..
BoundingBox.cpp
D3D11: Use ComPtr smart pointer where possible
2019-03-29 19:52:38 +10:00
BoundingBox.h
Reformat repo to clang-format 7.0 rules
2019-05-06 18:48:04 +00:00
CMakeLists.txt
VideoBackends/D3D: Fix CMakeLists.txt
2019-05-12 00:05:09 +02:00
D3D.vcxproj
Update VS projects/solutions to VS2019
2019-11-30 13:42:52 +10:00
D3D.vcxproj.filters
D3D11: Use D3DCommon where appropriate
2019-03-29 19:52:38 +10:00
D3DBase.cpp
D3D11: Query for output merger logic op support and use logic op code only if supported
2019-07-29 16:47:39 +02:00
D3DBase.h
D3D11: Query for output merger logic op support and use logic op code only if supported
2019-07-29 16:47:39 +02:00
D3DState.cpp
D3D11: Add extra logging to StateCache::Get
2019-07-29 16:48:24 +02:00
D3DState.h
D3D11: Make stateman a unique_ptr
2019-03-29 19:55:00 +10:00
DXPipeline.cpp
D3D11: Only use integer RTV when logic op is supported+enabled
2019-08-02 18:47:19 +10:00
DXPipeline.h
D3D11: Use ComPtr smart pointer where possible
2019-03-29 19:52:38 +10:00
DXShader.cpp
D3D11: Use ComPtr smart pointer where possible
2019-03-29 19:52:38 +10:00
DXShader.h
D3D/DXShader: Remove duplicate GetByteCode function
2019-07-26 19:45:23 -04:00
DXTexture.cpp
D3D11: Query for output merger logic op support and use logic op code only if supported
2019-07-29 16:47:39 +02:00
DXTexture.h
D3D11: Ownership fixes for objects in DXTexture
2019-07-29 16:43:02 +02:00
NativeVertexFormat.cpp
D3D11: Use ComPtr smart pointer where possible
2019-03-29 19:52:38 +10:00
PerfQuery.cpp
VideoCommon: Remove unused MathUtil.h include from VideoCommon.h
2019-07-16 20:54:34 -04:00
PerfQuery.h
D3D11: Use ComPtr smart pointer where possible
2019-03-29 19:52:38 +10:00
Render.cpp
Drop 3D Vision Support
2019-10-04 13:40:21 +10:00
Render.h
Drop 3D Vision Support
2019-10-04 13:40:21 +10:00
SwapChain.cpp
D3D11: Ownership fixes for objects in DXTexture
2019-07-29 16:43:02 +02:00
SwapChain.h
D3DCommon: Fallback to base CreateSwapChain on failure
2019-06-08 20:11:49 +10:00
VertexManager.cpp
VideoCommon/IndexGenerator: Eliminate static state
2019-12-05 10:49:32 -05:00
VertexManager.h
D3D11: Use ComPtr smart pointer where possible
2019-03-29 19:52:38 +10:00
VideoBackend.h
D3D11: Show a warning message about unsupported features when switching to D3D11 backend on Windows 7
2019-07-29 16:47:45 +02:00
main.cpp
D3D11: Initialize shader cache before renderer
2019-10-02 11:50:10 +10:00