108 lines
2.2 KiB
C++
108 lines
2.2 KiB
C++
// Copyright 2011 Dolphin Emulator Project
|
|
// Licensed under GPLv2+
|
|
// Refer to the license.txt file included.
|
|
|
|
#pragma once
|
|
|
|
#include <tuple>
|
|
|
|
#include "Common/LinearDiskCache.h"
|
|
#include "Common/GL/GLUtil.h"
|
|
|
|
#include "Core/ConfigManager.h"
|
|
|
|
#include "VideoCommon/GeometryShaderGen.h"
|
|
#include "VideoCommon/PixelShaderGen.h"
|
|
#include "VideoCommon/VertexShaderGen.h"
|
|
|
|
namespace OGL
|
|
{
|
|
|
|
class SHADERUID
|
|
{
|
|
public:
|
|
VertexShaderUid vuid;
|
|
PixelShaderUid puid;
|
|
GeometryShaderUid guid;
|
|
|
|
bool operator <(const SHADERUID& r) const
|
|
{
|
|
return std::tie(puid, vuid, guid) <
|
|
std::tie(r.puid, r.vuid, r.guid);
|
|
}
|
|
|
|
bool operator ==(const SHADERUID& r) const
|
|
{
|
|
return std::tie(puid, vuid, guid) ==
|
|
std::tie(r.puid, r.vuid, r.guid);
|
|
}
|
|
};
|
|
|
|
|
|
struct SHADER
|
|
{
|
|
SHADER() : glprogid(0) { }
|
|
void Destroy()
|
|
{
|
|
glDeleteProgram(glprogid);
|
|
glprogid = 0;
|
|
}
|
|
GLuint glprogid; // OpenGL program id
|
|
|
|
std::string strvprog, strpprog, strgprog;
|
|
|
|
void SetProgramVariables();
|
|
void SetProgramBindings();
|
|
void Bind();
|
|
};
|
|
|
|
class ProgramShaderCache
|
|
{
|
|
public:
|
|
|
|
struct PCacheEntry
|
|
{
|
|
SHADER shader;
|
|
bool in_cache;
|
|
|
|
void Destroy()
|
|
{
|
|
shader.Destroy();
|
|
}
|
|
};
|
|
|
|
|
|
static PCacheEntry GetShaderProgram();
|
|
static SHADER* SetShader(DSTALPHA_MODE dstAlphaMode, u32 primitive_type);
|
|
static void GetShaderId(SHADERUID *uid, DSTALPHA_MODE dstAlphaMode, u32 primitive_type);
|
|
|
|
static bool CompileShader(SHADER &shader, const std::string& vcode, const std::string& pcode, const std::string& gcode = "");
|
|
static GLuint CompileSingleShader(GLuint type, const std::string& code);
|
|
static void UploadConstants();
|
|
|
|
static void Init();
|
|
static void Shutdown();
|
|
static void CreateHeader();
|
|
|
|
private:
|
|
class ProgramShaderCacheInserter : public LinearDiskCacheReader<SHADERUID, u8>
|
|
{
|
|
public:
|
|
void Read(const SHADERUID &key, const u8 *value, u32 value_size) override;
|
|
};
|
|
|
|
typedef std::map<SHADERUID, PCacheEntry> PCache;
|
|
static PCache pshaders;
|
|
static PCacheEntry* last_entry;
|
|
static SHADERUID last_uid;
|
|
|
|
static UidChecker<PixelShaderUid, ShaderCode> pixel_uid_checker;
|
|
static UidChecker<VertexShaderUid, ShaderCode> vertex_uid_checker;
|
|
static UidChecker<GeometryShaderUid, ShaderCode> geometry_uid_checker;
|
|
|
|
static u32 s_ubo_buffer_size;
|
|
static s32 s_ubo_align;
|
|
};
|
|
|
|
} // namespace OGL
|