dolphin/Source/Core/DolphinWX
Pierre Bourdon eb06c62a6e Merge branch 'new-ax-hle'
GC and Wii games using the AX UCode should now work almost perfectly with DSP
HLE. If you get any issue, make sure the "DSP on dedicated thread" option is
disabled, and try setting framelimit to "Audio".

As a side effect, DSP HLE should not desync anymore (making it usable in
netplay and TAS) with AX games.

Conflicts:
	Source/Core/Core/Src/HW/DSPHLE/UCodes/UCode_AX.h
	Source/Core/Core/Src/HW/DSPHLE/UCodes/UCode_AXWii.cpp
2013-04-02 21:00:44 +02:00
..
Src Merge branch 'new-ax-hle' 2013-04-02 21:00:44 +02:00
resources Makes the "No banner" banner image theme-able. Current "sexy X" banner included as part of "Boomy" theme. 2013-02-22 15:30:07 -05:00
CMakeLists.txt Disabled OSX x86 build since we require 10.7 minimum. This takes support back to late 2006 models. Also, Missed CG framework addition. 2013-03-19 08:50:56 -05:00
Dolphin.vcxproj clear cg from project files 2013-02-27 10:55:25 +01:00
Dolphin.vcxproj.filters remove scons files from VS projects 2012-03-18 06:41:12 -07:00
Dolphin.vcxproj.user vs2010: make -d be passed to debugfast builds launched from vs 2011-02-25 04:00:16 +00:00
DolphinWX.rc Define the icon for "dolphin". The IDI_ICON1 seems to be preempted by the wx resource. This one does not. 2012-12-17 08:33:42 -06:00
Info.plist.in Add retina display support for Mac. 2013-03-31 11:36:42 -07:00
resource.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00