dolphin/Source/Plugins/Plugin_VideoDX9/Src
bushing 30c883bcfc set svn:eol-style=native for **.h
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1438 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-08 04:46:09 +00:00
..
W32Util set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
BPStructs.cpp Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things. 2008-10-27 21:38:30 +00:00
BPStructs.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
CPStructs.cpp Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things. 2008-10-27 21:38:30 +00:00
CPStructs.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
Config.cpp Migration to the new dir struct (in code only!, no deletion of old dirs...yet). VS projects copy Data/* to Binary/<arch>. Added SConscript to some projects where it was missing. This is the time to move over all your files! 2008-11-12 04:54:17 +00:00
Config.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
D3DBase.cpp Add some missing GPL headers, fix building with Platform SDK 6.0, delete unused HTTP code. 2008-09-07 10:29:46 +00:00
D3DBase.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
D3DPostprocess.cpp Move out Cg shader generators to VideoCommon (hope to use this in the DX plugin in the future). Also move out stats code. Comment a lot and cleanup. Kill DX9 Globals.cpp. 2008-10-22 20:54:40 +00:00
D3DPostprocess.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
D3DShader.cpp Move out Cg shader generators to VideoCommon (hope to use this in the DX plugin in the future). Also move out stats code. Comment a lot and cleanup. Kill DX9 Globals.cpp. 2008-10-22 20:54:40 +00:00
D3DShader.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
D3DTexture.cpp Add some missing GPL headers, fix building with Platform SDK 6.0, delete unused HTTP code. 2008-09-07 10:29:46 +00:00
D3DTexture.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
D3DUtil.cpp Add some missing GPL headers, fix building with Platform SDK 6.0, delete unused HTTP code. 2008-09-07 10:29:46 +00:00
D3DUtil.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
DLCompiler.cpp Initial megacommit. 2008-07-12 17:40:22 +00:00
DLCompiler.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
DecodedVArray.cpp Add some missing GPL headers, fix building with Platform SDK 6.0, delete unused HTTP code. 2008-09-07 10:29:46 +00:00
DecodedVArray.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
DlgSettings.cpp Move out Cg shader generators to VideoCommon (hope to use this in the DX plugin in the future). Also move out stats code. Comment a lot and cleanup. Kill DX9 Globals.cpp. 2008-10-22 20:54:40 +00:00
DlgSettings.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
EmuWindow.cpp Added Copy EFB hotkey to OpenGL plugin (to be able to easily switch back and forth during emulation). Added Unlimited JIT cache option to debugger. It may fix the Zelda TP crashes. 2008-11-22 16:46:12 +00:00
EmuWindow.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
IndexGenerator.cpp Add some missing GPL headers, fix building with Platform SDK 6.0, delete unused HTTP code. 2008-09-07 10:29:46 +00:00
IndexGenerator.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
OpcodeDecoding.cpp Fixed small buffer overruns and other minor bugs that were found by VS2008 code analysis 2008-11-15 02:30:29 +00:00
PixelShader.cpp Move out Cg shader generators to VideoCommon (hope to use this in the DX plugin in the future). Also move out stats code. Comment a lot and cleanup. Kill DX9 Globals.cpp. 2008-10-22 20:54:40 +00:00
PixelShader.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
RGBAFloat.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
Render.cpp Optimize vertex loader with a mini JIT (only first step, more optimizations may follow). Some various error message and warning fixes. 2008-11-23 17:46:14 +00:00
Render.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
ShaderManager.cpp Move out Cg shader generators to VideoCommon (hope to use this in the DX plugin in the future). Also move out stats code. Comment a lot and cleanup. Kill DX9 Globals.cpp. 2008-10-22 20:54:40 +00:00
ShaderManager.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
TextureCache.cpp Fixed small buffer overruns and other minor bugs that were found by VS2008 code analysis 2008-11-15 02:30:29 +00:00
TextureCache.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
TransformEngine.cpp Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things. 2008-10-27 21:38:30 +00:00
TransformEngine.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
Utils.cpp Massive style & comment cleanup of (mostly) GL plugin - also split some large files. A minor speedup for BP writes - merged the two switch()-es. 2008-10-17 11:30:14 +00:00
Utils.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
Vec3.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
VertexLoader.cpp Since m_VtxDesc.Text7Coord is broken across a 32 bit word boundary, retrieve its value manually. If we didn't do this, the vertex format would be read as one bit offset from where it should be, making 01 become 00, and 10/11 become 01. Among the benefits of this fix: Zelda Wind Waker no longer crashes when you view the map. see http://forums.ngemu.com/dolphin-discussion/114035-those-pesky-bit-fields.html 2008-11-11 04:44:41 +00:00
VertexLoader.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
VertexLoader_Color.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
VertexLoader_MtxIndex.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
VertexLoader_Normal.cpp Code movin' and cleanup again, in the GL plugin. Planning to turn NativeVertexFormat into something cachable, instead of locked to each VertexLoader. 2008-10-24 23:08:46 +00:00
VertexLoader_Normal.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
VertexLoader_Position.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
VertexLoader_TextCoord.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
VertexManager.cpp Optimize vertex loader with a mini JIT (only first step, more optimizations may follow). Some various error message and warning fixes. 2008-11-23 17:46:14 +00:00
VertexManager.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
VertexShader.cpp Chests on LoZ:WW are now texture mapped correctly (as should many other weirdnesses) in DX9. 2008-10-04 22:47:28 +00:00
VertexShader.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
XFStructs.cpp Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things. 2008-10-27 21:38:30 +00:00
XFStructs.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
bmp_io.cpp Initial megacommit. 2008-07-12 17:40:22 +00:00
bmp_io.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
main.cpp Bugfix, and moved readme file 2008-11-16 22:05:07 +00:00
main.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
resource.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
resource.rc update to the texture format overlay, thanks to giga (see issue 112) 2008-08-08 10:23:17 +00:00
stdafx.cpp Add some missing GPL headers, fix building with Platform SDK 6.0, delete unused HTTP code. 2008-09-07 10:29:46 +00:00
stdafx.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00