// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "DolphinWX/InputConfigDiag.h" #include "DolphinWX/WxUtils.h" #include "InputCommon/ControllerEmu.h" #include "InputCommon/ControllerInterface/ControllerInterface.h" #include "InputCommon/ControllerInterface/Device.h" struct ShapePosition { double max; double diag; double box; double scale; double dz; double range; wxCoord offset; }; // regular octagon static void DrawOctagon(wxDC* dc, ShapePosition p) { const int vertices = 8; double radius = p.max; wxPoint point[vertices]; double angle = 2.0 * M_PI / vertices; for (int i = 0; i < vertices; i++) { double a = (angle * i); double x = radius * cos(a); double y = radius * sin(a); point[i].x = x; point[i].y = y; } dc->DrawPolygon(vertices, point, p.offset, p.offset); } // irregular dodecagon static void DrawDodecagon(wxDC* dc, ShapePosition p) { const int vertices = 12; wxPoint point[vertices]; point[0].x = p.dz; point[0].y = p.max; point[1].x = p.diag; point[1].y = p.diag; point[2].x = p.max; point[2].y = p.dz; point[3].x = p.max; point[3].y = -p.dz; point[4].x = p.diag; point[4].y = -p.diag; point[5].x = p.dz; point[5].y = -p.max; point[6].x = -p.dz; point[6].y = -p.max; point[7].x = -p.diag; point[7].y = -p.diag; point[8].x = -p.max; point[8].y = -p.dz; point[9].x = -p.max; point[9].y = p.dz; point[10].x = -p.diag; point[10].y = p.diag; point[11].x = -p.dz; point[11].y = p.max; dc->DrawPolygon(vertices, point, p.offset, p.offset); } static void DrawCenteredRectangle(wxDC &dc, int x, int y, int w, int h) { x -= w / 2; y -= h / 2; dc.DrawRectangle(x, y, w, h); } #define VIS_BITMAP_SIZE 64 #define VIS_NORMALIZE(a) ((a / 2.0) + 0.5) #define VIS_COORD(a) ((VIS_NORMALIZE(a)) * VIS_BITMAP_SIZE) #define COORD_VIS_SIZE 4 static void DrawCoordinate(wxDC &dc, ControlState x, ControlState y) { int xc = VIS_COORD(x); int yc = VIS_COORD(y); DrawCenteredRectangle(dc, xc, yc, COORD_VIS_SIZE, COORD_VIS_SIZE); } static void DrawButton(unsigned int* const bitmasks, unsigned int buttons, unsigned int n, wxDC& dc, ControlGroupBox* g, unsigned int row) { if (buttons & bitmasks[(row * 8) + n]) { dc.SetBrush(*wxRED_BRUSH); } else { unsigned char amt = 255 - g->control_group->controls[(row * 8) + n]->control_ref->State() * 128; dc.SetBrush(wxBrush(wxColour(amt, amt, amt))); } dc.DrawRectangle(n * 12, (row == 0) ? 0 : (row * 11), 14, 12); // text const std::string name = g->control_group->controls[(row * 8) + n]->name; // bit of hax so ZL, ZR show up as L, R dc.DrawText(StrToWxStr(std::string(1, (name[1] && name[1] < 'a') ? name[1] : name[0])), n * 12 + 2, 1 + ((row == 0) ? 0 : (row * 11))); } static void DrawControlGroupBox(wxDC &dc, ControlGroupBox *g) { switch (g->control_group->type) { case GROUP_TYPE_TILT : case GROUP_TYPE_STICK : case GROUP_TYPE_CURSOR : { // this is starting to be a mess combining all these in one case ControlState x = 0, y = 0, z = 0; switch (g->control_group->type) { case GROUP_TYPE_STICK : ((ControllerEmu::AnalogStick*)g->control_group)->GetState(&x, &y); break; case GROUP_TYPE_TILT : ((ControllerEmu::Tilt*)g->control_group)->GetState(&x, &y); break; case GROUP_TYPE_CURSOR : ((ControllerEmu::Cursor*)g->control_group)->GetState(&x, &y, &z); break; } // ir cursor forward movement if (GROUP_TYPE_CURSOR == g->control_group->type) { if (z) { dc.SetPen(*wxRED_PEN); dc.SetBrush(*wxRED_BRUSH); } else { dc.SetPen(*wxGREY_PEN); dc.SetBrush(*wxGREY_BRUSH); } dc.DrawRectangle(0, 31 - z*31, 64, 2); } // input zone dc.SetPen(*wxLIGHT_GREY_PEN); dc.SetBrush(*wxWHITE_BRUSH); if (GROUP_TYPE_STICK == g->control_group->type) { // outline and fill colors wxBrush LightGrayBrush("#dddddd"); wxPen LightGrayPen("#bfbfbf"); dc.SetBrush(LightGrayBrush); dc.SetPen(LightGrayPen); ShapePosition p; p.box = 64; p.offset = p.box / 2; p.range = 256; p.scale = p.box / p.range; p.dz = 15 * p.scale; bool octagon = false; if (g->control_group->name == "Main Stick") { p.max = 87 * p.scale; p.diag = 55 * p.scale; } else if (g->control_group->name == "C-Stick") { p.max = 74 * p.scale; p.diag = 46 * p.scale; } else { p.scale = 1; p.max = 32; octagon = true; } if (octagon) DrawOctagon(&dc, p); else DrawDodecagon(&dc, p); } else { dc.DrawRectangle(16, 16, 32, 32); } if (GROUP_TYPE_CURSOR != g->control_group->type) { // deadzone circle dc.SetBrush(*wxLIGHT_GREY_BRUSH); dc.DrawCircle(32, 32, g->control_group->settings[SETTING_DEADZONE]->value * 32); } // raw dot { ControlState xx, yy; xx = g->control_group->controls[3]->control_ref->State(); xx -= g->control_group->controls[2]->control_ref->State(); yy = g->control_group->controls[1]->control_ref->State(); yy -= g->control_group->controls[0]->control_ref->State(); dc.SetPen(*wxGREY_PEN); dc.SetBrush(*wxGREY_BRUSH); DrawCoordinate(dc, xx, yy); } // adjusted dot if (x != 0 || y != 0) { dc.SetPen(*wxRED_PEN); dc.SetBrush(*wxRED_BRUSH); // XXX: The adjusted values flip the Y axis to be in the format // the Wii expects. Should this be in WiimoteEmu.cpp instead? DrawCoordinate(dc, x, -y); } } break; case GROUP_TYPE_FORCE : { ControlState raw_dot[3]; ControlState adj_dot[3]; const ControlState deadzone = g->control_group->settings[0]->value; // adjusted ((ControllerEmu::Force*)g->control_group)->GetState(adj_dot); // raw for (unsigned int i=0; i<3; ++i) { raw_dot[i] = (g->control_group->controls[i*2 + 1]->control_ref->State() - g->control_group->controls[i*2]->control_ref->State()); } // deadzone rect for forward/backward visual dc.SetBrush(*wxLIGHT_GREY_BRUSH); dc.SetPen(*wxLIGHT_GREY_PEN); int deadzone_height = deadzone * VIS_BITMAP_SIZE; DrawCenteredRectangle(dc, 0, VIS_BITMAP_SIZE / 2, VIS_BITMAP_SIZE, deadzone_height); #define LINE_HEIGHT 2 int line_y; // raw forward/background line dc.SetPen(*wxGREY_PEN); dc.SetBrush(*wxGREY_BRUSH); line_y = VIS_COORD(raw_dot[2]); DrawCenteredRectangle(dc, VIS_BITMAP_SIZE / 2, line_y, VIS_BITMAP_SIZE, LINE_HEIGHT); // adjusted forward/background line if (adj_dot[2] != 0.0) { dc.SetPen(*wxRED_PEN); dc.SetBrush(*wxRED_BRUSH); line_y = VIS_COORD(adj_dot[2]); DrawCenteredRectangle(dc, VIS_BITMAP_SIZE / 2, line_y, VIS_BITMAP_SIZE, LINE_HEIGHT); } #define DEADZONE_RECT_SIZE 32 // empty deadzone square dc.SetBrush(*wxWHITE_BRUSH); dc.SetPen(*wxLIGHT_GREY_PEN); DrawCenteredRectangle(dc, VIS_BITMAP_SIZE / 2, VIS_BITMAP_SIZE / 2, DEADZONE_RECT_SIZE, DEADZONE_RECT_SIZE); // deadzone square dc.SetBrush(*wxLIGHT_GREY_BRUSH); int dz_size = (deadzone * DEADZONE_RECT_SIZE); DrawCenteredRectangle(dc, VIS_BITMAP_SIZE / 2, VIS_BITMAP_SIZE / 2, dz_size, dz_size); // raw dot dc.SetPen(*wxGREY_PEN); dc.SetBrush(*wxGREY_BRUSH); DrawCoordinate(dc, raw_dot[1], raw_dot[0]); // adjusted dot if (adj_dot[1] != 0 && adj_dot[0] != 0) { dc.SetPen(*wxRED_PEN); dc.SetBrush(*wxRED_BRUSH); DrawCoordinate(dc, adj_dot[1], adj_dot[0]); } } break; case GROUP_TYPE_BUTTONS : { unsigned int button_count = ((unsigned int)g->control_group->controls.size()); // draw the shit dc.SetPen(*wxGREY_PEN); unsigned int* const bitmasks = new unsigned int[button_count]; for (unsigned int n = 0; ncontrol_group)->GetState(&buttons, bitmasks); // Draw buttons in rows of 8 for (unsigned int row = 0; row < ceil((float)button_count / 8.0f); row++) { unsigned int buttons_to_draw = 8; if ((button_count - row * 8) <= 8) buttons_to_draw = button_count - row * 8; for (unsigned int n = 0; n < buttons_to_draw; ++n) { DrawButton(bitmasks, buttons, n, dc, g, row); } } delete[] bitmasks; } break; case GROUP_TYPE_TRIGGERS : { const unsigned int trigger_count = ((unsigned int)(g->control_group->controls.size())); // draw the shit dc.SetPen(*wxGREY_PEN); ControlState deadzone = g->control_group->settings[0]->value; ControlState* const trigs = new ControlState[trigger_count]; ((ControllerEmu::Triggers*)g->control_group)->GetState(trigs); for (unsigned int n = 0; n < trigger_count; ++n) { ControlState trig_r = g->control_group->controls[n]->control_ref->State(); // outline dc.SetPen(*wxGREY_PEN); dc.SetBrush(*wxWHITE_BRUSH); dc.DrawRectangle(0, n*12, 64, 14); // raw dc.SetBrush(*wxGREY_BRUSH); dc.DrawRectangle(0, n*12, trig_r*64, 14); // deadzone affected dc.SetBrush(*wxRED_BRUSH); dc.DrawRectangle(0, n*12, trigs[n]*64, 14); // text dc.DrawText(StrToWxStr(g->control_group->controls[n]->name), 3, n*12 + 1); } delete[] trigs; // deadzone box dc.SetPen(*wxLIGHT_GREY_PEN); dc.SetBrush(*wxTRANSPARENT_BRUSH); dc.DrawRectangle(0, 0, deadzone*64, trigger_count*14); } break; case GROUP_TYPE_MIXED_TRIGGERS : { const unsigned int trigger_count = ((unsigned int)(g->control_group->controls.size() / 2)); // draw the shit dc.SetPen(*wxGREY_PEN); ControlState thresh = g->control_group->settings[0]->value; for (unsigned int n = 0; n < trigger_count; ++n) { dc.SetBrush(*wxRED_BRUSH); ControlState trig_d = g->control_group->controls[n]->control_ref->State(); ControlState trig_a = trig_d > thresh ? 1 : g->control_group->controls[n+trigger_count]->control_ref->State(); dc.DrawRectangle(0, n*12, 64+20, 14); if (trig_d <= thresh) dc.SetBrush(*wxWHITE_BRUSH); dc.DrawRectangle(trig_a*64, n*12, 64+20, 14); dc.DrawRectangle(64, n*12, 32, 14); // text dc.DrawText(StrToWxStr(g->control_group->controls[n+trigger_count]->name), 3, n*12 + 1); dc.DrawText(StrToWxStr(std::string(1, g->control_group->controls[n]->name[0])), 64 + 3, n*12 + 1); } // threshold box dc.SetPen(*wxLIGHT_GREY_PEN); dc.SetBrush(*wxTRANSPARENT_BRUSH); dc.DrawRectangle(thresh*64, 0, 128, trigger_count*14); } break; case GROUP_TYPE_SLIDER: { const ControlState deadzone = g->control_group->settings[0]->value; ControlState state = g->control_group->controls[1]->control_ref->State() - g->control_group->controls[0]->control_ref->State(); dc.SetPen(*wxGREY_PEN); dc.SetBrush(*wxGREY_BRUSH); dc.DrawRectangle(31 + state * 30, 0, 2, 14); ControlState adj_state; ((ControllerEmu::Slider*)g->control_group)->GetState(&adj_state); if (state) { dc.SetPen(*wxRED_PEN); dc.SetBrush(*wxRED_BRUSH); dc.DrawRectangle(31 + adj_state * 30, 0, 2, 14); } // deadzone box dc.SetPen(*wxLIGHT_GREY_PEN); dc.SetBrush(*wxTRANSPARENT_BRUSH); dc.DrawRectangle(32 - deadzone * 32, 0, deadzone * 64, 14); } break; default: break; } } void InputConfigDialog::UpdateBitmaps(wxTimerEvent& WXUNUSED(event)) { wxFont small_font(6, wxFONTFAMILY_DEFAULT, wxFONTSTYLE_NORMAL, wxFONTWEIGHT_BOLD); g_controller_interface.UpdateInput(); // don't want game thread updating input when we are using it here std::unique_lock lk(g_controller_interface.update_lock, std::try_to_lock); if (!lk.owns_lock()) return; GamepadPage* const current_page = (GamepadPage*)m_pad_notebook->GetPage(m_pad_notebook->GetSelection()); for (ControlGroupBox* g : current_page->control_groups) { // if this control group has a bitmap if (g->static_bitmap) { wxMemoryDC dc; wxBitmap bitmap(g->static_bitmap->GetBitmap()); dc.SelectObject(bitmap); dc.Clear(); dc.SetFont(small_font); dc.SetTextForeground(0xC0C0C0); DrawControlGroupBox(dc, g); // box outline // Windows XP color dc.SetPen(wxPen("#7f9db9")); dc.SetBrush(*wxTRANSPARENT_BRUSH); dc.DrawRectangle(0, 0, bitmap.GetWidth(), bitmap.GetHeight()); // label for sticks and stuff if (64 == bitmap.GetHeight()) dc.DrawText(StrToWxStr(g->control_group->name).Upper(), 4, 2); dc.SelectObject(wxNullBitmap); g->static_bitmap->SetBitmap(bitmap); } } }