dolphin/Externals/WiiUseSrc/Src
Soren Jorvang aa998896ac Allow C code to use the Dolphin log manager so that Wiiuse text output
can go to the log window like with other subsystems.

Remove a Wiiuse dependency on libm from when it was a shared library.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5885 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-16 19:08:26 +00:00
..
Makefile MAJOR and long ago overdue wiiuse and real wiimote sourcecode cleanup. Removed "recording" in old wiimote plugin and other not necessary functions(EEPROM reading, we 'll just do a reconnect instead to use default accel calibration data etc). Recording is not needed anymore(playback of recorded moves should be still working). Everything the recording feature offered, the new wiimote plugin does as well and even more. The cleanup will ease the port of the real wiimote feature into new wiimote plugin, which is still only offering emulated wiimote support. Billiard said he's now on it.:) 2010-06-26 02:08:30 +00:00
SConscript Allow C code to use the Dolphin log manager so that Wiiuse text output 2010-07-16 19:08:26 +00:00
definitions.h Allow C code to use the Dolphin log manager so that Wiiuse text output 2010-07-16 19:08:26 +00:00
io.c MAJOR and long ago overdue wiiuse and real wiimote sourcecode cleanup. Removed "recording" in old wiimote plugin and other not necessary functions(EEPROM reading, we 'll just do a reconnect instead to use default accel calibration data etc). Recording is not needed anymore(playback of recorded moves should be still working). Everything the recording feature offered, the new wiimote plugin does as well and even more. The cleanup will ease the port of the real wiimote feature into new wiimote plugin, which is still only offering emulated wiimote support. Billiard said he's now on it.:) 2010-06-26 02:08:30 +00:00
io.h wiiusesrc: change back to .c files, in order to more easily diff with "official" wiiuse 2009-09-18 00:51:13 +00:00
io_nix.c Make the refresh button on the Wiimote New plugin add new wiimotes in linux, instead of disconnecting and reconnecting those that were already connected. This makes it possible to connect new wiimotes during a game by openning the wiimote configuration dialog and refreshing. You still need to tell dolphin that a new wiimote is connected using Ctrl+F5-F8 or the corresponding menu entries. 2010-07-07 02:19:16 +00:00
io_osx.m Overhaul of OS X real Wiimote support. 2010-06-09 19:36:08 +00:00
io_win.c MAJOR and long ago overdue wiiuse and real wiimote sourcecode cleanup. Removed "recording" in old wiimote plugin and other not necessary functions(EEPROM reading, we 'll just do a reconnect instead to use default accel calibration data etc). Recording is not needed anymore(playback of recorded moves should be still working). Everything the recording feature offered, the new wiimote plugin does as well and even more. The cleanup will ease the port of the real wiimote feature into new wiimote plugin, which is still only offering emulated wiimote support. Billiard said he's now on it.:) 2010-06-26 02:08:30 +00:00
ir.c MAJOR and long ago overdue wiiuse and real wiimote sourcecode cleanup. Removed "recording" in old wiimote plugin and other not necessary functions(EEPROM reading, we 'll just do a reconnect instead to use default accel calibration data etc). Recording is not needed anymore(playback of recorded moves should be still working). Everything the recording feature offered, the new wiimote plugin does as well and even more. The cleanup will ease the port of the real wiimote feature into new wiimote plugin, which is still only offering emulated wiimote support. Billiard said he's now on it.:) 2010-06-26 02:08:30 +00:00
os.h set svn:eol-style=native for Externals/**.h 2008-12-08 04:36:27 +00:00
wiiuse.c Fix a bug in wiiuse that prevented a wiimote from being disconnected properly in linux. Also fixed a bug in wiiuse_set_leds on all platforms. 2010-07-02 15:48:42 +00:00
wiiuse.h Make the refresh button on the Wiimote New plugin add new wiimotes in linux, instead of disconnecting and reconnecting those that were already connected. This makes it possible to connect new wiimotes during a game by openning the wiimote configuration dialog and refreshing. You still need to tell dolphin that a new wiimote is connected using Ctrl+F5-F8 or the corresponding menu entries. 2010-07-07 02:19:16 +00:00
wiiuse_internal.h MAJOR and long ago overdue wiiuse and real wiimote sourcecode cleanup. Removed "recording" in old wiimote plugin and other not necessary functions(EEPROM reading, we 'll just do a reconnect instead to use default accel calibration data etc). Recording is not needed anymore(playback of recorded moves should be still working). Everything the recording feature offered, the new wiimote plugin does as well and even more. The cleanup will ease the port of the real wiimote feature into new wiimote plugin, which is still only offering emulated wiimote support. Billiard said he's now on it.:) 2010-06-26 02:08:30 +00:00