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W32Util
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
BPStructs.cpp
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Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things.
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2008-10-27 21:38:30 +00:00 |
BPStructs.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
CPStructs.cpp
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Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things.
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2008-10-27 21:38:30 +00:00 |
CPStructs.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
Config.cpp
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Migration to the new dir struct (in code only!, no deletion of old dirs...yet). VS projects copy Data/* to Binary/<arch>. Added SConscript to some projects where it was missing. This is the time to move over all your files!
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2008-11-12 04:54:17 +00:00 |
Config.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
D3DBase.cpp
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Add some missing GPL headers, fix building with Platform SDK 6.0, delete unused HTTP code.
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2008-09-07 10:29:46 +00:00 |
D3DBase.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
D3DPostprocess.cpp
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Move out Cg shader generators to VideoCommon (hope to use this in the DX plugin in the future). Also move out stats code. Comment a lot and cleanup. Kill DX9 Globals.cpp.
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2008-10-22 20:54:40 +00:00 |
D3DPostprocess.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
D3DShader.cpp
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Move out Cg shader generators to VideoCommon (hope to use this in the DX plugin in the future). Also move out stats code. Comment a lot and cleanup. Kill DX9 Globals.cpp.
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2008-10-22 20:54:40 +00:00 |
D3DShader.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
D3DTexture.cpp
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Add some missing GPL headers, fix building with Platform SDK 6.0, delete unused HTTP code.
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2008-09-07 10:29:46 +00:00 |
D3DTexture.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
D3DUtil.cpp
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Add some missing GPL headers, fix building with Platform SDK 6.0, delete unused HTTP code.
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2008-09-07 10:29:46 +00:00 |
D3DUtil.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
DLCompiler.cpp
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Initial megacommit.
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2008-07-12 17:40:22 +00:00 |
DLCompiler.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
DecodedVArray.cpp
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Add some missing GPL headers, fix building with Platform SDK 6.0, delete unused HTTP code.
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2008-09-07 10:29:46 +00:00 |
DecodedVArray.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
DlgSettings.cpp
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Move out Cg shader generators to VideoCommon (hope to use this in the DX plugin in the future). Also move out stats code. Comment a lot and cleanup. Kill DX9 Globals.cpp.
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2008-10-22 20:54:40 +00:00 |
DlgSettings.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
EmuWindow.cpp
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Added Copy EFB hotkey to OpenGL plugin (to be able to easily switch back and forth during emulation). Added Unlimited JIT cache option to debugger. It may fix the Zelda TP crashes.
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2008-11-22 16:46:12 +00:00 |
EmuWindow.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
IndexGenerator.cpp
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Add some missing GPL headers, fix building with Platform SDK 6.0, delete unused HTTP code.
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2008-09-07 10:29:46 +00:00 |
IndexGenerator.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
OpcodeDecoding.cpp
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Fixed small buffer overruns and other minor bugs that were found by VS2008 code analysis
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2008-11-15 02:30:29 +00:00 |
PixelShader.cpp
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Move out Cg shader generators to VideoCommon (hope to use this in the DX plugin in the future). Also move out stats code. Comment a lot and cleanup. Kill DX9 Globals.cpp.
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2008-10-22 20:54:40 +00:00 |
PixelShader.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
RGBAFloat.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
Render.cpp
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Optimize vertex loader with a mini JIT (only first step, more optimizations may follow). Some various error message and warning fixes.
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2008-11-23 17:46:14 +00:00 |
Render.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
ShaderManager.cpp
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Move out Cg shader generators to VideoCommon (hope to use this in the DX plugin in the future). Also move out stats code. Comment a lot and cleanup. Kill DX9 Globals.cpp.
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2008-10-22 20:54:40 +00:00 |
ShaderManager.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
TextureCache.cpp
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Fixed small buffer overruns and other minor bugs that were found by VS2008 code analysis
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2008-11-15 02:30:29 +00:00 |
TextureCache.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
TransformEngine.cpp
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Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things.
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2008-10-27 21:38:30 +00:00 |
TransformEngine.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
Utils.cpp
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Massive style & comment cleanup of (mostly) GL plugin - also split some large files. A minor speedup for BP writes - merged the two switch()-es.
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2008-10-17 11:30:14 +00:00 |
Utils.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
Vec3.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
VertexLoader.cpp
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Since m_VtxDesc.Text7Coord is broken across a 32 bit word boundary, retrieve its value manually. If we didn't do this, the vertex format would be read as one bit offset from where it should be, making 01 become 00, and 10/11 become 01. Among the benefits of this fix: Zelda Wind Waker no longer crashes when you view the map. see http://forums.ngemu.com/dolphin-discussion/114035-those-pesky-bit-fields.html
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2008-11-11 04:44:41 +00:00 |
VertexLoader.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
VertexLoader_Color.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
VertexLoader_MtxIndex.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
VertexLoader_Normal.cpp
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Code movin' and cleanup again, in the GL plugin. Planning to turn NativeVertexFormat into something cachable, instead of locked to each VertexLoader.
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2008-10-24 23:08:46 +00:00 |
VertexLoader_Normal.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
VertexLoader_Position.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
VertexLoader_TextCoord.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
VertexManager.cpp
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Optimize vertex loader with a mini JIT (only first step, more optimizations may follow). Some various error message and warning fixes.
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2008-11-23 17:46:14 +00:00 |
VertexManager.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
VertexShader.cpp
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Chests on LoZ:WW are now texture mapped correctly (as should many other weirdnesses) in DX9.
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2008-10-04 22:47:28 +00:00 |
VertexShader.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
XFStructs.cpp
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Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things.
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2008-10-27 21:38:30 +00:00 |
XFStructs.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
bmp_io.cpp
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Initial megacommit.
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2008-07-12 17:40:22 +00:00 |
bmp_io.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
main.cpp
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Bugfix, and moved readme file
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2008-11-16 22:05:07 +00:00 |
main.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
resource.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
resource.rc
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update to the texture format overlay, thanks to giga (see issue 112)
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2008-08-08 10:23:17 +00:00 |
stdafx.cpp
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Add some missing GPL headers, fix building with Platform SDK 6.0, delete unused HTTP code.
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2008-09-07 10:29:46 +00:00 |
stdafx.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |