dolphin/Source/Core/Common/Src
Ryan Houdek c93f7760ce Really clean up all the emitter loadstores on ARM. If a ARM device supports VFPv4, then it supports IDIVA, so handle that in CPUDetect. 2013-03-14 01:50:38 +00:00
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Crypto Fix some leaking file handles and buildfix probably. 2013-03-03 19:20:35 -06:00
ArmCPUDetect.cpp Really clean up all the emitter loadstores on ARM. If a ARM device supports VFPv4, then it supports IDIVA, so handle that in CPUDetect. 2013-03-14 01:50:38 +00:00
ArmEmitter.cpp Really clean up all the emitter loadstores on ARM. If a ARM device supports VFPv4, then it supports IDIVA, so handle that in CPUDetect. 2013-03-14 01:50:38 +00:00
ArmEmitter.h Really clean up all the emitter loadstores on ARM. If a ARM device supports VFPv4, then it supports IDIVA, so handle that in CPUDetect. 2013-03-14 01:50:38 +00:00
Atomic.h NoGUI: general cleanup, add initialization stuff added in r5064, fixed the cocoa event loop not shutting down when not booting a game on OSX. 2010-02-19 17:05:26 +00:00
Atomic_GCC.h Core/DSPCore: Improve Interpreter address register add/sub, convert to 2010-12-27 15:05:18 +00:00
Atomic_Win32.h fixed xfb bumping introduced by my last commit. 2010-04-14 13:57:16 +00:00
BreakPoints.cpp Fix incorrect iterator usage in BreakPoints::Clear 2013-01-08 15:02:50 -06:00
BreakPoints.h Sped up the Dolphin debugger in JIT mode by splitting a block only while stepping or when it contains a breakpoint. The block is invalidated when a breakpoint is set or cleared. 2012-03-15 21:48:19 +11:00
CDUtils.cpp Fix "Common" to build with "Unicode" project setting. 2013-02-27 19:19:38 -06:00
CDUtils.h Switches to GCC's internal swaps for swap32 and swap64 in OSX. Changes CDIO from using char*** to std::vector<std::string>, which fixes a memory leak I was noticing and also makes it look cleaner. This is not tested much in Windows/Linux, please see if it compiles and doesn't fail out in some mysterious way 2010-02-16 08:46:21 +00:00
CPUDetect.h ARM Support without GLSL 2013-02-26 13:49:00 -06:00
ChunkFile.h fix debug build 2013-03-06 20:47:48 +01:00
ColorUtil.cpp revert changes to banner background color 2012-12-16 15:29:25 -08:00
ColorUtil.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
Common.h ARM Support without GLSL 2013-02-26 13:49:00 -06:00
CommonFuncs.h Merge branch 'master' into vertex-loader-cleanup 2013-03-04 15:47:56 -06:00
CommonPaths.h ARM Support without GLSL 2013-02-26 13:49:00 -06:00
CommonTypes.h Some work on changing comments, log messages, and variable and function names to reflect that the plugins are not plugins anymore. 2011-02-14 02:18:03 +00:00
ConsoleListener.cpp Fix "Common" to build with "Unicode" project setting. 2013-02-27 19:19:38 -06:00
ConsoleListener.h Support ANSI color codes in the console logger for Linux/Mac 2012-06-19 12:11:15 +02:00
DebugInterface.h Function definition was not updated. 2012-12-24 00:00:25 +13:00
ExtendedTrace.cpp Fix "Common" to build with "Unicode" project setting. 2013-02-27 19:19:38 -06:00
ExtendedTrace.h Fix "Common" to build with "Unicode" project setting. 2013-02-27 19:19:38 -06:00
FPURoundMode.h ARM Support without GLSL 2013-02-26 13:49:00 -06:00
FifoQueue.h New Wiimote Plugin: Added a "Hybrid Wiimote" input source type. This allows a real wiimote to be used with an emulated extension.(and in the future, real wiimote with emulated motion plus) If the emulated extension is set to "None", a real extension can be used. Real/Emulated buttons are combined. Real acceleration data is used. Currently, emulated IR data is used.(might change this to allow both) Switching between an emulated and a real extension in-game is a bit testy right now, but if you switch the emu-extension to "None" before connecting a real extension, it usually works. 2010-08-10 04:12:32 +00:00
FileSearch.cpp Fix "Common" to build with "Unicode" project setting. 2013-02-27 19:19:38 -06:00
FileSearch.h Random fixes and cleanups 2010-04-08 16:59:35 +00:00
FileUtil.cpp Buildfix for non-legacy OSes. 2013-02-27 20:55:19 -06:00
FileUtil.h It's 2013! Why can't I use C++11 yet!? 2013-02-28 19:42:29 -06:00
FixedSizeQueue.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
GenericFPURoundMode.cpp ARM Support without GLSL 2013-02-26 13:49:00 -06:00
Hash.cpp Improvement to revision b8bef29bcc .. :P 2012-02-25 10:59:00 +01:00
Hash.h Changes to hi-res textures. Textures now load correctly when loading/saving a savestate, and can be toggled on and off in game. 2011-02-05 10:08:06 +00:00
IniFile.cpp Open std::fstream in a unicode-safe manner. 2013-02-28 19:33:39 -06:00
IniFile.h Add per-game "configuration profiles" for video backend configuration: 2011-02-13 22:36:12 +00:00
LinearDiskCache.h Open std::fstream in a unicode-safe manner. 2013-02-28 19:33:39 -06:00
Log.h Use do { ... } while (0) for the *_LOG macros 2012-08-20 13:12:49 +02:00
LogManager.cpp Open std::fstream in a unicode-safe manner. 2013-02-28 19:33:39 -06:00
LogManager.h added an option to log to the attached Windows debugger (so e.g. NOTICE_LOG messages can show up in Visual Studio's output window) 2012-01-07 23:04:18 -08:00
MathUtil.cpp ARM Support without GLSL 2013-02-26 13:49:00 -06:00
MathUtil.h OK, seriously, buildfix. I shouldn't even have commit access! 2013-03-05 16:17:45 -06:00
MemArena.cpp ARM Support without GLSL 2013-02-26 13:49:00 -06:00
MemArena.h fixes issue 5507 2012-07-11 20:54:50 -07:00
MemoryUtil.cpp ARM Support without GLSL 2013-02-26 13:49:00 -06:00
MemoryUtil.h added the possibility to allocate aligned memory, an use it to allocate the buffer utilized in texture decoding, this will make a little easy to use aligned writes when possible in sse2/3 optimized algorithms. 2011-02-25 20:35:05 +00:00
Misc.cpp Fix "Common" to build with "Unicode" project setting. 2013-02-27 19:19:38 -06:00
MsgHandler.cpp Fix "Common" to build with "Unicode" project setting. 2013-02-27 19:19:38 -06:00
MsgHandler.h Oops. Forgot to add the CriticalAlert definitions for windows. 2011-07-15 16:50:54 +00:00
NandPaths.cpp Open std::fstream in a unicode-safe manner. 2013-02-28 19:33:39 -06:00
NandPaths.h NAND:Consolidate Wad/Directory loading in CNANDContentLoader to one function 2011-05-09 05:47:29 +00:00
SDCardUtil.cpp Hopefully fix all filename handling to support Unicode. 2013-02-27 20:03:06 -06:00
SDCardUtil.h Convert GetUserPath to return a std::string instead of a const char *. This simplifies its usage in most cases. 2011-02-28 20:40:15 +00:00
StdConditionVariable.h ARM Support without GLSL 2013-02-26 13:49:00 -06:00
StdMutex.h ARM Support without GLSL 2013-02-26 13:49:00 -06:00
StdThread.h ARM Support without GLSL 2013-02-26 13:49:00 -06:00
StringUtil.cpp Fix more of what I broke. 2013-03-03 17:08:41 -06:00
StringUtil.h Fix what I broke. 2013-03-03 02:12:24 -06:00
SymbolDB.cpp Cast size_t to unsigned long for printf to deal with (32-bit) 2010-12-05 18:22:41 +00:00
SymbolDB.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
SysConf.cpp Fix some minor bugs pointed out by PVS Studio (thanks!) 2012-03-03 20:07:20 +01:00
SysConf.h sysconf SetArayData use the minimum of the buffersize or the dataLength 2012-02-01 00:04:18 -08:00
Thread.cpp ARM Support without GLSL 2013-02-26 13:49:00 -06:00
Thread.h ARM Support without GLSL 2013-02-26 13:49:00 -06:00
Thunk.h keep a few separate thunkmanagers so they don't all share the same register backup area. seems to fix the single-core-paired-single-x64 issue in mario kart wii, please test the other games that were problematic. 2010-02-14 22:37:46 +00:00
Timer.cpp Remove more unused code. 2012-11-26 03:48:04 -05:00
Timer.h Remove more unused code. 2012-11-26 03:48:04 -05:00
Version.cpp fix build issue with intel compiler and fix some unsafe string usages, patch by FilthyMonkey 2011-10-01 21:31:43 -05:00
VideoBackendBase.cpp Merge branch 'GLES-software' 2012-12-26 12:54:58 -06:00
VideoBackendBase.h Build fixes for everyone! 2013-03-01 01:14:10 +01:00
stdafx.cpp Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
stdafx.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
x64ABI.cpp ARM Support without GLSL 2013-02-26 13:49:00 -06:00
x64ABI.h ARM Support without GLSL 2013-02-26 13:49:00 -06:00
x64Analyzer.cpp Clean up gcc/g++ compiler warnings that have accumulated. 2012-12-10 00:40:28 -06:00
x64Analyzer.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
x64CPUDetect.cpp ARM Support without GLSL 2013-02-26 13:49:00 -06:00
x64Emitter.cpp ARM Support without GLSL 2013-02-26 13:49:00 -06:00
x64Emitter.h ARM Support without GLSL 2013-02-26 13:49:00 -06:00
x64FPURoundMode.cpp Make sure to mask out the FPU rounding mode correctly. Good spot from LionCash. 2013-03-07 09:52:38 -06:00
x64Thunk.cpp ARM Support without GLSL 2013-02-26 13:49:00 -06:00