dolphin/Source/Core/DolphinWX
John Peterson 63ad74f9e8 nJoy and PluginManager:
1. Avoided LoadLibrary() and FreeLibrary() in favor of using an existing LoadLibrary() because of an unresolved crash related to LoadLibrary() and nJoy. After several times of LoadLibrary() and FreeLibrary() of nJoy these seems to be some kind of memory corruption that brings up several error boxes from different places (not just nJoy) and then cause a crash.

2. Slowed down the moving of the pad initialization to InputCommon. I'm not against InputCommon at all, but I have to spend some more time with it before it works on Windows

3. Partly fixed a somewhat frequent failure of nJoy with SDL 1.3 that would give a strange DirectInput error message and cause the pads to not function. It's still present before the nJoy config windows is opened. It's only fixed on booting a game.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1991 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-23 10:00:59 +00:00
..
Src nJoy and PluginManager: 2009-01-23 10:00:59 +00:00
resources Interface and general: Fixed the hangings and crashes that would occur from repeated Start and Stop, added optional toolbar themes, made the fullscreen mode in the OpenGL plugin more user friendly for Windows users 2009-01-04 21:53:41 +00:00
DolphinWX.rc Remove dependency of ATLMFC from direct 3d9 plugin and main dolphin app, dependency still exists in DSP_HLE and DSP_LLE 2009-01-14 05:07:53 +00:00
DolphinWX.vcproj fix build and change /EHsc to /EHa. jakestine (pcsx2-playground) says it is the Right Thing To Do. 2009-01-19 23:01:17 +00:00
resource.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00