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UCode_AX.cpp
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apply the new wxw method to dsp hle, wiimote, and padsimple.
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2009-07-02 19:00:27 +00:00 |
UCode_AX.h
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DSP: Add cycles parameter to all Update functions in HLE, might be useful someday :p A couple more signatures for the idle skip detector. no big functional changes
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2009-04-08 18:36:53 +00:00 |
UCode_AXStructs.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
UCode_AXWii.cpp
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apply the new wxw method to dsp hle, wiimote, and padsimple.
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2009-07-02 19:00:27 +00:00 |
UCode_AXWii.h
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DSP: Add cycles parameter to all Update functions in HLE, might be useful someday :p A couple more signatures for the idle skip detector. no big functional changes
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2009-04-08 18:36:53 +00:00 |
UCode_AX_ADPCM.h
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more nowx fixes
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2008-12-14 23:52:01 +00:00 |
UCode_AX_Voice.h
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apply the new wxw method to dsp hle, wiimote, and padsimple.
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2009-07-02 19:00:27 +00:00 |
UCode_CARD.cpp
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DSP: Add cycles parameter to all Update functions in HLE, might be useful someday :p A couple more signatures for the idle skip detector. no big functional changes
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2009-04-08 18:36:53 +00:00 |
UCode_CARD.h
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DSP: Add cycles parameter to all Update functions in HLE, might be useful someday :p A couple more signatures for the idle skip detector. no big functional changes
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2009-04-08 18:36:53 +00:00 |
UCode_InitAudioSystem.cpp
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DSP: Add cycles parameter to all Update functions in HLE, might be useful someday :p A couple more signatures for the idle skip detector. no big functional changes
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2009-04-08 18:36:53 +00:00 |
UCode_InitAudioSystem.h
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DSP: Add cycles parameter to all Update functions in HLE, might be useful someday :p A couple more signatures for the idle skip detector. no big functional changes
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2009-04-08 18:36:53 +00:00 |
UCode_Jac.cpp
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DSPLLE: Split the huge DSPInterpreter.cpp into separate files for the different categories of ops. Minor cleanups.
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2009-05-02 16:15:52 +00:00 |
UCode_Jac.h
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DSP HLE: Break out the ADPCM decoder, add a few comments.
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2009-06-20 10:39:45 +00:00 |
UCode_ROM.cpp
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DSP: Add cycles parameter to all Update functions in HLE, might be useful someday :p A couple more signatures for the idle skip detector. no big functional changes
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2009-04-08 18:36:53 +00:00 |
UCode_ROM.h
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DSP: Add cycles parameter to all Update functions in HLE, might be useful someday :p A couple more signatures for the idle skip detector. no big functional changes
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2009-04-08 18:36:53 +00:00 |
UCode_Zelda.cpp
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Assorted cleanup, perf counter logging, and minor fixes that have been accumulating on my hdd :p
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2009-07-03 18:33:28 +00:00 |
UCode_Zelda.h
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Assorted cleanup, perf counter logging, and minor fixes that have been accumulating on my hdd :p
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2009-07-03 18:33:28 +00:00 |
UCode_Zelda_ADPCM.cpp
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DSPHLE: Improve AFC voice decoding. Still a bit crappy but much better :)
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2009-06-29 21:24:17 +00:00 |
UCode_Zelda_ADPCM.h
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DSP HLE: Break out the ADPCM decoder, add a few comments.
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2009-06-20 10:39:45 +00:00 |
UCode_Zelda_Obsolete.txt
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Assorted cleanup, perf counter logging, and minor fixes that have been accumulating on my hdd :p
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2009-07-03 18:33:28 +00:00 |
UCode_Zelda_Synth.cpp
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EFB Access now works from both Dual Core and Single Core modes. Thread-safe.
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2009-07-02 10:16:06 +00:00 |
UCode_Zelda_Voice.cpp
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Temporary, somewhat hacky solution to the 0x21 hangs in the zelda ucode.
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2009-07-01 22:47:19 +00:00 |
UCodes.cpp
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DSPHLE: Early implementation of volume. I'm sure there's something missing but this makes the Zelda games sound a lot better, except WW which loses a lot of audio on the title screen and link's noises are too soft.
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2009-07-01 20:55:43 +00:00 |
UCodes.h
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State saving is now consistent with the Zelda UCode. We can now save, load, and still hear sound
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2009-06-20 10:24:49 +00:00 |