..
CMakeLists.txt
Implement AbstactGfx for Metal
2023-01-31 19:41:24 +13:00
MRCHelpers.h
VideoBackends: Add Metal renderer
2022-07-21 20:44:19 -05:00
MTLBoundingBox.h
VideoBackends: Add Metal renderer
2022-07-21 20:44:19 -05:00
MTLBoundingBox.mm
VideoBackends:Metal: Allocate bounding box uploads on a cpu buffer
2023-05-28 17:08:08 -05:00
MTLGfx.h
VideoBackends: support multiple compute images for some backends (D3D, OGL, Vulkan)
2023-06-28 17:15:31 -05:00
MTLGfx.mm
Merge pull request #12004 from TellowKrinkle/MetalMultiTarget
2023-09-03 23:31:38 -04:00
MTLMain.mm
Metal: enable concurrent compilation only if available
2023-11-24 15:09:25 +01:00
MTLObjectCache.h
Lint fixes
2023-02-09 18:36:20 +13:00
MTLObjectCache.mm
VideoBackends:Metal: Multi render target support
2023-06-28 00:11:37 -05:00
MTLPerfQuery.h
VideoBackends:Metal: Implement PerfQuery
2022-07-21 20:44:19 -05:00
MTLPerfQuery.mm
Return quarter value for PerfQuery in all backends.
2023-03-14 02:08:20 +01:00
MTLPipeline.h
VideoCommon: store the configuration used to create the AbstractPipeline on the pipeline itself, so that it's easy to duplicate pipelines with slightly altered configuration
2023-02-09 02:13:53 -06:00
MTLPipeline.mm
VideoCommon: store the configuration used to create the AbstractPipeline on the pipeline itself, so that it's easy to duplicate pipelines with slightly altered configuration
2023-02-09 02:13:53 -06:00
MTLShader.h
VideoBackends:Metal: Cache pipelines
2022-07-21 20:44:19 -05:00
MTLShader.mm
VideoBackends:Metal: Cache pipelines
2022-07-21 20:44:19 -05:00
MTLStateTracker.h
VideoBackends:Metal: Multi render target support
2023-06-28 00:11:37 -05:00
MTLStateTracker.mm
VideoBackends:Metal: Multi render target support
2023-06-28 00:11:37 -05:00
MTLTexture.h
VideoBackends:Metal: Multi render target support
2023-06-28 00:11:37 -05:00
MTLTexture.mm
VideoBackends:Metal: Multi render target support
2023-06-28 00:11:37 -05:00
MTLUtil.h
VideoBackends:Metal: Bring back unified memory config
2022-10-08 04:46:05 -05:00
MTLUtil.mm
Metal: update binding mapping for SPRV due to change for custom shader uniforms in other backends (Metal is still not supported)
2023-10-06 02:17:43 -05:00
MTLVertexFormat.h
VideoBackends:Metal: Cache pipelines
2022-07-21 20:44:19 -05:00
MTLVertexFormat.mm
Fix build errors related to formatting non-scoped enums
2022-11-23 13:45:43 -08:00
MTLVertexManager.h
VideoBackends:Metal: Use base vertex
2022-07-21 20:44:19 -05:00
MTLVertexManager.mm
VideoCommon: De-globalize GeometryShaderManager class.
2022-12-29 15:33:19 +01:00
VideoBackend.h
VideoCommon: Pass WindowSystemInfo to InitBackendInfo
2023-06-08 22:07:39 -07:00