dolphin/Source/Plugins/Plugin_Wiimote/Src
snzgoo 7703ae0477 Fixes a couple of issues, like wiimotes not found ingame(not all of them of course) and wiimote plugin not accessible under xp (old wiimote plugin).
sorry for that inconvenience.
BTW Im gonna take a break for a few weeks for health reasons, cya.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6109 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-18 09:02:44 +00:00
..
Config.cpp Just a small thing that I forgot to change earlier. 2010-07-24 17:00:31 +00:00
Config.h Set g_Config.bNumberRealWiimotes as volatile. Otherwise connected real wiimotes are not acted on. 2010-06-26 16:48:57 +00:00
ConfigBasicDlg.cpp Just a small thing that I forgot to change earlier. 2010-07-24 17:00:31 +00:00
ConfigBasicDlg.h Introducing: Adjustable read timeout for real wiimote + minor clean up within old wiimoteplugin 2010-05-14 21:47:35 +00:00
ConfigGamepad.cpp Several little fixes. 2010-03-17 01:54:40 +00:00
ConfigPadDlg.cpp Fix a problem in the old wiimote plugin in which a bitmap could be created with size 0x0. This fails an assertion in wxWidgets. wxWidgets complains about it in the debug build. 2010-08-11 02:28:40 +00:00
ConfigPadDlg.h Fix a problem in the old wiimote plugin in which a bitmap could be created with size 0x0. This fails an assertion in wxWidgets. wxWidgets complains about it in the debug build. 2010-08-11 02:28:40 +00:00
DataReports.cpp Fixed WXKeyToString which had several problems, mostly just to get 2010-06-05 19:03:37 +00:00
EmuDefinitions.cpp MotionPlus code clean up and small code improvements. 2010-05-29 19:06:18 +00:00
EmuDefinitions.h MotionPlus code clean up and small code improvements. 2010-05-29 19:06:18 +00:00
EmuDynamics.cpp abs() works on ints, not floats. Use fabsf() to avoid the double conversions. 2010-07-23 23:48:04 +00:00
EmuMain.cpp Removed the hackery that was being done with the plugin configuration dialogs on windows. That was unnecessary and ugly. The HWND type is dead for non windows. Also cleaned up the gui a little. 2010-07-30 03:51:49 +00:00
EmuMain.h Stage1.continued: Introducing partial emulated MotionPlus+Nunchuk support, allowing us now for instance to get ingame on RedSteel2. However dont expect too much yet, since this is not completely finished. Wii Sports Resort with mp+nunchuk won't work yet and input from the nunchuk passed through the motionplus does not work properly either. Apart from that Stage1, is almost done. 2010-05-26 15:41:47 +00:00
EmuPad.cpp Fixes Issue 2164 2010-01-29 04:42:19 +00:00
EmuSubroutines.cpp Fixed WXKeyToString which had several problems, mostly just to get 2010-06-05 19:03:37 +00:00
EmuSubroutines.h Stage1.continued: Introducing partial emulated MotionPlus+Nunchuk support, allowing us now for instance to get ingame on RedSteel2. However dont expect too much yet, since this is not completely finished. Wii Sports Resort with mp+nunchuk won't work yet and input from the nunchuk passed through the motionplus does not work properly either. Apart from that Stage1, is almost done. 2010-05-26 15:41:47 +00:00
Encryption.cpp In linux only read keyboard and mouse input when the emulator window has focus. 2010-02-13 23:56:24 +00:00
Encryption.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
FakeAccelerometer.cpp Added some unused code as a proposal of how to reorganize the strangely-orgamized FillReport.cpp. 2009-12-09 23:10:39 +00:00
FakeAccelerometer.h Added some unused code as a proposal of how to reorganize the strangely-orgamized FillReport.cpp. 2009-12-09 23:10:39 +00:00
FillReport.cpp This is basicall linux code cleanup. We don not need to pass the X display handle from the video plugin anymore. The wiimote plugins now open their own display handles, and the GUI uses the display handle of the main window frame. Only the window handle from the video plugin is needed. The pWindowHandle variable now passes this instead of the display handle. 2010-07-16 14:14:57 +00:00
Rumble.cpp Meta: 2010-06-02 18:00:22 +00:00
SConscript Some refinements to (r5955+r5962+r5964): 2010-07-24 17:39:17 +00:00
UDPWiimote.cpp Added UDPWii support to the new plugin. Hopefully I didn't made a mess... Nunchuck support not implemented yet. I want to make it a separate extension. 2010-07-05 10:46:32 +00:00
UDPWiimote.h Added UDPWii support to the new plugin. Hopefully I didn't made a mess... Nunchuck support not implemented yet. I want to make it a separate extension. 2010-07-05 10:46:32 +00:00
main.cpp Removed the hackery that was being done with the plugin configuration dialogs on windows. That was unnecessary and ugly. The HWND type is dead for non windows. Also cleaned up the gui a little. 2010-07-30 03:51:49 +00:00
main.h Some work on cleaning up the FrameAui code. Primarily this fixes the debugger windows for the audio and video plugins. They are now all subclasses of a wxPanel, instead of a mix of wxFrames and wxDialogs. This makes them work correctly in linux, windows (they really didn't before), and most likely on MacOSX too! 2010-07-19 02:09:34 +00:00
wiimote_hid.h Stage1.continued: Introducing partial emulated MotionPlus+Nunchuk support, allowing us now for instance to get ingame on RedSteel2. However dont expect too much yet, since this is not completely finished. Wii Sports Resort with mp+nunchuk won't work yet and input from the nunchuk passed through the motionplus does not work properly either. Apart from that Stage1, is almost done. 2010-05-26 15:41:47 +00:00
wiimote_real.cpp Fixes a couple of issues, like wiimotes not found ingame(not all of them of course) and wiimote plugin not accessible under xp (old wiimote plugin). 2010-08-18 09:02:44 +00:00
wiimote_real.h External/wiiuse clean up, part 2. 2010-07-22 04:31:36 +00:00