dolphin/Source
LillyJadeKatrin 8fbc5960e7 Handle Achievement Un/Primed Events
When an achievement is "primed", a challenge is active, for example completing a portion of the game in under a time limit or without taking damage or using certain items. This is stored in a map in the Achievement Manager (and removed when the achievement is unprimed) so a later commit can display it on screen.
2023-12-06 08:21:06 -05:00
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Android Finish parent activity after directory initializer completes 2023-12-01 15:12:10 -06:00
Core Handle Achievement Un/Primed Events 2023-12-06 08:21:06 -05:00
DSPSpy DSPSpy: Add st3 BLOOP{,I} tests. 2022-09-30 11:07:41 +00:00
DSPTool Use GNUInstallDirs for installation paths 2023-01-30 09:44:44 -06:00
PCH bump minimum VS version to 17.6 2023-05-16 20:21:36 -07:00
UnitTests VertexLoaderTest: Add test for skipped texture coordinates 2023-12-02 15:54:52 -08:00
VSProps Remove redundant 32-bit code 2023-11-28 23:03:26 +11:00
.clang-format Replace Cpp11 (A Deprecated alias for Latest) in .clang-format 2022-06-22 08:57:32 +10:00
CMakeLists.txt Revert "Android: Don't hold gameFileCache lock during updateAdditionalMetadata" 2022-09-27 19:06:05 +02:00
dolphin-emu.sln Add lz4 submodule 2023-10-02 17:28:23 -04:00