dolphin/Source/Core/DolphinWX/Src
John Peterson 63ad74f9e8 nJoy and PluginManager:
1. Avoided LoadLibrary() and FreeLibrary() in favor of using an existing LoadLibrary() because of an unresolved crash related to LoadLibrary() and nJoy. After several times of LoadLibrary() and FreeLibrary() of nJoy these seems to be some kind of memory corruption that brings up several error boxes from different places (not just nJoy) and then cause a crash.

2. Slowed down the moving of the pad initialization to InputCommon. I'm not against InputCommon at all, but I have to spend some more time with it before it works on Windows

3. Partly fixed a somewhat frequent failure of nJoy with SDL 1.3 that would give a strange DirectInput error message and cause the pads to not function. It's still present before the nJoy config windows is opened. It's only fixed on booting a game.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1991 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-23 10:00:59 +00:00
..
MemoryCards Oops... that was not supposed to be checked revert 2009-01-21 03:51:07 +00:00
ARCodeAddEdit.cpp Changed the way the iterator is used in PatchAddEdit, I thought I'd submit it since it makes for shorter code. 2009-01-03 23:02:13 +00:00
ARCodeAddEdit.h namespace-ified ActionReplay, and made ISOProperties use the existing AR code. bonus: encrypted arcodes are saved as unencrypted codes just by closing the isoproperties dialog. also added ARCodeAddEdit, but once again, it only views entries atm. some misc wxw cleanup 2008-12-17 04:14:24 +00:00
AboutDolphin.cpp scons changes 2008-12-18 00:37:24 +00:00
AboutDolphin.h namespace-ified ActionReplay, and made ISOProperties use the existing AR code. bonus: encrypted arcodes are saved as unencrypted codes just by closing the isoproperties dialog. also added ARCodeAddEdit, but once again, it only views entries atm. some misc wxw cleanup 2008-12-17 04:14:24 +00:00
BootManager.cpp DebuggerWX: Added jit block linking option to the code window 2009-01-20 16:52:46 +00:00
BootManager.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
CheatsWindow.cpp Printf compile warning fixes 2009-01-11 13:05:43 +00:00
CheatsWindow.h namespace-ified ActionReplay, and made ISOProperties use the existing AR code. bonus: encrypted arcodes are saved as unencrypted codes just by closing the isoproperties dialog. also added ARCodeAddEdit, but once again, it only views entries atm. some misc wxw cleanup 2008-12-17 04:14:24 +00:00
ConfigMain.cpp nJoy and PluginManager: 2009-01-23 10:00:59 +00:00
ConfigMain.h continue working on display gamecube game name and description. 2009-01-22 07:42:17 +00:00
Frame.cpp nJoy and PluginManager: 2009-01-23 10:00:59 +00:00
Frame.h Some code cleanup in DolphinWx. 2009-01-07 09:06:42 +00:00
FrameTools.cpp nJoy and PluginManager: 2009-01-23 10:00:59 +00:00
FrameWiimote.cpp Move Config.cpp to Core renamed it to ConfigManager 2009-01-17 23:41:21 +00:00
GameListCtrl.cpp continue working on display gamecube game name and description. 2009-01-22 07:42:17 +00:00
GameListCtrl.h continue working on display gamecube game name and description. 2009-01-22 07:42:17 +00:00
Globals.cpp set svn:eol-style=native for **.cpp 2008-12-08 05:30:24 +00:00
Globals.h CodeWindow: Made boot to pause optional, readded the tooltips in the Release build 2009-01-05 02:52:55 +00:00
ISOFile.cpp continue working on display gamecube game name and description. 2009-01-22 07:42:17 +00:00
ISOFile.h continue working on display gamecube game name and description. 2009-01-22 07:42:17 +00:00
ISOProperties.cpp Update nsis installer and some cleanup. Note: I'm not sure if the installer yet allows for mutliple revisions installed side-by-side, but that is the intention. Also, I need to figure out how to do subsections and some trickies in nsis. 2009-01-09 16:04:28 +00:00
ISOProperties.h namespace-ified ActionReplay, and made ISOProperties use the existing AR code. bonus: encrypted arcodes are saved as unencrypted codes just by closing the isoproperties dialog. also added ARCodeAddEdit, but once again, it only views entries atm. some misc wxw cleanup 2008-12-17 04:14:24 +00:00
Main.cpp revert game-specific hack which broke mp3. see r1805 r1806. change dolphinwx so it's not sized retardedly anymore... 2009-01-19 20:43:47 +00:00
Main.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
MainNoGUI.cpp cocoa event wip 2009-01-12 23:59:27 +00:00
MemcardManager.cpp Some WIP work on MemcardManager, nothing for enduser. 2009-01-15 06:06:30 +00:00
MemcardManager.h Some WIP work on MemcardManager, nothing for enduser. 2009-01-15 06:06:30 +00:00
Params.ggo git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@473 8ced0084-cf51-0410-be5f-012b33b47a6e 2008-09-07 20:26:38 +00:00
PatchAddEdit.cpp Changed the way the iterator is used in PatchAddEdit, I thought I'd submit it since it makes for shorter code. 2009-01-03 23:02:13 +00:00
PatchAddEdit.h Changed the way the iterator is used in PatchAddEdit, I thought I'd submit it since it makes for shorter code. 2009-01-03 23:02:13 +00:00
SConscript Move Config.cpp to Core renamed it to ConfigManager 2009-01-17 23:41:21 +00:00
cmdline.c git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@473 8ced0084-cf51-0410-be5f-012b33b47a6e 2008-09-07 20:26:38 +00:00
cmdline.h git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@473 8ced0084-cf51-0410-be5f-012b33b47a6e 2008-09-07 20:26:38 +00:00
cocoaApp.h cocoa event wip 2009-01-12 23:59:27 +00:00
cocoaApp.m now we can play with keyboard on osx, enjoy 2009-01-13 14:30:05 +00:00
stdafx.cpp testing svn:eol-style=native on one file 2008-12-08 03:32:03 +00:00
stdafx.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00