dolphin/Source/Core
EmptyChaos 902e5cddf7 VideoBackends: Do not use Anisotropy on Point filtered textures.
The D3D backend was always forcing Anisotropic filtering when that is enabled regardless of how the game chose to configure the texture filtering registers; this causes the same issues as "Force Filtering" without Anisotropy, such as causing game UI elements to no longer line up adjacent correctly. Historically, OpenGL's Anisotropy support has always worked "better" than D3D's due to seeming to not have this problem; unfortunately, OpenGL's Anisotropy specification only gives GL_LINEAR based filtering modes defined behavior, with only the mipmap setting being required to be considered. Some OpenGL implementations were implicitly disabling Anisotropy when the min/mag filters were set to GL_NEAREST, but this behavior is not required by the spec so cannot be relied on.
2016-03-24 13:43:29 +11:00
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AudioCommon Merge pull request #3602 from OatmealDome/coreaudio 2016-02-07 22:25:15 -05:00
Common Merge pull request #3668 from RisingFog/wii_movie_sysconf 2016-03-14 01:42:37 +01:00
Core Merge pull request #3668 from RisingFog/wii_movie_sysconf 2016-03-14 01:42:37 +01:00
DiscIO DiscIO: Use specified Wii region for discs 2016-01-15 03:35:10 +08:00
DolphinQt2 Implements Emulation MenuBar 2016-03-20 11:44:35 +11:00
DolphinWX VideoBackends: Do not use Anisotropy on Point filtered textures. 2016-03-24 13:43:29 +11:00
InputCommon Improve stability of the Wii U Gamecube Controller adapter under Android. 2016-02-13 08:17:20 -06:00
UICommon Merge VideoBackendHardware into VideoBackend. 2016-01-12 23:18:58 +01:00
VideoBackends VideoBackends: Do not use Anisotropy on Point filtered textures. 2016-03-24 13:43:29 +11:00
VideoCommon VideoBackends: Do not use Anisotropy on Point filtered textures. 2016-03-24 13:43:29 +11:00
CMakeLists.txt [UI] Remove DolphinQt 2016-01-05 19:42:02 -06:00