.. |
CMakeLists.txt
|
cmake: Don't use PCH with Qt6.
|
2022-05-22 01:19:44 +02:00 |
Common.h
|
treewide: convert GPLv2+ license info to SPDX tags
|
2021-07-05 04:35:56 +02:00 |
D3D12BoundingBox.cpp
|
VideoBackends/D3D12: Include HRESULT in error messages
|
2022-01-09 12:44:53 -08:00 |
D3D12BoundingBox.h
|
Fix all uninitialized variable warnings (C26495)
|
2021-10-13 12:32:16 -07:00 |
D3D12PerfQuery.cpp
|
VideoBackends/D3D12: Include HRESULT in error messages
|
2022-01-09 12:44:53 -08:00 |
D3D12PerfQuery.h
|
treewide: convert GPLv2+ license info to SPDX tags
|
2021-07-05 04:35:56 +02:00 |
D3D12Renderer.cpp
|
VideoBackends:D3D12: Dynamic vertex loader support
|
2022-09-19 16:28:24 -05:00 |
D3D12Renderer.h
|
VideoBackends:D3D12: Dynamic vertex loader support
|
2022-09-19 16:28:24 -05:00 |
D3D12StreamBuffer.cpp
|
VideoBackends/D3D12: Include HRESULT in error messages
|
2022-01-09 12:44:53 -08:00 |
D3D12StreamBuffer.h
|
treewide: convert GPLv2+ license info to SPDX tags
|
2021-07-05 04:35:56 +02:00 |
D3D12SwapChain.cpp
|
VideoBackends/D3D12: Include HRESULT in error messages
|
2022-01-09 12:44:53 -08:00 |
D3D12SwapChain.h
|
treewide: convert GPLv2+ license info to SPDX tags
|
2021-07-05 04:35:56 +02:00 |
D3D12VertexManager.cpp
|
VideoBackends:D3D12: Dynamic vertex loader support
|
2022-09-19 16:28:24 -05:00 |
D3D12VertexManager.h
|
VideoBackends:D3D12: Dynamic vertex loader support
|
2022-09-19 16:28:24 -05:00 |
DX12Context.cpp
|
VideoCommon: Add vertex shader point and line expansion
|
2022-10-22 20:13:24 -05:00 |
DX12Context.h
|
VideoBackends:D3D12: Dynamic vertex loader support
|
2022-09-19 16:28:24 -05:00 |
DX12Pipeline.cpp
|
VideoCommon: Add separate pipeline usage for UberShaders
|
2022-09-19 16:28:24 -05:00 |
DX12Pipeline.h
|
treewide: convert GPLv2+ license info to SPDX tags
|
2021-07-05 04:35:56 +02:00 |
DX12Shader.cpp
|
VideoBackends/D3D12: Include HRESULT in error messages
|
2022-01-09 12:44:53 -08:00 |
DX12Shader.h
|
VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc
|
2021-08-30 13:47:48 -05:00 |
DX12Texture.cpp
|
VideoBackends/D3D12: Include HRESULT in error messages
|
2022-01-09 12:44:53 -08:00 |
DX12Texture.h
|
VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc
|
2021-08-30 13:47:48 -05:00 |
DX12VertexFormat.cpp
|
D3D / VideoCommon: generate HLSL from SPIRV
|
2022-06-24 18:09:53 -05:00 |
DX12VertexFormat.h
|
treewide: convert GPLv2+ license info to SPDX tags
|
2021-07-05 04:35:56 +02:00 |
DescriptorAllocator.cpp
|
VideoBackends/D3D12: Include HRESULT in error messages
|
2022-01-09 12:44:53 -08:00 |
DescriptorAllocator.h
|
treewide: convert GPLv2+ license info to SPDX tags
|
2021-07-05 04:35:56 +02:00 |
DescriptorHeapManager.cpp
|
VideoBackends/D3D12: Include HRESULT in error messages
|
2022-01-09 12:44:53 -08:00 |
DescriptorHeapManager.h
|
VideoCommon: Expose SamplerState to shaders
|
2021-11-17 20:04:34 -08:00 |
VideoBackend.cpp
|
D3D12: Fix backend multithreading incorrectly being marked as supported
|
2022-09-26 19:24:52 -07:00 |
VideoBackend.h
|
treewide: convert GPLv2+ license info to SPDX tags
|
2021-07-05 04:35:56 +02:00 |