dolphin/Source
Shawn Hoffman 8fe9db180c dsp hle: fix a hang some people were having with zelda ucode. doesn't seem to break SMG...I'm really not sure either one is the correct behavior though. (some dsp master check!)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3687 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-05 21:34:57 +00:00
..
Core Returned the exception in action check, it seems that we are missing how 2 exceptions are 2009-07-05 16:18:17 +00:00
DSPSpy Waiting for someone to run it:) 2009-06-29 20:31:41 +00:00
DSPTool DSPLLE: sort of semi-working breakpoints and stepping, if you flip an #ifdef. more work to do, for some reason it gets very slow when you enable it atm 2009-06-28 16:23:40 +00:00
Dolphin.xcodeproj add partial support for building the plugins 2008-12-08 03:22:31 +00:00
PluginSpecs EFB Access now works from both Dual Core and Single Core modes. Thread-safe. 2009-07-02 10:16:06 +00:00
Plugins dsp hle: fix a hang some people were having with zelda ucode. doesn't seem to break SMG...I'm really not sure either one is the correct behavior though. (some dsp master check!) 2009-07-05 21:34:57 +00:00
TestSuite TestSuite: fix bug in first fpu test (must use stfd to get value of FPSCR, stfs corrupts the value trying to convert to single precision) 2009-06-13 20:20:48 +00:00
UnitTests New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..). 2009-06-21 08:39:21 +00:00
Dolphin.sln revert accidental change to OpenGL's Config.cpp 2009-06-28 16:47:14 +00:00
DolphinProj.xcconfig Dolphin can now be built on OS X using Xcode instead of scons. 2008-12-06 03:31:24 +00:00
DolphinTarget.xcconfig Dolphin can now be built on OS X using Xcode instead of scons. 2008-12-06 03:31:24 +00:00