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GUI
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fix for fullscreen for both video plugins in windows
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2008-08-20 08:01:27 +00:00 |
OS
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Basic VBA-style save state system implemented - kb shortcuts only working on Windows. Keyboard shortcut system added. More cleanup in GFX plugins.
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2008-08-30 22:06:53 +00:00 |
BPStructs.cpp
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Basic VBA-style save state system implemented - kb shortcuts only working on Windows. Keyboard shortcut system added. More cleanup in GFX plugins.
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2008-08-30 22:06:53 +00:00 |
BPStructs.h
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New SaveState folder for states. Removed some outdated code. Removed an unnecessary level of indirection for plugin calls. Assorted cleanup.
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2008-08-30 19:19:40 +00:00 |
DataReader.cpp
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Initial megacommit.
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2008-07-12 17:40:22 +00:00 |
DataReader.h
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Initial megacommit.
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2008-07-12 17:40:22 +00:00 |
GLInit.cpp
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Include system headers using "#include <file.h>", so GCC will not issue warnings about them.
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2008-08-26 23:32:54 +00:00 |
GLInit.h
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GL plugin now centers video output, you can set it to render to the full window and FPS can be shown. FPS and stretch to Window res is set in INI. Maybe also the window res actually changes correctly when resizing window in Windows?
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2008-08-24 10:10:48 +00:00 |
Globals.cpp
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Basic VBA-style save state system implemented - kb shortcuts only working on Windows. Keyboard shortcut system added. More cleanup in GFX plugins.
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2008-08-30 22:06:53 +00:00 |
Globals.h
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Basic VBA-style save state system implemented - kb shortcuts only working on Windows. Keyboard shortcut system added. More cleanup in GFX plugins.
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2008-08-30 22:06:53 +00:00 |
OpcodeDecoding.cpp
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Basic VBA-style save state system implemented - kb shortcuts only working on Windows. Keyboard shortcut system added. More cleanup in GFX plugins.
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2008-08-30 22:06:53 +00:00 |
OpcodeReaders.cpp
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Initial megacommit.
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2008-07-12 17:40:22 +00:00 |
OpcodeReaders.h
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Initial megacommit.
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2008-07-12 17:40:22 +00:00 |
PixelShader.cpp
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Basic VBA-style save state system implemented - kb shortcuts only working on Windows. Keyboard shortcut system added. More cleanup in GFX plugins.
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2008-08-30 22:06:53 +00:00 |
PixelShader.h
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More common things moved out from the GFX plugins. No visible changes.
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2008-07-18 19:33:55 +00:00 |
PixelShaderManager.cpp
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Basic VBA-style save state system implemented - kb shortcuts only working on Windows. Keyboard shortcut system added. More cleanup in GFX plugins.
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2008-08-30 22:06:53 +00:00 |
PixelShaderManager.h
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Removed some temp logging, minor other stuff
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2008-08-08 20:38:08 +00:00 |
Render.cpp
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Basic VBA-style save state system implemented - kb shortcuts only working on Windows. Keyboard shortcut system added. More cleanup in GFX plugins.
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2008-08-30 22:06:53 +00:00 |
Render.h
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Removes 4 unneeded values in the GL plugin, Makes less buffer underruns in ALSA in DSP_NULL, and case sensitivity so Wii games get just a 'wii' bit farther
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2008-08-14 23:04:24 +00:00 |
SConscript
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Removed jpeg dependency in GL plugin, added Rumble to Linux nJoy. and reverted my accidental Dolphin ini file
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2008-08-29 09:55:17 +00:00 |
TextureMngr.cpp
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bugfix the texcache bugfixes :P
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2008-08-30 23:15:11 +00:00 |
TextureMngr.h
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For unknown reasons, this patch fixes Beyond Good and Evil and Metroid intro in 32-bit mode only. Yeah, I have some work to do on the JIT.
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2008-08-11 19:35:38 +00:00 |
VertexLoader.cpp
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Basic VBA-style save state system implemented - kb shortcuts only working on Windows. Keyboard shortcut system added. More cleanup in GFX plugins.
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2008-08-30 22:06:53 +00:00 |
VertexLoader.h
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New SaveState folder for states. Removed some outdated code. Removed an unnecessary level of indirection for plugin calls. Assorted cleanup.
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2008-08-30 19:19:40 +00:00 |
VertexLoader_Color.h
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More common things moved out from the GFX plugins. No visible changes.
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2008-07-18 19:33:55 +00:00 |
VertexLoader_Normal.cpp
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Initial megacommit.
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2008-07-12 17:40:22 +00:00 |
VertexLoader_Normal.h
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Initial megacommit.
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2008-07-12 17:40:22 +00:00 |
VertexLoader_Position.h
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Initial megacommit.
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2008-07-12 17:40:22 +00:00 |
VertexLoader_TextCoord.h
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Initial megacommit.
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2008-07-12 17:40:22 +00:00 |
VertexShader.cpp
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Basic VBA-style save state system implemented - kb shortcuts only working on Windows. Keyboard shortcut system added. More cleanup in GFX plugins.
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2008-08-30 22:06:53 +00:00 |
VertexShader.h
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More common things moved out from the GFX plugins. No visible changes.
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2008-07-18 19:33:55 +00:00 |
VertexShaderManager.cpp
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Basic VBA-style save state system implemented - kb shortcuts only working on Windows. Keyboard shortcut system added. More cleanup in GFX plugins.
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2008-08-30 22:06:53 +00:00 |
VertexShaderManager.h
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New SaveState folder for states. Removed some outdated code. Removed an unnecessary level of indirection for plugin calls. Assorted cleanup.
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2008-08-30 19:19:40 +00:00 |
XFB.cpp
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Removes 4 unneeded values in the GL plugin, Makes less buffer underruns in ALSA in DSP_NULL, and case sensitivity so Wii games get just a 'wii' bit farther
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2008-08-14 23:04:24 +00:00 |
XFB.h
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Some cleanup, extracted XFB convert code into VideoCommon, added non-activated support to gl plugin. + a minor bugfix with no effects seen so far in gl plugin :P
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2008-08-14 21:34:39 +00:00 |
main.cpp
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more statesave bugfixes...
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2008-08-30 16:24:45 +00:00 |
main.h
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Initial megacommit.
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2008-07-12 17:40:22 +00:00 |
memcpy_amd.cpp
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Initial megacommit.
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2008-07-12 17:40:22 +00:00 |
rasterfont.cpp
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Remove MACOSX define, now use __APPLE__
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2008-08-25 19:44:11 +00:00 |
rasterfont.h
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cosmetic change: Renamed printStuff to printMultilineText.
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2008-08-09 09:16:59 +00:00 |