
dc.SetPen(*wxLIGHT_GREY_PEN);
int deadzone_height = deadzone * VIS_BITMAP_SIZE;
DrawCenteredRectangle(dc, 0, VIS_BITMAP_SIZE / 2, VIS_BITMAP_SIZE, deadzone_height);
#define LINE_HEIGHT 2
int line_y;
// raw forward/background line
dc.SetPen(*wxGREY_PEN);
dc.SetBrush(*wxGREY_BRUSH);
line_y = VIS_COORD(raw_dot[2]);
DrawCenteredRectangle(dc, VIS_BITMAP_SIZE / 2, line_y, VIS_BITMAP_SIZE, LINE_HEIGHT);
// adjusted forward/background line
if (adj_dot[2] != 0.0)
{
dc.SetPen(*wxRED_PEN);
dc.SetBrush(*wxRED_BRUSH);
line_y = VIS_COORD(adj_dot[2]);
DrawCenteredRectangle(dc, VIS_BITMAP_SIZE / 2, line_y, VIS_BITMAP_SIZE, LINE_HEIGHT);
}
#define DEADZONE_RECT_SIZE 32
// empty deadzone square
dc.SetBrush(*wxWHITE_BRUSH);
dc.SetPen(*wxLIGHT_GREY_PEN);
DrawCenteredRectangle(dc, VIS_BITMAP_SIZE / 2, VIS_BITMAP_SIZE / 2, DEADZONE_RECT_SIZE, DEADZONE_RECT_SIZE);
// deadzone square
dc.SetBrush(*wxLIGHT_GREY_BRUSH);
int dz_size = (deadzone * DEADZONE_RECT_SIZE);
DrawCenteredRectangle(dc, VIS_BITMAP_SIZE / 2, VIS_BITMAP_SIZE / 2, dz_size, dz_size);
// raw dot
dc.SetPen(*wxGREY_PEN);
dc.SetBrush(*wxGREY_BRUSH);
DrawCoordinate(dc, raw_dot[1], raw_dot[0]);
// adjusted dot
if (adj_dot[1] != 0 && adj_dot[0] != 0)
{
dc.SetPen(*wxRED_PEN);
dc.SetBrush(*wxRED_BRUSH);
DrawCoordinate(dc, adj_dot[1], adj_dot[0]);
}
}
break;
case GROUP_TYPE_BUTTONS :
{
unsigned int button_count = ((unsigned int)g->control_group->controls.size());
// draw the shit
dc.SetPen(*wxGREY_PEN);
unsigned int* const bitmasks = new unsigned int[button_count];
for (unsigned int n = 0; n<button_count; ++n)
bitmasks[n] = (1 << n);
unsigned int buttons = 0;
((ControllerEmu::Buttons*)g->control_group)->GetState(&buttons, bitmasks);
// Draw buttons in rows of 8
for (unsigned int row = 0; row < ceil((float)button_count / 8.0f); row++)
{
unsigned int buttons_to_draw = 8;
if ((button_count - row * 8) <= 8)
buttons_to_draw = button_count - row * 8;
for (unsigned int n = 0; n < buttons_to_draw; ++n)
{
DrawButton(bitmasks, buttons, n, dc, g, row);
}
}
delete[] bitmasks;
}
break;
case GROUP_TYPE_TRIGGERS :
{
const unsigned int trigger_count = ((unsigned int)(g->control_group->controls.size()));
// draw the shit
dc.SetPen(*wxGREY_PEN);
ControlState deadzone = g->control_group->settings[0]->value;
ControlState* const trigs = new ControlState[trigger_count];
((ControllerEmu::Triggers*)g->control_group)->GetState(trigs);
for (unsigned int n = 0; n < trigger_count; ++n)
{
ControlState trig_r = g->control_group->controls[n]->control_ref->State();
// outline
dc.SetPen(*wxGREY_PEN);
dc.SetBrush(*wxWHITE_BRUSH);
dc.DrawRectangle(0, n*12, 64, 14);
// raw
dc.SetBrush(*wxGREY_BRUSH);
dc.DrawRectangle(0, n*12, trig_r*64, 14);
// deadzone affected
dc.SetBrush(*wxRED_BRUSH);
dc.DrawRectangle(0, n*12, trigs[n]*64, 14);
// text
dc.DrawText(StrToWxStr(g->control_group->controls[n]->name), 3, n*12 + 1);
}
delete[] trigs;
// deadzone box
dc.SetPen(*wxLIGHT_GREY_PEN);
dc.SetBrush(*wxTRANSPARENT_BRUSH);
dc.DrawRectangle(0, 0, deadzone*64, trigger_count*14);
}
break;
case GROUP_TYPE_MIXED_TRIGGERS :
{
const unsigned int trigger_count = ((unsigned int)(g->control_group->controls.size() / 2));
// draw the shit
dc.SetPen(*wxGREY_PEN);
ControlState thresh = g->control_group->settings[0]->value;
for (unsigned int n = 0; n < trigger_count; ++n)
{
dc.SetBrush(*wxRED_BRUSH);
ControlState trig_d = g->control_group->controls[n]->control_ref->State();
ControlState trig_a = trig_d > thresh ? 1
: g->control_group->controls[n+trigger_count]->control_ref->State();
dc.DrawRectangle(0, n*12, 64+20, 14);
if (trig_d <= thresh)
dc.SetBrush(*wxWHITE_BRUSH);
dc.DrawRectangle(trig_a*64, n*12, 64+20, 14);
dc.DrawRectangle(64, n*12, 32, 14);
// text
dc.DrawText(StrToWxStr(g->control_group->controls[n+trigger_count]->name), 3, n*12 + 1);
dc.DrawText(StrToWxStr(std::string(1, g->control_group->controls[n]->name[0])), 64 + 3, n*12 + 1);
}
// threshold box
dc.SetPen(*wxLIGHT_GREY_PEN);
dc.SetBrush(*wxTRANSPARENT_BRUSH);
dc.DrawRectangle(thresh*64, 0, 128, trigger_count*14);
}
break;
case GROUP_TYPE_SLIDER:
{
const ControlState deadzone = g->control_group->settings[0]->value;
ControlState state = g->control_group->controls[1]->control_ref->State() - g->control_group->controls[0]->control_ref->State();
dc.SetPen(*wxGREY_PEN);
dc.SetBrush(*wxGREY_BRUSH);
dc.DrawRectangle(31 + state * 30, 0, 2, 14);
ControlState adj_state;
((ControllerEmu::Slider*)g->control_group)->GetState(&adj_state);
if (state)
{
dc.SetPen(*wxRED_PEN);
dc.SetBrush(*wxRED_BRUSH);
dc.DrawRectangle(31 + adj_state * 30, 0, 2, 14);
}
// deadzone box
dc.SetPen(*wxLIGHT_GREY_PEN);
dc.SetBrush(*wxTRANSPARENT_BRUSH);
dc.DrawRectangle(32 - deadzone * 32, 0, deadzone * 64, 14);
}
break;
default:
break;
}
}
void InputConfigDialog::UpdateBitmaps(wxTimerEvent& WXUNUSED(event))
{
wxFont small_font(6, wxFONTFAMILY_DEFAULT, wxFONTSTYLE_NORMAL, wxFONTWEIGHT_BOLD);
g_controller_interface.UpdateInput();
// don't want game thread updating input when we are using it here
std::unique_lock<std::recursive_mutex> lk(g_controller_interface.update_lock, std::try_to_lock);
if (!lk.owns_lock())
return;
GamepadPage* const current_page = (GamepadPage*)m_pad_notebook->GetPage(m_pad_notebook->GetSelection());
for (ControlGroupBox* g : current_page->control_groups)
{
// if this control group has a bitmap
if (g->static_bitmap)
{
wxMemoryDC dc;
wxBitmap bitmap(g->static_bitmap->GetBitmap());
dc.SelectObject(bitmap);
dc.Clear();
dc.SetFont(small_font);
dc.SetTextForeground(0xC0C0C0);
DrawControlGroupBox(dc, g);
// box outline
// Windows XP color
dc.SetPen(wxPen("#7f9db9"));
dc.SetBrush(*wxTRANSPARENT_BRUSH);
dc.DrawRectangle(0, 0, bitmap.GetWidth(), bitmap.GetHeight());
// label for sticks and stuff
if (64 == bitmap.GetHeight())
dc.DrawText(StrToWxStr(g->control_group->name).Upper(), 4, 2);
dc.SelectObject(wxNullBitmap);
g->static_bitmap->SetBitmap(bitmap);
}
}
}