dolphin/Source
degasus 8a4aa8c1f5 Rewrite texture tiling implementation
inline halfxb

So we know which is the first pixel by masking.

inline xl

inline xb a bit

inline yl

inline uv1.x shift

remove likely wrong guessed ternary operator

add pixel layout comment

inline xel

optimize the shifts a bit

inline xb

optimize shifts in a second step

extract xb

rename all variables

calculate cache line by position.x

Revert 5115b459f40d53044cd7a858f52e6e876e1211b4 "optimize the shifts a bit"

It seems I was wrong, the other way is the more natural.

use x_virtual_position instead of uv1.x for x_offset_in_block

This looks more natural and the offset should be masked anyway.

substitude factor with cache_lines

move 32bit logic in a conditional block
2014-02-26 11:37:29 +01:00
..
Android Fix the OpenGL About tab. 2014-02-22 21:08:27 -06:00
Core Rewrite texture tiling implementation 2014-02-26 11:37:29 +01:00
DSPSpy Replace all include guard ifdefs with "#pragma once" 2014-02-10 18:07:16 -05:00
DSPTool Forgot to move DSPTool over. Fixed now. 2014-02-20 01:01:11 +01:00
VSProps Scope the Windows include directory to only point to Source/Core/. 2014-02-18 13:21:12 -05:00
CMakeLists.txt Remove Source/{Unittests,TestSuite}. 2014-02-23 22:36:32 +01:00
dolphin-emu.sln [GLExtensions] Initial code drop for GLExtensions. This drops GLEW entirely from the codebase. This has been tested on Android and Linux+ATI. Of course untested on Windows and Apple. Also untested with Linux + EGL but should be fine there. There are most likely a couple of extensions I'm missing which would result in null pointer runs but not bad for the initial commit. 2014-01-17 15:50:51 +01:00
pch.h Fix Linux build 2014-02-18 12:09:38 +01:00