dolphin/Source
xsacha 9efa62b0ed Add SSSE3 implementation for RGBA8 texture decode. It is 25% faster (3/4 of the cycles) than the SSE2 version.
Remove a bit of redundancy in CMPR.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6773 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-07 17:17:26 +00:00
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Core Add SSSE3 implementation for RGBA8 texture decode. It is 25% faster (3/4 of the cycles) than the SSE2 version. 2011-01-07 17:17:26 +00:00
DSPSpy Second attempt at issue 3458. Fixes issue 3458. 2010-12-04 03:50:55 +00:00
DSPTool Build but don't install the dsptool/tester/MemcardManager tools 2010-07-22 03:38:32 +00:00
PluginSpecs Add anvideo config option to automatically resize the render window to the size of the game's output resolution. This avoids artifacts that appear when the render target is scaled to fit a window of a different size. 2011-01-07 04:57:59 +00:00
Plugins Use CPUDetect.h and bSSSE3 to fix "unknown machine instructions" on DX9 plugin. 2011-01-07 09:42:44 +00:00
TestSuite Add Turntable.cpp to SCons build. 2010-10-03 08:20:24 +00:00
UnitTests Core/DSPCore: Changed g_dsp._r back to g_dsp.r. Removed the check*Exclude 2010-12-29 20:20:52 +00:00
CMakeLists.txt Add an experimental CMake build system as a possible replacement for SCons. Only tested on Linux, should work on OS X and Windows in the future as well though. 2010-11-01 15:47:02 +00:00
Dolphin.sln Disable the Languages target on windows 32 bit builds. 2011-01-05 14:31:50 +00:00