dolphin/Source/Core/VideoBackends/Vulkan
Stenzek 2f1a7cbee1 Implement "Skip" ubershader mode
Skip ubershader mode works the same as hybrid ubershaders in that the
shaders are compiled asynchronously. However, instead of using the
ubershader to draw the object, it skips it entirely until the
specialized shader is made available.

This mode will likely result in broken effects where a game creates an
EFB copy, and does not redraw it every frame. Therefore, it is not a
recommended option, however, it may result in better performance on
low-end systems.
2018-03-26 01:57:41 +10:00
..
BoundingBox.cpp Assert: Uppercase assertion macros 2018-03-14 22:03:12 -04:00
BoundingBox.h Vulkan: Remove parameters/members of single-instance classes 2016-11-03 22:01:54 +10:00
CMakeLists.txt VideoBackends: Add AbstractShader and AbstractPipeline classes 2018-02-22 22:02:34 +10:00
CommandBufferManager.cpp Assert: Uppercase assertion macros 2018-03-14 22:03:12 -04:00
CommandBufferManager.h Vulkan: Only use oldSwapchain in response to VK_ERROR_OUT_OF_DATE_KHR 2017-10-10 23:21:40 +10:00
Constants.h Move shader caches to VideoCommon 2018-03-10 15:56:30 +10:00
FramebufferManager.cpp Assert: Uppercase assertion macros 2018-03-14 22:03:12 -04:00
FramebufferManager.h Vulkan: Fix possible mismatch between EFB framebuffer and render pass 2018-01-11 16:02:31 +10:00
ObjectCache.cpp Move shader caches to VideoCommon 2018-03-10 15:56:30 +10:00
ObjectCache.h Vulkan: Move render pass management to ObjectCache 2018-01-11 15:21:34 +10:00
PerfQuery.cpp Assert: Uppercase assertion macros 2018-03-14 22:03:12 -04:00
PerfQuery.h Vulkan: Remove parameters/members of single-instance classes 2016-11-03 22:01:54 +10:00
PostProcessing.cpp Assert: Uppercase assertion macros 2018-03-14 22:03:12 -04:00
PostProcessing.h Vulkan: Implement post-processing backend 2017-04-25 14:27:02 +10:00
RasterFont.cpp VideoCommon: Add helpers for generating common render states 2017-09-11 20:01:52 +10:00
RasterFont.h Vulkan: Implement post-processing backend 2017-04-25 14:27:02 +10:00
Renderer.cpp Assert: Remove unused parameter from DEBUG_ASSERT 2018-03-16 13:01:11 -04:00
Renderer.h Move shader caches to VideoCommon 2018-03-10 15:56:30 +10:00
ShaderCache.cpp Move shader caches to VideoCommon 2018-03-10 15:56:30 +10:00
ShaderCache.h Move shader caches to VideoCommon 2018-03-10 15:56:30 +10:00
ShaderCompiler.cpp Vulkan: Use VK_NV_glsl extension where available, and skip glslang 2017-10-11 23:15:41 +10:00
ShaderCompiler.h Vulkan: Use VK_NV_glsl extension where available, and skip glslang 2017-10-11 23:15:41 +10:00
StagingBuffer.cpp Assert: Uppercase assertion macros 2018-03-14 22:03:12 -04:00
StagingBuffer.h VideoBackends: Add AbstractStagingTexture class 2017-11-22 18:47:04 +10:00
StateTracker.cpp Assert: Uppercase assertion macros 2018-03-14 22:03:12 -04:00
StateTracker.h Move shader caches to VideoCommon 2018-03-10 15:56:30 +10:00
StreamBuffer.cpp Assert: Uppercase assertion macros 2018-03-14 22:03:12 -04:00
StreamBuffer.h ShaderGenCommon: Remove unnecessary includes 2017-02-01 12:19:55 -05:00
SwapChain.cpp Assert: Uppercase assertion macros 2018-03-14 22:03:12 -04:00
SwapChain.h Vulkan: Move render pass management to ObjectCache 2018-01-11 15:21:34 +10:00
Texture2D.cpp Assert: Uppercase assertion macros 2018-03-14 22:03:12 -04:00
Texture2D.h Vulkan: Compute shader support 2017-04-01 12:32:57 +10:00
TextureCache.cpp Assert: Uppercase assertion macros 2018-03-14 22:03:12 -04:00
TextureCache.h Vulkan: Move render pass management to ObjectCache 2018-01-11 15:21:34 +10:00
TextureConverter.cpp Assert: Uppercase assertion macros 2018-03-14 22:03:12 -04:00
TextureConverter.h Vulkan: Remove redundant YUYV conversion shaders 2018-02-14 15:26:35 +10:00
Util.cpp Assert: Uppercase assertion macros 2018-03-14 22:03:12 -04:00
Util.h Vulkan: Use VK_NV_glsl extension where available, and skip glslang 2017-10-11 23:15:41 +10:00
VKPipeline.cpp Assert: Remove unused parameter from DEBUG_ASSERT 2018-03-16 13:01:11 -04:00
VKPipeline.h VKPipeline: Fix render pass and add pipeline layout fields 2018-03-10 15:56:13 +10:00
VKShader.cpp Assert: Uppercase assertion macros 2018-03-14 22:03:12 -04:00
VKShader.h VideoBackends: Add AbstractShader and AbstractPipeline classes 2018-02-22 22:02:34 +10:00
VKTexture.cpp Assert: Remove unused parameter from DEBUG_ASSERT 2018-03-16 13:01:11 -04:00
VKTexture.h VideoCommon: Add support for Abstract Framebuffers 2018-03-02 20:20:48 +10:00
VertexFormat.cpp Assert: Uppercase assertion macros 2018-03-14 22:03:12 -04:00
VertexFormat.h NativeVertexFormat: Drop unused virtual method SetupVertexPointers 2017-07-30 17:43:59 +10:00
VertexManager.cpp Implement "Skip" ubershader mode 2018-03-26 01:57:41 +10:00
VertexManager.h VertexManagerBase: Make CreateNativeVertexFormat return a unique_ptr 2017-02-18 03:16:24 -05:00
VideoBackend.h [UI] Remove experimental tag from Vulkan 2018-03-21 15:12:12 -07:00
Vulkan.vcxproj VideoBackends: Add AbstractShader and AbstractPipeline classes 2018-02-22 22:02:34 +10:00
VulkanContext.cpp Assert: Uppercase assertion macros 2018-03-14 22:03:12 -04:00
VulkanContext.h Vulkan: Provide a more accurate method of detecting drivers/vendors 2018-03-14 02:48:53 +10:00
VulkanEntryPoints.inl Implement experimental Vulkan backend 2016-10-01 02:40:01 +10:00
VulkanLoader.cpp Vulkan: Fix headless framedumping without USE_X11 set 2017-11-23 17:00:32 +10:00
VulkanLoader.h Use __func__ instead of __FUNCTION__ where applicable 2018-03-16 13:41:53 -04:00
main.cpp Move shader caches to VideoCommon 2018-03-10 15:56:30 +10:00