dolphin/Source/Plugins
Shawn Hoffman 6e61c32495 dspspy: fix a bug with ConsoleHelper
dspspy: remove some alignment for some vars. (should not have caused issues anyways)
dspCodeUtil: pad ucodes converted to headers to 32byte multiples with nops (this is only mimicing what is seen in nintendo ucodes, probably because their's are originating on disc)
Common.h: fix typo for gcc version of GC_ALIGNED32 (wtf? how did this work before?!)
createtest.pl: add "jmp end_of_test" to the end of generated ucodes.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3994 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-16 00:37:01 +00:00
..
Plugin_DSP_HLE dspspy: fix a bug with ConsoleHelper 2009-08-16 00:37:01 +00:00
Plugin_DSP_LLE NETPLAY : display game name correctly in gui , added netplay to logmanager (netplay is horribly in seeing what its doing). hoping to get netplay to work again cause its borked 2009-08-15 14:34:52 +00:00
Plugin_PadSimple set vcproj to unicode for everything except Core, Common, DiscIO, InputCommon, and Plugin_VideoDX9 2009-07-30 07:11:51 +00:00
Plugin_PadSimpleEvnt set vcproj to unicode for everything except Core, Common, DiscIO, InputCommon, and Plugin_VideoDX9 2009-07-30 07:11:51 +00:00
Plugin_VideoDX9 GFX: New GlobalControl system - cleaner way to control hacks and for possible control over other parts of the video code (video debugger control). 2009-08-15 07:20:37 +00:00
Plugin_VideoOGL GFX: New GlobalControl system - cleaner way to control hacks and for possible control over other parts of the video code (video debugger control). 2009-08-15 07:20:37 +00:00
Plugin_Wiimote Missed a shadowed variable 2009-08-02 09:24:07 +00:00
Plugin_nJoy_SDL some more fixes for the switch to unicode. Thanks sl1nk3.s 2009-08-02 05:59:55 +00:00