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W32Util
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Add a DX11 video plugin.
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2010-06-13 19:50:06 +00:00 |
BPFunctions.cpp
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DX11: Workaround for the default settings:
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2010-06-13 20:19:53 +00:00 |
D3DBase.cpp
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Dependency cleanup in DX9.
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2010-07-17 11:42:28 +00:00 |
D3DBase.h
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DX9/DX11: Workaround the viewpoint/EFB creation issues in e.g. SMG2 on NVIDIA hardware or when using HD. Will most likely cause glitches, but prevents crashing. Correct behavior can't be implemented in Direct3D, so this is the best option we have.
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2010-07-11 16:26:46 +00:00 |
D3DBlob.cpp
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boring svn:eol-style native again...
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2010-06-22 23:45:56 +00:00 |
D3DBlob.h
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boring svn:eol-style native again...
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2010-06-22 23:45:56 +00:00 |
D3DShader.cpp
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Drop d3dcompiler_xx.dll dependence, using D3DX11CompileFromMemory instead.
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2010-06-27 16:08:54 +00:00 |
D3DShader.h
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DX11: Introduce a D3DBlob class.
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2010-06-16 23:25:19 +00:00 |
D3DTexture.cpp
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Committing some cleanups by avindra:
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2010-07-18 10:11:34 +00:00 |
D3DTexture.h
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Committing some cleanups by avindra:
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2010-07-18 10:11:34 +00:00 |
D3DUtil.cpp
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Committing some cleanups by avindra:
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2010-07-18 10:11:34 +00:00 |
D3DUtil.h
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Move sampler state setting outside the drawQuad utility functions.
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2010-07-17 15:18:52 +00:00 |
DlgSettings.cpp
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Move the ZTP hack to the game properties (reverted all changes from r6057 to the video plugins) due to some obvious reasons. Also some fixes to the coding style.
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2010-08-05 18:41:02 +00:00 |
DlgSettings.h
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Add a DX11 video plugin.
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2010-06-13 19:50:06 +00:00 |
EmuWindow.cpp
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Add proper adapter enumeration in the DX11 plugin.
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2010-06-14 19:20:41 +00:00 |
EmuWindow.h
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Add a DX11 video plugin.
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2010-06-13 19:50:06 +00:00 |
FBManager.cpp
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Move sampler state setting outside the drawQuad utility functions.
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2010-07-17 15:18:52 +00:00 |
FBManager.h
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Add a DX11 video plugin.
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2010-06-13 19:50:06 +00:00 |
GfxState.cpp
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Move sampler state setting outside the drawQuad utility functions.
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2010-07-17 15:18:52 +00:00 |
GfxState.h
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Committing some cleanups by avindra:
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2010-07-18 10:11:34 +00:00 |
Globals.h
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Add a DX11 video plugin.
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2010-06-13 19:50:06 +00:00 |
NativeVertexFormat.cpp
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Dependency cleanup in DX9.
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2010-07-17 11:42:28 +00:00 |
PixelShaderCache.cpp
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Remove a bunch of freshly-obsolete code
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2010-08-29 19:34:54 +00:00 |
PixelShaderCache.h
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Add a DX11 video plugin.
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2010-06-13 19:50:06 +00:00 |
Render.cpp
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fully implemented display list cache with vertex data included and added in all the plugins.
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2010-08-29 23:08:56 +00:00 |
TextureCache.cpp
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sometimes to advance you have to make a step back.
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2010-08-28 15:09:42 +00:00 |
TextureCache.h
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Remove more obsolete code
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2010-08-30 04:05:06 +00:00 |
VertexManager.cpp
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Remove more obsolete code
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2010-08-30 04:05:06 +00:00 |
VertexManager.h
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Add a DX11 video plugin.
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2010-06-13 19:50:06 +00:00 |
VertexShaderCache.cpp
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Committing some cleanups by avindra:
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2010-07-18 10:11:34 +00:00 |
VertexShaderCache.h
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Committing some cleanups by avindra:
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2010-07-18 10:11:34 +00:00 |
main.cpp
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fully implemented display list cache with vertex data included and added in all the plugins.
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2010-08-29 23:08:56 +00:00 |
main.h
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Fix saving states on mesa3d and clean up the handling of asynchronous requests
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2010-08-04 21:02:32 +00:00 |
resource.h
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Move the ZTP hack to the game properties (reverted all changes from r6057 to the video plugins) due to some obvious reasons. Also some fixes to the coding style.
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2010-08-05 18:41:02 +00:00 |
resource.rc
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Move the ZTP hack to the game properties (reverted all changes from r6057 to the video plugins) due to some obvious reasons. Also some fixes to the coding style.
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2010-08-05 18:41:02 +00:00 |
stdafx.cpp
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Add a DX11 video plugin.
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2010-06-13 19:50:06 +00:00 |
stdafx.h
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Add a DX11 video plugin.
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2010-06-13 19:50:06 +00:00 |