dolphin/Source/Core/VideoBackends/OGL
Pokechu22 04fdadd9d5 VideoCommon: Rename norm0/norm1/norm2 to normal/tangent/binormal 2022-04-22 16:54:36 -07:00
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CMakeLists.txt normalize common filenames in VideoBackends/OGL 2021-01-27 14:29:48 -08:00
GPUTimer.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
OGLBoundingBox.cpp VideoCommon: Abstract bounding box 2021-10-04 15:51:24 -04:00
OGLBoundingBox.h VideoCommon: Abstract bounding box 2021-10-04 15:51:24 -04:00
OGLMain.cpp OGLMain: Set default value for bSupportsSettingObjectNames 2022-02-08 14:53:51 -05:00
OGLNativeVertexFormat.cpp VideoCommon: Rename norm0/norm1/norm2 to normal/tangent/binormal 2022-04-22 16:54:36 -07:00
OGLPerfQuery.cpp treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
OGLPerfQuery.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
OGLPipeline.cpp Treewide: Adjust order of includes 2021-12-10 14:49:57 -08:00
OGLPipeline.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
OGLRender.cpp OGLRender: Log video backend info, in addition to showing it via OSD 2022-02-23 18:30:02 -08:00
OGLRender.h VideoCommon: Abstract bounding box 2021-10-04 15:51:24 -04:00
OGLShader.cpp VideoBackends: fix opengl object label which was given an invalid enumeration as the identifier parameter. Most implementations will warn in this case but there is an implementation that will crash (ANGLE) 2022-03-24 00:25:59 -05:00
OGLShader.h VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc 2021-08-30 13:47:48 -05:00
OGLStreamBuffer.cpp treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
OGLStreamBuffer.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
OGLTexture.cpp OGLTexture: Only set texture name if supported 2022-01-31 01:17:40 -05:00
OGLTexture.h VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc 2021-08-30 13:47:48 -05:00
OGLVertexManager.cpp treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
OGLVertexManager.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
ProgramShaderCache.cpp VideoCommon: Rename norm0/norm1/norm2 to normal/tangent/binormal 2022-04-22 16:54:36 -07:00
ProgramShaderCache.h Fix all uninitialized variable warnings (C26495) 2021-10-13 12:32:16 -07:00
SamplerCache.cpp SamplerCache: Check for bSupportsLodBiasInSampler instead of IsGLES 2021-12-25 15:17:19 -05:00
SamplerCache.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
VideoBackend.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00