![]() In DITSpecification.cpp, MaterialAsset.cpp, and ShaderAsset.cpp, lambda predicates were replaced by pointers to member functions because ranges algorithms are able invoke those. In NetPlayClient.cpp, the non-trivial `NetPlay::Player` elements were being passed by value in `NetPlayClient::DoAllPlayersHaveGame()`. This has been fixed. In WIABlob.cpp, the second example's predicate was returning the `std::optional` by value instead of implicitly converting it to a bool. This has been fixed. |
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ControlReference | ||
ControllerEmu | ||
ControllerInterface | ||
DynamicInputTextures | ||
CMakeLists.txt | ||
DynamicInputTextureManager.cpp | ||
DynamicInputTextureManager.h | ||
GCAdapter.cpp | ||
GCAdapter.h | ||
GCPadStatus.h | ||
ImageOperations.cpp | ||
ImageOperations.h | ||
InputConfig.cpp | ||
InputConfig.h | ||
InputProfile.cpp | ||
InputProfile.h | ||
KeyboardStatus.h |