![]() This branch is the final step of fully supporting both OpenGL and OpenGL ES in the same binary. This of course only applies to EGL and won't work for GLX/AGL/WGL since they don't really support GL ES. The changes here actually aren't too terrible, basically change every #ifdef USE_GLES to a runtime check. This adds a DetectMode() function to the EGL context backend. EGL will iterate through each of the configs and check for GL, GLES3_KHR, and GLES2 bits After that it'll change the mode from _DETECT to whichever one is the best supported. After that point we'll just create a context with the mode that was detected |
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Android | ||
Core | ||
DSPSpy | ||
DSPTool | ||
TestSuite | ||
UnitTests | ||
VSProps | ||
CMakeLists.txt | ||
dolphin-emu.sln | ||
pch.h |