..
BoundingBox.cpp
D3D12: Initial commit for D3D12 backend implementation.
2016-02-15 09:48:25 -08:00
BoundingBox.h
D3D12: Initial commit for D3D12 backend implementation.
2016-02-15 09:48:25 -08:00
D3D12.vcxproj
D3D12: Initial commit for D3D12 backend implementation.
2016-02-15 09:48:25 -08:00
D3D12.vcxproj.filters
D3D12: Initial commit for D3D12 backend implementation.
2016-02-15 09:48:25 -08:00
D3DBase.cpp
D3D12: Don't keep screenshot/encoder buffers mapped
2016-02-28 17:24:09 +10:00
D3DBase.h
D3D12: Get rid of safe deletion macros
2016-02-16 02:09:06 -05:00
D3DCommandListManager.cpp
D3D12: Cleanup/refactoring of teardown process
2016-02-28 17:18:42 +10:00
D3DCommandListManager.h
D3D12: Cleanup/refactoring of teardown process
2016-02-28 17:18:42 +10:00
D3DDescriptorHeapManager.cpp
D3D12: Initial commit for D3D12 backend implementation.
2016-02-15 09:48:25 -08:00
D3DDescriptorHeapManager.h
D3D12: Initial commit for D3D12 backend implementation.
2016-02-15 09:48:25 -08:00
D3DQueuedCommandList.cpp
D3D12: Cleanup/refactoring of teardown process
2016-02-28 17:18:42 +10:00
D3DQueuedCommandList.h
D3D12: Cleanup/refactoring of teardown process
2016-02-28 17:18:42 +10:00
D3DShader.cpp
D3D12: Initial commit for D3D12 backend implementation.
2016-02-15 09:48:25 -08:00
D3DShader.h
D3D12: Initial commit for D3D12 backend implementation.
2016-02-15 09:48:25 -08:00
D3DState.cpp
VideoBackends: Do not use Anisotropy on Point filtered textures.
2016-03-24 13:43:29 +11:00
D3DState.h
D3D12: Fix crash/errors when switching MSAA modes while running
2016-02-28 17:18:44 +10:00
D3DStreamBuffer.cpp
D3D12: Optionally prevent StreamBuffer from executing command list
2016-02-28 17:18:46 +10:00
D3DStreamBuffer.h
D3D12: Optionally prevent StreamBuffer from executing command list
2016-02-28 17:18:46 +10:00
D3DTexture.cpp
D3D12: Don't clear texture SRV on destruction, as it may still be in use
2016-02-28 17:18:37 +10:00
D3DTexture.h
D3D12: Initial commit for D3D12 backend implementation.
2016-02-15 09:48:25 -08:00
D3DUtil.cpp
D3D12: Add helper method for setting both viewport and scissor rect
2016-02-28 17:18:46 +10:00
D3DUtil.h
D3D12: Add helper method for setting both viewport and scissor rect
2016-02-28 17:18:46 +10:00
FramebufferManager.cpp
D3D12: Add helper method for setting both viewport and scissor rect
2016-02-28 17:18:46 +10:00
FramebufferManager.h
D3D12: Implement non-blocking EFB access when EFB has not been modified
2016-02-28 17:18:43 +10:00
NativeVertexFormat.cpp
NativeVertexFormat: Use in-class initialization
2016-02-15 23:40:34 -05:00
NativeVertexFormat.h
NativeVertexFormat: Add missing override specifier
2016-02-15 23:41:20 -05:00
PSTextureEncoder.cpp
D3D12: Don't keep screenshot/encoder buffers mapped
2016-02-28 17:24:09 +10:00
PSTextureEncoder.h
D3D12: Don't keep screenshot/encoder buffers mapped
2016-02-28 17:24:09 +10:00
PerfQuery.cpp
D3D12: Initial commit for D3D12 backend implementation.
2016-02-15 09:48:25 -08:00
PerfQuery.h
D3D12: Initial commit for D3D12 backend implementation.
2016-02-15 09:48:25 -08:00
Render.cpp
VideoBackends: Do not use Anisotropy on Point filtered textures.
2016-03-24 13:43:29 +11:00
Render.h
D3D12: Initial commit for D3D12 backend implementation.
2016-02-15 09:48:25 -08:00
ShaderCache.cpp
ShaderCache: Remove unnecessary template type specifications
2016-02-15 23:32:30 -05:00
ShaderCache.h
D3D12: Initial commit for D3D12 backend implementation.
2016-02-15 09:48:25 -08:00
ShaderConstantsManager.cpp
D3D12: Get rid of safe deletion macros
2016-02-16 02:09:06 -05:00
ShaderConstantsManager.h
D3D12: Initial commit for D3D12 backend implementation.
2016-02-15 09:48:25 -08:00
StaticShaderCache.cpp
D3D12: Simplify and fix MSAA EFB depth copy path
2016-02-28 17:18:43 +10:00
StaticShaderCache.h
D3D12: Simplify and fix MSAA EFB depth copy path
2016-02-28 17:18:43 +10:00
Television.cpp
D3D12: Initial commit for D3D12 backend implementation.
2016-02-15 09:48:25 -08:00
Television.h
D3D12: Initial commit for D3D12 backend implementation.
2016-02-15 09:48:25 -08:00
TextureCache.cpp
Minor fixes to the partial updates code
2016-03-16 22:24:11 +01:00
TextureCache.h
D3D12: Get rid of safe deletion macros
2016-02-16 02:09:06 -05:00
TextureEncoder.h
D3D12: Initial commit for D3D12 backend implementation.
2016-02-15 09:48:25 -08:00
VertexManager.cpp
D3D12: Get rid of safe deletion macros
2016-02-16 02:09:06 -05:00
VertexManager.h
D3D12: Get rid of safe deletion macros
2016-02-16 02:09:06 -05:00
VideoBackend.h
D3D12: Initial commit for D3D12 backend implementation.
2016-02-15 09:48:25 -08:00
XFBEncoder.cpp
D3D12: Initial commit for D3D12 backend implementation.
2016-02-15 09:48:25 -08:00
XFBEncoder.h
D3D12: Initial commit for D3D12 backend implementation.
2016-02-15 09:48:25 -08:00
main.cpp
D3D12: Initial commit for D3D12 backend implementation.
2016-02-15 09:48:25 -08:00