// Copyright (C) 2003 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #include "VideoConfig.h" #include "Host.h" #include "RenderBase.h" #include "VertexShaderManager.h" #include "../GLInterface.h" #include "EGL.h" void cInterfaceEGL::CreateXWindow(void) { Atom wmProtocols[1]; // Setup window attributes GLWin.attr.colormap = XCreateColormap(GLWin.x_evdpy, GLWin.parent, GLWin.vi->visual, AllocNone); GLWin.attr.event_mask = KeyPressMask | StructureNotifyMask | FocusChangeMask; GLWin.attr.background_pixel = BlackPixel(GLWin.x_evdpy, GLWin.screen); GLWin.attr.border_pixel = 0; // Create the window GLWin.win = XCreateWindow(GLWin.x_evdpy, GLWin.parent, GLWin.x, GLWin.y, GLWin.width, GLWin.height, 0, GLWin.vi->depth, InputOutput, GLWin.vi->visual, CWBorderPixel | CWBackPixel | CWColormap | CWEventMask, &GLWin.attr); wmProtocols[0] = XInternAtom(GLWin.x_evdpy, "WM_DELETE_WINDOW", True); XSetWMProtocols(GLWin.x_evdpy, GLWin.win, wmProtocols, 1); XSetStandardProperties(GLWin.x_evdpy, GLWin.win, "GPU", "GPU", None, NULL, 0, NULL); XMapRaised(GLWin.x_evdpy, GLWin.win); XSync(GLWin.x_evdpy, True); GLWin.xEventThread = std::thread(&cInterfaceEGL::XEventThread, this); } void cInterfaceEGL::DestroyXWindow(void) { XUnmapWindow(GLWin.x_dpy, GLWin.win); GLWin.win = 0; if (GLWin.xEventThread.joinable()) GLWin.xEventThread.join(); XFreeColormap(GLWin.x_dpy, GLWin.attr.colormap); } void cInterfaceEGL::XEventThread() { // Free look variables static bool mouseLookEnabled = false; static bool mouseMoveEnabled = false; static float lastMouse[2]; while (GLWin.win) { XEvent event; KeySym key; for (int num_events = XPending(GLWin.x_evdpy); num_events > 0; num_events--) { XNextEvent(GLWin.x_evdpy, &event); switch(event.type) { case KeyPress: key = XLookupKeysym((XKeyEvent*)&event, 0); switch (key) { case XK_3: OSDChoice = 1; // Toggle native resolution g_Config.iEFBScale = g_Config.iEFBScale + 1; if (g_Config.iEFBScale > 7) g_Config.iEFBScale = 0; break; case XK_4: OSDChoice = 2; // Toggle aspect ratio g_Config.iAspectRatio = (g_Config.iAspectRatio + 1) & 3; break; case XK_5: OSDChoice = 3; // Toggle EFB copy if (!g_Config.bEFBCopyEnable || g_Config.bCopyEFBToTexture) { g_Config.bEFBCopyEnable ^= true; g_Config.bCopyEFBToTexture = false; } else { g_Config.bCopyEFBToTexture = !g_Config.bCopyEFBToTexture; } break; case XK_6: OSDChoice = 4; g_Config.bDisableFog = !g_Config.bDisableFog; break; default: break; } if (g_Config.bFreeLook) { static float debugSpeed = 1.0f; switch (key) { case XK_parenleft: debugSpeed /= 2.0f; break; case XK_parenright: debugSpeed *= 2.0f; break; case XK_w: VertexShaderManager::TranslateView(0.0f, debugSpeed); break; case XK_s: VertexShaderManager::TranslateView(0.0f, -debugSpeed); break; case XK_a: VertexShaderManager::TranslateView(debugSpeed, 0.0f); break; case XK_d: VertexShaderManager::TranslateView(-debugSpeed, 0.0f); break; case XK_r: VertexShaderManager::ResetView(); break; } } break; case ButtonPress: if (g_Config.bFreeLook) { switch (event.xbutton.button) { case 2: // Middle button lastMouse[0] = event.xbutton.x; lastMouse[1] = event.xbutton.y; mouseMoveEnabled = true; break; case 3: // Right button lastMouse[0] = event.xbutton.x; lastMouse[1] = event.xbutton.y; mouseLookEnabled = true; break; } } break; case ButtonRelease: if (g_Config.bFreeLook) { switch (event.xbutton.button) { case 2: // Middle button mouseMoveEnabled = false; break; case 3: // Right button mouseLookEnabled = false; break; } } break; case MotionNotify: if (g_Config.bFreeLook) { if (mouseLookEnabled) { VertexShaderManager::RotateView((event.xmotion.x - lastMouse[0]) / 200.0f, (event.xmotion.y - lastMouse[1]) / 200.0f); lastMouse[0] = event.xmotion.x; lastMouse[1] = event.xmotion.y; } if (mouseMoveEnabled) { VertexShaderManager::TranslateView((event.xmotion.x - lastMouse[0]) / 50.0f, (event.xmotion.y - lastMouse[1]) / 50.0f); lastMouse[0] = event.xmotion.x; lastMouse[1] = event.xmotion.y; } } break; case ConfigureNotify: Window winDummy; unsigned int borderDummy, depthDummy; XGetGeometry(GLWin.x_dpy, GLWin.win, &winDummy, &GLWin.x, &GLWin.y, &GLWin.width, &GLWin.height, &borderDummy, &depthDummy); s_backbuffer_width = GLWin.width; s_backbuffer_height = GLWin.height; break; case ClientMessage: if ((unsigned long) event.xclient.data.l[0] == XInternAtom(GLWin.x_dpy, "WM_DELETE_WINDOW", False)) Host_Message(WM_USER_STOP); if ((unsigned long) event.xclient.data.l[0] == XInternAtom(GLWin.x_dpy, "RESIZE", False)) XMoveResizeWindow(GLWin.x_dpy, GLWin.win, event.xclient.data.l[1], event.xclient.data.l[2], event.xclient.data.l[3], event.xclient.data.l[4]); break; default: break; } } Common::SleepCurrentThread(20); } } // Show the current FPS void cInterfaceEGL::UpdateFPSDisplay(const char *text) { XStoreName(GLWin.x_dpy, GLWin.win, text); } void cInterfaceEGL::Swap() { eglSwapBuffers(GLWin.egl_dpy, GLWin.egl_surf); } // Create rendering window. // Call browser: Core.cpp:EmuThread() > main.cpp:Video_Initialize() bool cInterfaceEGL::Create(void *&window_handle) { int _tx, _ty, _twidth, _theight; Host_GetRenderWindowSize(_tx, _ty, _twidth, _theight); // Control window size and picture scaling s_backbuffer_width = _twidth; s_backbuffer_height = _theight; const char *s; EGLint egl_major, egl_minor; GLWin.x_dpy = XOpenDisplay(NULL); if (!GLWin.x_dpy) { printf("Error: couldn't open display\n"); return false; } GLWin.egl_dpy = eglGetDisplay(GLWin.x_dpy); if (!GLWin.egl_dpy) { printf("Error: eglGetDisplay() failed\n"); return false; } if (!eglInitialize(GLWin.egl_dpy, &egl_major, &egl_minor)) { printf("Error: eglInitialize() failed\n"); return false; } s = eglQueryString(GLWin.egl_dpy, EGL_VERSION); printf("EGL_VERSION = %s\n", s); s = eglQueryString(GLWin.egl_dpy, EGL_VENDOR); printf("EGL_VENDOR = %s\n", s); s = eglQueryString(GLWin.egl_dpy, EGL_EXTENSIONS); printf("EGL_EXTENSIONS = %s\n", s); s = eglQueryString(GLWin.egl_dpy, EGL_CLIENT_APIS); printf("EGL_CLIENT_APIS = %s\n", s); // attributes for a visual in RGBA format with at least // 8 bits per color and a 24 bit depth buffer int attribs[] = { EGL_RED_SIZE, 8, EGL_GREEN_SIZE, 8, EGL_BLUE_SIZE, 8, EGL_DEPTH_SIZE, 24, #ifdef USE_GLES EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, #else EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT, #endif EGL_NONE }; static const EGLint ctx_attribs[] = { #ifdef USE_GLES EGL_CONTEXT_CLIENT_VERSION, 2, #endif EGL_NONE }; GLWin.x_evdpy = XOpenDisplay(NULL); GLWin.parent = (Window)window_handle; GLWin.screen = DefaultScreen(GLWin.x_dpy); if (GLWin.parent == 0) GLWin.parent = RootWindow(GLWin.x_dpy, GLWin.screen); XVisualInfo visTemplate; int num_visuals; EGLConfig config; EGLint num_configs; EGLint vid; if (!eglChooseConfig( GLWin.egl_dpy, attribs, &config, 1, &num_configs)) { printf("Error: couldn't get an EGL visual config\n"); exit(1); } if (!eglGetConfigAttrib(GLWin.egl_dpy, config, EGL_NATIVE_VISUAL_ID, &vid)) { printf("Error: eglGetConfigAttrib() failed\n"); exit(1); } /* The X window visual must match the EGL config */ visTemplate.visualid = vid; GLWin.vi = XGetVisualInfo(GLWin.x_dpy, VisualIDMask, &visTemplate, &num_visuals); if (!GLWin.vi) { printf("Error: couldn't get X visual\n"); exit(1); } GLWin.x = _tx; GLWin.y = _ty; GLWin.width = _twidth; GLWin.height = _theight; CreateXWindow(); #ifdef USE_GLES eglBindAPI(EGL_OPENGL_ES_API); #else eglBindAPI(EGL_OPENGL_API); #endif GLWin.egl_ctx = eglCreateContext(GLWin.egl_dpy, config, EGL_NO_CONTEXT, ctx_attribs ); if (!GLWin.egl_ctx) { printf("Error: eglCreateContext failed\n"); exit(1); } GLWin.egl_surf = eglCreateWindowSurface(GLWin.egl_dpy, config, GLWin.win, NULL); if (!GLWin.egl_surf) { printf("Error: eglCreateWindowSurface failed\n"); exit(1); } if (!eglMakeCurrent(GLWin.egl_dpy, GLWin.egl_surf, GLWin.egl_surf, GLWin.egl_ctx)) { printf("Error: eglMakeCurrent() failed\n"); return false; } printf("GL_VENDOR: %s\n", glGetString(GL_VENDOR)); printf("GL_RENDERER: %s\n", glGetString(GL_RENDERER)); printf("GL_VERSION: %s\n", glGetString(GL_VERSION)); printf("GL_EXTENSIONS: %s\n", glGetString(GL_EXTENSIONS)); /* Set initial projection/viewing transformation. * We can't be sure we'll get a ConfigureNotify event when the window * first appears. */ glViewport(0, 0, (GLint) _twidth, (GLint) _theight); window_handle = (void *)GLWin.win; return true; } bool cInterfaceEGL::MakeCurrent() { return eglMakeCurrent(GLWin.egl_dpy, GLWin.egl_surf, GLWin.egl_surf, GLWin.egl_ctx); } // Close backend void cInterfaceEGL::Shutdown() { DestroyXWindow(); if (GLWin.egl_ctx && !eglMakeCurrent(GLWin.egl_dpy, GLWin.egl_surf, GLWin.egl_surf, GLWin.egl_ctx)) NOTICE_LOG(VIDEO, "Could not release drawing context."); if (GLWin.egl_ctx) { eglDestroyContext(GLWin.egl_dpy, GLWin.egl_ctx); eglDestroySurface(GLWin.egl_dpy, GLWin.egl_surf); eglTerminate(GLWin.egl_dpy); GLWin.egl_ctx = NULL; } }