// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #include #include #include "Common/CommonTypes.h" #include "Common/Logging/Log.h" #include "DiscIO/Volume.h" namespace DiscIO { IVolume::ECountry CountrySwitch(u8 CountryCode) { switch (CountryCode) { // Region free - Uses European flag as placeholder case 'A': return IVolume::COUNTRY_INTERNATIONAL; // PAL case 'D': return IVolume::COUNTRY_GERMANY; case 'X': // Used by a couple PAL games case 'Y': // German, French case 'L': // Japanese import to PAL regions case 'M': // Japanese import to PAL regions case 'P': return IVolume::COUNTRY_EUROPE; case 'U': return IVolume::COUNTRY_AUSTRALIA; case 'F': return IVolume::COUNTRY_FRANCE; case 'I': return IVolume::COUNTRY_ITALY; case 'H': return IVolume::COUNTRY_NETHERLANDS; case 'R': return IVolume::COUNTRY_RUSSIA; case 'S': return IVolume::COUNTRY_SPAIN; // NTSC case 'E': case 'N': // Japanese import to USA and other NTSC regions case 'Z': // Prince Of Persia - The Forgotten Sands (WII) case 'B': // Ufouria: The Saga (Virtual Console) return IVolume::COUNTRY_USA; case 'J': return IVolume::COUNTRY_JAPAN; case 'K': case 'Q': // Korea with Japanese language case 'T': // Korea with English language return IVolume::COUNTRY_KOREA; case 'W': return IVolume::COUNTRY_TAIWAN; default: if (CountryCode > 'A') // Silently ignore IOS wads WARN_LOG(DISCIO, "Unknown Country Code! %c", CountryCode); return IVolume::COUNTRY_UNKNOWN; } } u8 GetSysMenuRegion(u16 _TitleVersion) { switch (_TitleVersion) { case 128: case 192: case 224: case 256: case 288: case 352: case 384: case 416: case 448: case 480: case 512: return 'J'; case 97: case 193: case 225: case 257: case 289: case 353: case 385: case 417: case 449: case 481: case 513: return 'E'; case 130: case 162: case 194: case 226: case 258: case 290: case 354: case 386: case 418: case 450: case 482: case 514: return 'P'; case 326: case 390: case 454: case 486: case 518: return 'K'; default: return 'A'; } } std::string IVolume::GetName() const { auto names = GetNames(); if (names.empty()) return ""; else return names[0]; } }