.. |
BoundingBox.cpp
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Vulkan: Remove parameters/members of single-instance classes
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2016-11-03 22:01:54 +10:00 |
BoundingBox.h
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Vulkan: Remove parameters/members of single-instance classes
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2016-11-03 22:01:54 +10:00 |
CMakeLists.txt
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cmake: Don't use unqualified target_link_libraries
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2017-02-08 03:07:43 +01:00 |
CommandBufferManager.cpp
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Vulkan: Use multiple command pools, one per frame
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2016-11-15 00:40:15 +10:00 |
CommandBufferManager.h
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Vulkan: Use multiple command pools, one per frame
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2016-11-15 00:40:15 +10:00 |
Constants.h
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specify custom brace style to fix unions
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2017-01-05 12:55:13 +01:00 |
FramebufferManager.cpp
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FramebufferManagerBase: Return a std::pair from GetTargetSize
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2017-02-03 15:27:53 -05:00 |
FramebufferManager.h
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FramebufferManagerBase: Return a std::pair from GetTargetSize
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2017-02-03 15:27:53 -05:00 |
ObjectCache.cpp
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Vulkan: Don't enable primitive restart on list topologies
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2017-02-18 15:07:32 +10:00 |
ObjectCache.h
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Vulkan: Use an enumeration to index pipeline layouts
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2016-12-04 20:10:13 +10:00 |
PerfQuery.cpp
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Vulkan: Remove parameters/members of single-instance classes
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2016-11-03 22:01:54 +10:00 |
PerfQuery.h
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Vulkan: Remove parameters/members of single-instance classes
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2016-11-03 22:01:54 +10:00 |
RasterFont.cpp
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Vulkan: Use an enumeration to index pipeline layouts
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2016-12-04 20:10:13 +10:00 |
RasterFont.h
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Implement experimental Vulkan backend
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2016-10-01 02:40:01 +10:00 |
Renderer.cpp
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VideoBackends: Set the maximum range when the depth range is oversized.
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2017-02-21 02:57:23 +01:00 |
Renderer.h
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VideoCommon: Make dst_alpha state implicit.
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2017-01-04 20:02:31 +01:00 |
ShaderCompiler.cpp
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Vulkan: Support binding texel buffers in UtilityShaderDraw
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2016-12-04 20:10:13 +10:00 |
ShaderCompiler.h
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Vulkan: Amend header includes
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2016-09-30 23:26:03 -04:00 |
StagingBuffer.cpp
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Vulkan: Implement StagingTexture2D on top of StagingBuffer
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2016-12-04 20:10:13 +10:00 |
StagingBuffer.h
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Vulkan: Implement StagingTexture2D on top of StagingBuffer
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2016-12-04 20:10:13 +10:00 |
StagingTexture2D.cpp
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Vulkan: Implement StagingTexture2D on top of StagingBuffer
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2016-12-04 20:10:13 +10:00 |
StagingTexture2D.h
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Vulkan: Implement StagingTexture2D on top of StagingBuffer
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2016-12-04 20:10:13 +10:00 |
StateTracker.cpp
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VideoCommon: Make dst_alpha state implicit.
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2017-01-04 20:02:31 +01:00 |
StateTracker.h
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LightingShaderGen: Remove unnecessary includes
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2017-02-01 01:06:00 -05:00 |
StreamBuffer.cpp
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Vulkan: Fix incorrect handling of buffer wrap-around in StreamBuffer
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2016-11-30 22:44:52 +10:00 |
StreamBuffer.h
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ShaderGenCommon: Remove unnecessary includes
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2017-02-01 12:19:55 -05:00 |
SwapChain.cpp
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Merge pull request #4441 from stenzek/vulkan-max-image-count
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2016-11-13 14:12:32 +01:00 |
SwapChain.h
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Vulkan: Fix vsync behavior when throttler is temp disabled
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2016-10-03 19:11:48 +10:00 |
Texture2D.cpp
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Vulkan: Fix compilation on 32-bit targets
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2016-10-03 19:11:47 +10:00 |
Texture2D.h
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Vulkan: Amend header includes
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2016-09-30 23:26:03 -04:00 |
TextureCache.cpp
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TextureCache: Drop unused parameter in backend API.
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2016-12-26 22:10:32 +01:00 |
TextureCache.h
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TextureCache: Drop unused parameter in backend API.
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2016-12-26 22:10:32 +01:00 |
TextureConverter.cpp
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ShaderGenCommon: Remove unnecessary includes
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2017-02-01 12:19:55 -05:00 |
TextureConverter.h
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ShaderGenCommon: Remove unnecessary includes
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2017-02-01 12:19:55 -05:00 |
Util.cpp
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Common: Add alignment header
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2016-12-06 20:33:53 +01:00 |
Util.h
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Common: Add alignment header
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2016-12-06 20:33:53 +01:00 |
VertexFormat.cpp
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ShaderGenCommon: Remove unnecessary includes
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2017-02-01 12:19:55 -05:00 |
VertexFormat.h
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Vulkan: Implement a pipeline UID cache
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2016-11-28 21:21:53 +10:00 |
VertexManager.cpp
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Merge pull request #4924 from stenzek/vulkan-list-restart
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2017-02-18 21:58:30 +10:00 |
VertexManager.h
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VertexManagerBase: Make CreateNativeVertexFormat return a unique_ptr
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2017-02-18 03:16:24 -05:00 |
VideoBackend.h
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Vulkan: Refactor initialization to only use a single instance
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2017-01-29 22:18:53 +10:00 |
Vulkan.vcxproj
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Vulkan: Combine PaletteTextureConverter and TextureEncoder classes
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2016-12-04 20:10:13 +10:00 |
VulkanContext.cpp
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OGL: Add support for glDepthRangedNV to handle oversized depth ranges.
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2017-02-24 14:54:16 +01:00 |
VulkanContext.h
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Vulkan: Refactor initialization to only use a single instance
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2017-01-29 22:18:53 +10:00 |
VulkanEntryPoints.inl
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Implement experimental Vulkan backend
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2016-10-01 02:40:01 +10:00 |
VulkanLoader.cpp
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Implement experimental Vulkan backend
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2016-10-01 02:40:01 +10:00 |
VulkanLoader.h
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Implement experimental Vulkan backend
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2016-10-01 02:40:01 +10:00 |
main.cpp
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LightingShaderGen: Remove unnecessary includes
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2017-02-01 01:06:00 -05:00 |