383 lines
10 KiB
C++
383 lines
10 KiB
C++
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "VideoConfig.h"
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#include "Host.h"
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#include "RenderBase.h"
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#include "VertexShaderManager.h"
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#include "../GLInterface.h"
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#include "EGL.h"
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void cInterfaceEGL::CreateXWindow(void)
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{
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Atom wmProtocols[1];
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// Setup window attributes
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GLWin.attr.colormap = XCreateColormap(GLWin.x_evdpy,
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GLWin.parent, GLWin.vi->visual, AllocNone);
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GLWin.attr.event_mask = KeyPressMask | StructureNotifyMask | FocusChangeMask;
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GLWin.attr.background_pixel = BlackPixel(GLWin.x_evdpy, GLWin.screen);
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GLWin.attr.border_pixel = 0;
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// Create the window
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GLWin.win = XCreateWindow(GLWin.x_evdpy, GLWin.parent,
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GLWin.x, GLWin.y, GLWin.width, GLWin.height, 0,
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GLWin.vi->depth, InputOutput, GLWin.vi->visual,
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CWBorderPixel | CWBackPixel | CWColormap | CWEventMask, &GLWin.attr);
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wmProtocols[0] = XInternAtom(GLWin.x_evdpy, "WM_DELETE_WINDOW", True);
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XSetWMProtocols(GLWin.x_evdpy, GLWin.win, wmProtocols, 1);
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XSetStandardProperties(GLWin.x_evdpy, GLWin.win, "GPU", "GPU", None, NULL, 0, NULL);
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XMapRaised(GLWin.x_evdpy, GLWin.win);
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XSync(GLWin.x_evdpy, True);
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GLWin.xEventThread = std::thread(&cInterfaceEGL::XEventThread, this);
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}
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void cInterfaceEGL::DestroyXWindow(void)
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{
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XUnmapWindow(GLWin.x_dpy, GLWin.win);
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GLWin.win = 0;
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if (GLWin.xEventThread.joinable())
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GLWin.xEventThread.join();
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XFreeColormap(GLWin.x_dpy, GLWin.attr.colormap);
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}
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void cInterfaceEGL::XEventThread()
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{
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// Free look variables
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static bool mouseLookEnabled = false;
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static bool mouseMoveEnabled = false;
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static float lastMouse[2];
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while (GLWin.win)
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{
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XEvent event;
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KeySym key;
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for (int num_events = XPending(GLWin.x_evdpy); num_events > 0; num_events--)
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{
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XNextEvent(GLWin.x_evdpy, &event);
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switch(event.type) {
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case KeyPress:
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key = XLookupKeysym((XKeyEvent*)&event, 0);
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switch (key)
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{
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case XK_3:
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OSDChoice = 1;
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// Toggle native resolution
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g_Config.iEFBScale = g_Config.iEFBScale + 1;
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if (g_Config.iEFBScale > 7) g_Config.iEFBScale = 0;
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break;
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case XK_4:
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OSDChoice = 2;
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// Toggle aspect ratio
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g_Config.iAspectRatio = (g_Config.iAspectRatio + 1) & 3;
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break;
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case XK_5:
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OSDChoice = 3;
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// Toggle EFB copy
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if (!g_Config.bEFBCopyEnable || g_Config.bCopyEFBToTexture)
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{
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g_Config.bEFBCopyEnable ^= true;
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g_Config.bCopyEFBToTexture = false;
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}
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else
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{
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g_Config.bCopyEFBToTexture = !g_Config.bCopyEFBToTexture;
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}
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break;
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case XK_6:
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OSDChoice = 4;
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g_Config.bDisableFog = !g_Config.bDisableFog;
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break;
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default:
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break;
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}
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if (g_Config.bFreeLook)
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{
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static float debugSpeed = 1.0f;
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switch (key)
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{
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case XK_parenleft:
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debugSpeed /= 2.0f;
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break;
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case XK_parenright:
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debugSpeed *= 2.0f;
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break;
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case XK_w:
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VertexShaderManager::TranslateView(0.0f, debugSpeed);
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break;
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case XK_s:
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VertexShaderManager::TranslateView(0.0f, -debugSpeed);
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break;
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case XK_a:
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VertexShaderManager::TranslateView(debugSpeed, 0.0f);
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break;
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case XK_d:
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VertexShaderManager::TranslateView(-debugSpeed, 0.0f);
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break;
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case XK_r:
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VertexShaderManager::ResetView();
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break;
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}
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}
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break;
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case ButtonPress:
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if (g_Config.bFreeLook)
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{
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switch (event.xbutton.button)
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{
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case 2: // Middle button
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lastMouse[0] = event.xbutton.x;
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lastMouse[1] = event.xbutton.y;
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mouseMoveEnabled = true;
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break;
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case 3: // Right button
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lastMouse[0] = event.xbutton.x;
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lastMouse[1] = event.xbutton.y;
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mouseLookEnabled = true;
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break;
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}
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}
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break;
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case ButtonRelease:
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if (g_Config.bFreeLook)
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{
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switch (event.xbutton.button)
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{
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case 2: // Middle button
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mouseMoveEnabled = false;
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break;
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case 3: // Right button
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mouseLookEnabled = false;
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break;
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}
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}
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break;
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case MotionNotify:
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if (g_Config.bFreeLook)
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{
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if (mouseLookEnabled)
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{
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VertexShaderManager::RotateView((event.xmotion.x - lastMouse[0]) / 200.0f,
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(event.xmotion.y - lastMouse[1]) / 200.0f);
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lastMouse[0] = event.xmotion.x;
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lastMouse[1] = event.xmotion.y;
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}
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if (mouseMoveEnabled)
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{
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VertexShaderManager::TranslateView((event.xmotion.x - lastMouse[0]) / 50.0f,
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(event.xmotion.y - lastMouse[1]) / 50.0f);
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lastMouse[0] = event.xmotion.x;
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lastMouse[1] = event.xmotion.y;
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}
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}
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break;
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case ConfigureNotify:
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Window winDummy;
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unsigned int borderDummy, depthDummy;
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XGetGeometry(GLWin.x_dpy, GLWin.win, &winDummy, &GLWin.x, &GLWin.y,
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&GLWin.width, &GLWin.height, &borderDummy, &depthDummy);
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s_backbuffer_width = GLWin.width;
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s_backbuffer_height = GLWin.height;
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break;
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case ClientMessage:
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if ((unsigned long) event.xclient.data.l[0] ==
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XInternAtom(GLWin.x_dpy, "WM_DELETE_WINDOW", False))
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Host_Message(WM_USER_STOP);
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if ((unsigned long) event.xclient.data.l[0] ==
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XInternAtom(GLWin.x_dpy, "RESIZE", False))
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XMoveResizeWindow(GLWin.x_dpy, GLWin.win,
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event.xclient.data.l[1], event.xclient.data.l[2],
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event.xclient.data.l[3], event.xclient.data.l[4]);
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break;
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default:
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break;
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}
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}
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Common::SleepCurrentThread(20);
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}
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}
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// Show the current FPS
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void cInterfaceEGL::UpdateFPSDisplay(const char *text)
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{
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XStoreName(GLWin.x_dpy, GLWin.win, text);
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}
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void cInterfaceEGL::Swap()
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{
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eglSwapBuffers(GLWin.egl_dpy, GLWin.egl_surf);
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}
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// Create rendering window.
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// Call browser: Core.cpp:EmuThread() > main.cpp:Video_Initialize()
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bool cInterfaceEGL::Create(void *&window_handle)
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{
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int _tx, _ty, _twidth, _theight;
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Host_GetRenderWindowSize(_tx, _ty, _twidth, _theight);
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// Control window size and picture scaling
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s_backbuffer_width = _twidth;
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s_backbuffer_height = _theight;
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const char *s;
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EGLint egl_major, egl_minor;
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GLWin.x_dpy = XOpenDisplay(NULL);
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if (!GLWin.x_dpy) {
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printf("Error: couldn't open display\n");
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return false;
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}
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GLWin.egl_dpy = eglGetDisplay(GLWin.x_dpy);
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if (!GLWin.egl_dpy) {
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printf("Error: eglGetDisplay() failed\n");
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return false;
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}
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if (!eglInitialize(GLWin.egl_dpy, &egl_major, &egl_minor)) {
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printf("Error: eglInitialize() failed\n");
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return false;
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}
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s = eglQueryString(GLWin.egl_dpy, EGL_VERSION);
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printf("EGL_VERSION = %s\n", s);
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s = eglQueryString(GLWin.egl_dpy, EGL_VENDOR);
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printf("EGL_VENDOR = %s\n", s);
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s = eglQueryString(GLWin.egl_dpy, EGL_EXTENSIONS);
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printf("EGL_EXTENSIONS = %s\n", s);
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s = eglQueryString(GLWin.egl_dpy, EGL_CLIENT_APIS);
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printf("EGL_CLIENT_APIS = %s\n", s);
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// attributes for a visual in RGBA format with at least
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// 8 bits per color and a 24 bit depth buffer
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int attribs[] = {
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EGL_RED_SIZE, 8,
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EGL_GREEN_SIZE, 8,
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EGL_BLUE_SIZE, 8,
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EGL_DEPTH_SIZE, 24,
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#ifdef USE_GLES
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EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
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#else
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EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT,
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#endif
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EGL_NONE };
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static const EGLint ctx_attribs[] = {
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#ifdef USE_GLES
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EGL_CONTEXT_CLIENT_VERSION, 2,
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#endif
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EGL_NONE
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};
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GLWin.x_evdpy = XOpenDisplay(NULL);
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GLWin.parent = (Window)window_handle;
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GLWin.screen = DefaultScreen(GLWin.x_dpy);
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if (GLWin.parent == 0)
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GLWin.parent = RootWindow(GLWin.x_dpy, GLWin.screen);
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XVisualInfo visTemplate;
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int num_visuals;
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EGLConfig config;
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EGLint num_configs;
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EGLint vid;
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if (!eglChooseConfig( GLWin.egl_dpy, attribs, &config, 1, &num_configs)) {
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printf("Error: couldn't get an EGL visual config\n");
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exit(1);
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}
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if (!eglGetConfigAttrib(GLWin.egl_dpy, config, EGL_NATIVE_VISUAL_ID, &vid)) {
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printf("Error: eglGetConfigAttrib() failed\n");
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exit(1);
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}
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/* The X window visual must match the EGL config */
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visTemplate.visualid = vid;
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GLWin.vi = XGetVisualInfo(GLWin.x_dpy, VisualIDMask, &visTemplate, &num_visuals);
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if (!GLWin.vi) {
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printf("Error: couldn't get X visual\n");
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exit(1);
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}
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GLWin.x = _tx;
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GLWin.y = _ty;
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GLWin.width = _twidth;
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GLWin.height = _theight;
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CreateXWindow();
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#ifdef USE_GLES
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eglBindAPI(EGL_OPENGL_ES_API);
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#else
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eglBindAPI(EGL_OPENGL_API);
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#endif
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GLWin.egl_ctx = eglCreateContext(GLWin.egl_dpy, config, EGL_NO_CONTEXT, ctx_attribs );
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if (!GLWin.egl_ctx) {
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printf("Error: eglCreateContext failed\n");
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exit(1);
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}
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GLWin.egl_surf = eglCreateWindowSurface(GLWin.egl_dpy, config, GLWin.win, NULL);
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if (!GLWin.egl_surf) {
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printf("Error: eglCreateWindowSurface failed\n");
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exit(1);
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}
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if (!eglMakeCurrent(GLWin.egl_dpy, GLWin.egl_surf, GLWin.egl_surf, GLWin.egl_ctx)) {
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printf("Error: eglMakeCurrent() failed\n");
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return false;
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}
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printf("GL_VENDOR: %s\n", glGetString(GL_VENDOR));
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printf("GL_RENDERER: %s\n", glGetString(GL_RENDERER));
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printf("GL_VERSION: %s\n", glGetString(GL_VERSION));
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printf("GL_EXTENSIONS: %s\n", glGetString(GL_EXTENSIONS));
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/* Set initial projection/viewing transformation.
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* We can't be sure we'll get a ConfigureNotify event when the window
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* first appears.
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*/
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glViewport(0, 0, (GLint) _twidth, (GLint) _theight);
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window_handle = (void *)GLWin.win;
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return true;
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}
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bool cInterfaceEGL::MakeCurrent()
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{
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return eglMakeCurrent(GLWin.egl_dpy, GLWin.egl_surf, GLWin.egl_surf, GLWin.egl_ctx);
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}
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// Close backend
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void cInterfaceEGL::Shutdown()
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{
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DestroyXWindow();
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if (GLWin.egl_ctx && !eglMakeCurrent(GLWin.egl_dpy, GLWin.egl_surf, GLWin.egl_surf, GLWin.egl_ctx))
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NOTICE_LOG(VIDEO, "Could not release drawing context.");
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if (GLWin.egl_ctx)
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{
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eglDestroyContext(GLWin.egl_dpy, GLWin.egl_ctx);
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eglDestroySurface(GLWin.egl_dpy, GLWin.egl_surf);
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eglTerminate(GLWin.egl_dpy);
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GLWin.egl_ctx = NULL;
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}
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}
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