dolphin/Source/Core/VideoBackends/D3D12
Jules Blok 0a2b58c896 OGL: Remove support for NV_depth_buffer_float.
We can't clamp the depth values to the 24-bit range while this extension is active.
2017-03-14 01:02:13 +01:00
..
BoundingBox.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
BoundingBox.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
CMakeLists.txt cmake: Build D3D and D3D12 video backends 2017-01-21 00:35:55 +01:00
D3D12.vcxproj D3D12: Implement XFB encoding/decoding (support Real XFB) 2016-05-08 23:18:51 +10:00
D3D12.vcxproj.filters D3D12: Implement XFB encoding/decoding (support Real XFB) 2016-05-08 23:18:51 +10:00
D3DBase.cpp D3DBase: Create the swapchain in fullscreen mode if enabled. 2016-11-11 20:36:10 +01:00
D3DBase.h VideoBackends: Move max texture size to VideoConfig 2017-03-10 00:04:13 +10:00
D3DCommandListManager.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
D3DCommandListManager.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
D3DDescriptorHeapManager.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
D3DDescriptorHeapManager.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
D3DQueuedCommandList.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
D3DQueuedCommandList.h specify custom brace style to fix unions 2017-01-05 12:55:13 +01:00
D3DShader.cpp Core: Remove double newlines at the end of *_LOG messages. 2016-11-02 02:09:33 +00:00
D3DShader.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
D3DState.cpp Unify the way of setting game ID, title ID, revision 2017-03-09 15:34:14 +01:00
D3DState.h specify custom brace style to fix unions 2017-01-05 12:55:13 +01:00
D3DStreamBuffer.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
D3DStreamBuffer.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
D3DTexture.cpp Common: Add alignment header 2016-12-06 20:33:53 +01:00
D3DTexture.h Fix D3D12 headers missing includes. 2016-06-24 11:14:10 +00:00
D3DUtil.cpp RenderBase: Forward declare EFBAccessType 2017-01-23 12:41:26 -05:00
D3DUtil.h RenderBase: Forward declare EFBAccessType 2017-01-23 12:41:26 -05:00
FramebufferManager.cpp VideoCommon: Move some common initialization logic to RenderBase 2017-03-04 16:42:16 +10:00
FramebufferManager.h VideoCommon: Move some common initialization logic to RenderBase 2017-03-04 16:42:16 +10:00
NativeVertexFormat.cpp VertexManagerBase: Make CreateNativeVertexFormat return a unique_ptr 2017-02-18 03:16:24 -05:00
NativeVertexFormat.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
PSTextureEncoder.cpp VideoCommon: Eliminate static state in Renderer 2017-03-04 16:39:50 +10:00
PSTextureEncoder.h ShaderGenCommon: Remove unnecessary includes 2017-02-01 12:19:55 -05:00
PerfQuery.cpp Improve PerfQuery accuracy 2016-07-04 18:54:49 +10:00
PerfQuery.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
Render.cpp Merge pull request #4935 from Armada651/depth-range-fix 2017-03-10 18:05:52 +01:00
Render.h VideoBackends: Move max texture size to VideoConfig 2017-03-10 00:04:13 +10:00
ShaderCache.cpp Unify the way of setting game ID, title ID, revision 2017-03-09 15:34:14 +01:00
ShaderCache.h ShaderGenCommon: Remove unnecessary includes 2017-02-01 12:19:55 -05:00
ShaderConstantsManager.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
ShaderConstantsManager.h ShaderGenCommon: Remove unnecessary includes 2017-02-01 12:19:55 -05:00
StaticShaderCache.cpp TextureCache: Use same color coefficients for EFB2Tex as EFB2RAM 2016-12-15 02:20:46 +10:00
StaticShaderCache.h Fix D3D12 headers missing includes. 2016-06-24 11:14:10 +00:00
TextureCache.cpp VideoCommon: Eliminate static state in Renderer 2017-03-04 16:39:50 +10:00
TextureCache.h TextureCache: Drop unused parameter in backend API. 2016-12-26 22:10:32 +01:00
TextureEncoder.h ShaderGenCommon: Remove unnecessary includes 2017-02-01 12:19:55 -05:00
VertexManager.cpp RenderBase: Forward declare EFBAccessType 2017-01-23 12:41:26 -05:00
VertexManager.h VertexManagerBase: Make CreateNativeVertexFormat return a unique_ptr 2017-02-18 03:16:24 -05:00
VideoBackend.h VideoCommon: Drop GetConfigName. 2016-06-26 12:34:59 +02:00
XFBEncoder.cpp LightingShaderGen: Remove unnecessary includes 2017-02-01 01:06:00 -05:00
XFBEncoder.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
main.cpp OGL: Remove support for NV_depth_buffer_float. 2017-03-14 01:02:13 +01:00