110 lines
2.3 KiB
C++
110 lines
2.3 KiB
C++
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include <string>
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#include <vector>
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#include "Common/CommonTypes.h"
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#include "Common/Logging/Log.h"
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#include "DiscIO/Volume.h"
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namespace DiscIO
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{
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IVolume::ECountry CountrySwitch(u8 CountryCode)
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{
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switch (CountryCode)
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{
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// Region free - Uses European flag as placeholder
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case 'A':
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return IVolume::COUNTRY_INTERNATIONAL;
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// PAL
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case 'D':
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return IVolume::COUNTRY_GERMANY;
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case 'X': // Used by a couple PAL games
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case 'Y': // German, French
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case 'L': // Japanese import to PAL regions
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case 'M': // Japanese import to PAL regions
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case 'P':
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return IVolume::COUNTRY_EUROPE;
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case 'U':
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return IVolume::COUNTRY_AUSTRALIA;
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case 'F':
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return IVolume::COUNTRY_FRANCE;
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case 'I':
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return IVolume::COUNTRY_ITALY;
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case 'H':
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return IVolume::COUNTRY_NETHERLANDS;
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case 'R':
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return IVolume::COUNTRY_RUSSIA;
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case 'S':
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return IVolume::COUNTRY_SPAIN;
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// NTSC
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case 'E':
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case 'N': // Japanese import to USA and other NTSC regions
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case 'Z': // Prince Of Persia - The Forgotten Sands (WII)
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case 'B': // Ufouria: The Saga (Virtual Console)
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return IVolume::COUNTRY_USA;
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case 'J':
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return IVolume::COUNTRY_JAPAN;
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case 'K':
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case 'Q': // Korea with Japanese language
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case 'T': // Korea with English language
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return IVolume::COUNTRY_KOREA;
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case 'W':
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return IVolume::COUNTRY_TAIWAN;
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default:
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if (CountryCode > 'A') // Silently ignore IOS wads
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WARN_LOG(DISCIO, "Unknown Country Code! %c", CountryCode);
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return IVolume::COUNTRY_UNKNOWN;
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}
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}
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u8 GetSysMenuRegion(u16 _TitleVersion)
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{
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switch (_TitleVersion)
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{
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case 128: case 192: case 224: case 256:
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case 288: case 352: case 384: case 416:
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case 448: case 480: case 512:
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return 'J';
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case 97: case 193: case 225: case 257:
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case 289: case 353: case 385: case 417:
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case 449: case 481: case 513:
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return 'E';
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case 130: case 162: case 194: case 226:
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case 258: case 290: case 354: case 386:
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case 418: case 450: case 482: case 514:
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return 'P';
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case 326: case 390: case 454: case 486:
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case 518:
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return 'K';
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default:
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return 'A';
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}
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}
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std::string IVolume::GetName() const
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{
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auto names = GetNames();
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if (names.empty())
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return "";
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else
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return names[0];
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}
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}
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