dolphin/Source/Plugins/Plugin_VideoDX9/Src
Rodolfo Osvaldo Bogado 60e3a17d0d little bug fix for my last commit
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5897 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-18 00:49:08 +00:00
..
Debugger D3D9: Fix issue where the shader caches were lost whenever the render window was resized. Add some error logging to LinearDiskCache. + some minor cleanup. 2010-06-19 16:22:24 +00:00
BPFunctions.cpp ok, here goes a really experimental commit: 2010-07-06 22:27:13 +00:00
CPStructs.cpp Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
CPStructs.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
D3DBase.cpp Dependency cleanup in DX9. 2010-07-17 11:42:28 +00:00
D3DBase.h Dependency cleanup in DX9. 2010-07-17 11:42:28 +00:00
D3DShader.cpp Dependency cleanup in DX9. 2010-07-17 11:42:28 +00:00
D3DShader.h Fix some cases of variables being used uninitialized. Also some unused 2010-06-02 20:35:12 +00:00
D3DTexture.cpp Slightly optimize uploading D3DFMT_A8R8G8B8 data to textures. 2010-05-29 09:32:44 +00:00
D3DTexture.h fixed xfb bumping introduced by my last commit. 2010-04-14 13:57:16 +00:00
D3DUtil.cpp space changes, merge #defines, language fix, and code reorder/cleanup :P 2010-06-05 01:38:22 +00:00
D3DUtil.h hopefully solved all the pixel align problems when drawing full screen quads. 2010-05-24 14:20:19 +00:00
DLCompiler.cpp Fix some cases of variables being used uninitialized. Also some unused 2010-06-02 20:35:12 +00:00
DLCompiler.h Fix some cases of variables being used uninitialized. Also some unused 2010-06-02 20:35:12 +00:00
DlgSettings.cpp little bug fix for my last commit 2010-07-18 00:49:08 +00:00
DlgSettings.h big changes here: 2010-07-18 00:18:31 +00:00
EmuWindow.cpp space changes, merge #defines, language fix, and code reorder/cleanup :P 2010-06-05 01:38:22 +00:00
EmuWindow.h Move fullscreen display resolution control to the GUI with the rest of the fullscreen toggling code. This removes redundancy of code that was in several places through the various video plugins. Unfortunately it means the fullscreen resolution setting also had to be moved to the main configuration dialog. I am sure that will meet some resistance. 2010-04-22 04:28:34 +00:00
FramebufferManager.cpp DX9/DX11: Workaround the viewpoint/EFB creation issues in e.g. SMG2 on NVIDIA hardware or when using HD. Will most likely cause glitches, but prevents crashing. Correct behavior can't be implemented in Direct3D, so this is the best option we have. 2010-07-11 16:26:46 +00:00
FramebufferManager.h Hg: 2010-06-09 01:37:08 +00:00
Globals.h Hg: 2010-06-09 01:37:08 +00:00
NativeVertexFormat.cpp Fix some cases of variables being used uninitialized. Also some unused 2010-06-02 20:35:12 +00:00
PixelShaderCache.cpp big changes here: 2010-07-18 00:18:31 +00:00
PixelShaderCache.h D3D9: Delete some long dead code. Also add one more statistic: number of compiled shaders that actually have unique code (not accurate unless you delete the shader cache before running). This stat clearly shows that in f-zero we create 5x as many pixel shaders as we should, so there's clearly a problem with the shader ID generation. 2010-06-20 22:23:34 +00:00
RGBAFloat.h Fix some cases of variables being used uninitialized. Also some unused 2010-06-02 20:35:12 +00:00
Render.cpp Dependency cleanup in DX9. 2010-07-17 11:42:28 +00:00
TextureCache.cpp big changes here: 2010-07-18 00:18:31 +00:00
TextureCache.h big changes here: 2010-07-18 00:18:31 +00:00
TextureConverter.cpp big changes here: 2010-07-18 00:18:31 +00:00
TextureConverter.h 2 commits in one: 2010-07-09 20:56:16 +00:00
Vec3.h STAND BACK - NEWLINE POLICE 2009-11-15 22:26:39 +00:00
VertexManager.cpp big changes here: 2010-07-18 00:18:31 +00:00
VertexManager.h space changes, merge #defines, language fix, and code reorder/cleanup :P 2010-06-05 01:38:22 +00:00
VertexShaderCache.cpp big changes here: 2010-07-18 00:18:31 +00:00
VertexShaderCache.h D3D9: Fix issue where the shader caches were lost whenever the render window was resized. Add some error logging to LinearDiskCache. + some minor cleanup. 2010-06-19 16:22:24 +00:00
XFStructs.cpp Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
XFStructs.h Fix some cases of variables being used uninitialized. Also some unused 2010-06-02 20:35:12 +00:00
bmp_io.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
bmp_io.h Fix some cases of variables being used uninitialized. Also some unused 2010-06-02 20:35:12 +00:00
main.cpp Restore a line deleted by accident. 2010-07-08 15:56:09 +00:00
main.h fixed fps limiting when using using virtual xfb, now fps = vps, in fact now real xfb is as fast as no using xfb, i'm thinking now that the correct thing is leave it enabled as default, and even remove the option. 2010-03-28 23:51:32 +00:00
stdafx.cpp Fix some cases of variables being used uninitialized. Also some unused 2010-06-02 20:35:12 +00:00
stdafx.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00