dolphin/Source/Plugins/Plugin_DSP_LLE/Src
John Peterson 664f4dee0e Fixed small mistake
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@770 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-04 21:31:20 +00:00
..
Logging Added a console window to the DSP HLE plugin to more easily see the current parameter block status. TODO: add more presets to show different parameters and add more file logging options. 2008-10-03 10:59:56 +00:00
AOSoundStream.cpp Linux+MacOS: a Fix for someone have problems with compiling on a Mac, few fixes for DSP LLE plugin, I don't have files to test though 2008-07-29 23:59:21 +00:00
AOSoundStream.h Linux+MacOS: a Fix for someone have problems with compiling on a Mac, few fixes for DSP LLE plugin, I don't have files to test though 2008-07-29 23:59:21 +00:00
DSoundStream.cpp Include system headers using "#include <file.h>", so GCC will not issue warnings about them. 2008-08-26 23:32:54 +00:00
DSoundStream.h Initial megacommit. 2008-07-12 17:40:22 +00:00
DisAsmDlg.cpp Hook up sound output in the LLE plugin. Some AX games actually produce some icky scratchy "sound" sometimes :D 2008-10-04 00:16:19 +00:00
DisAsmDlg.h Initial megacommit. 2008-07-12 17:40:22 +00:00
DisAsmListView.h Initial megacommit. 2008-07-12 17:40:22 +00:00
Globals.cpp Made the debugger automatically get the PB address. 2008-10-03 01:31:11 +00:00
Globals.h Made the debugger automatically get the PB address. 2008-10-03 01:31:11 +00:00
Mixer.cpp Hook up sound output in the LLE plugin. Some AX games actually produce some icky scratchy "sound" sometimes :D 2008-10-04 00:16:19 +00:00
Mixer.h Hook up sound output in the LLE plugin. Some AX games actually produce some icky scratchy "sound" sometimes :D 2008-10-04 00:16:19 +00:00
RegSettings.cpp Fix/workaround at least one class of buffer underruns in the GL plugin. Fix some bad deletes (instead of delete []). etc. 2008-08-31 13:36:52 +00:00
RegSettings.h Initial megacommit. 2008-07-12 17:40:22 +00:00
RegisterDlg.cpp Initial megacommit. 2008-07-12 17:40:22 +00:00
RegisterDlg.h Initial megacommit. 2008-07-12 17:40:22 +00:00
SConscript Added logging files to SConscript 2008-10-03 05:51:55 +00:00
Tools.cpp Initial megacommit. 2008-07-12 17:40:22 +00:00
Tools.h Initial megacommit. 2008-07-12 17:40:22 +00:00
disassemble.cpp few warning fixes 2008-09-16 20:24:34 +00:00
disassemble.h Initial megacommit. 2008-07-12 17:40:22 +00:00
gdsp_aram.cpp few warning fixes 2008-09-16 20:24:34 +00:00
gdsp_aram.h Initial megacommit. 2008-07-12 17:40:22 +00:00
gdsp_ext_op.cpp make LLE "work" on linux 2008-09-16 13:53:11 +00:00
gdsp_ext_op.h Initial megacommit. 2008-07-12 17:40:22 +00:00
gdsp_ifx.h Initial megacommit. 2008-07-12 17:40:22 +00:00
gdsp_interface.cpp Initial megacommit. 2008-07-12 17:40:22 +00:00
gdsp_interface.h Initial megacommit. 2008-07-12 17:40:22 +00:00
gdsp_interpreter.cpp make LLE "work" on linux 2008-09-16 13:53:11 +00:00
gdsp_interpreter.h Initial megacommit. 2008-07-12 17:40:22 +00:00
gdsp_memory.cpp Hook up sound output in the LLE plugin. Some AX games actually produce some icky scratchy "sound" sometimes :D 2008-10-04 00:16:19 +00:00
gdsp_memory.h Initial megacommit. 2008-07-12 17:40:22 +00:00
gdsp_opcodes.cpp Initial megacommit. 2008-07-12 17:40:22 +00:00
gdsp_opcodes.h make LLE "work" on linux 2008-09-16 13:53:11 +00:00
gdsp_opcodes_helper.h make LLE "work" on linux 2008-09-16 13:53:11 +00:00
gdsp_registers.cpp Initial megacommit. 2008-07-12 17:40:22 +00:00
gdsp_registers.h Initial megacommit. 2008-07-12 17:40:22 +00:00
main.cpp Fixed small mistake 2008-10-04 21:31:20 +00:00
opcodes.cpp Initial megacommit. 2008-07-12 17:40:22 +00:00
opcodes.h few warning fixes 2008-09-16 20:24:34 +00:00
stdafx.cpp Initial megacommit. 2008-07-12 17:40:22 +00:00
stdafx.h Initial megacommit. 2008-07-12 17:40:22 +00:00