.. |
CMakeLists.txt
|
normalize common filenames in VideoBackends/Vulkan
|
2021-01-27 14:29:48 -08:00 |
CommandBufferManager.cpp
|
treewide: convert GPLv2+ license info to SPDX tags
|
2021-07-05 04:35:56 +02:00 |
CommandBufferManager.h
|
treewide: convert GPLv2+ license info to SPDX tags
|
2021-07-05 04:35:56 +02:00 |
Constants.h
|
treewide: convert GPLv2+ license info to SPDX tags
|
2021-07-05 04:35:56 +02:00 |
ObjectCache.cpp
|
treewide: convert GPLv2+ license info to SPDX tags
|
2021-07-05 04:35:56 +02:00 |
ObjectCache.h
|
treewide: convert GPLv2+ license info to SPDX tags
|
2021-07-05 04:35:56 +02:00 |
ShaderCompiler.cpp
|
ShaderCompiler: Attach source text to SPIR-V for debuggers like RenderDoc
|
2021-08-05 03:04:18 -04:00 |
ShaderCompiler.h
|
treewide: convert GPLv2+ license info to SPDX tags
|
2021-07-05 04:35:56 +02:00 |
StagingBuffer.cpp
|
treewide: convert GPLv2+ license info to SPDX tags
|
2021-07-05 04:35:56 +02:00 |
StagingBuffer.h
|
treewide: convert GPLv2+ license info to SPDX tags
|
2021-07-05 04:35:56 +02:00 |
StateTracker.cpp
|
VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc
|
2021-08-30 13:47:48 -05:00 |
StateTracker.h
|
treewide: convert GPLv2+ license info to SPDX tags
|
2021-07-05 04:35:56 +02:00 |
VKBoundingBox.cpp
|
treewide: convert GPLv2+ license info to SPDX tags
|
2021-07-05 04:35:56 +02:00 |
VKBoundingBox.h
|
treewide: convert GPLv2+ license info to SPDX tags
|
2021-07-05 04:35:56 +02:00 |
VKMain.cpp
|
treewide: convert GPLv2+ license info to SPDX tags
|
2021-07-05 04:35:56 +02:00 |
VKPerfQuery.cpp
|
treewide: convert GPLv2+ license info to SPDX tags
|
2021-07-05 04:35:56 +02:00 |
VKPerfQuery.h
|
treewide: convert GPLv2+ license info to SPDX tags
|
2021-07-05 04:35:56 +02:00 |
VKPipeline.cpp
|
treewide: convert GPLv2+ license info to SPDX tags
|
2021-07-05 04:35:56 +02:00 |
VKPipeline.h
|
treewide: convert GPLv2+ license info to SPDX tags
|
2021-07-05 04:35:56 +02:00 |
VKRenderer.cpp
|
VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc
|
2021-08-30 13:47:48 -05:00 |
VKRenderer.h
|
VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc
|
2021-08-30 13:47:48 -05:00 |
VKShader.cpp
|
VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc
|
2021-08-30 13:47:48 -05:00 |
VKShader.h
|
VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc
|
2021-08-30 13:47:48 -05:00 |
VKStreamBuffer.cpp
|
treewide: convert GPLv2+ license info to SPDX tags
|
2021-07-05 04:35:56 +02:00 |
VKStreamBuffer.h
|
treewide: convert GPLv2+ license info to SPDX tags
|
2021-07-05 04:35:56 +02:00 |
VKSwapChain.cpp
|
treewide: convert GPLv2+ license info to SPDX tags
|
2021-07-05 04:35:56 +02:00 |
VKSwapChain.h
|
treewide: convert GPLv2+ license info to SPDX tags
|
2021-07-05 04:35:56 +02:00 |
VKTexture.cpp
|
VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc
|
2021-08-30 13:47:48 -05:00 |
VKTexture.h
|
VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc
|
2021-08-30 13:47:48 -05:00 |
VKVertexFormat.cpp
|
treewide: convert GPLv2+ license info to SPDX tags
|
2021-07-05 04:35:56 +02:00 |
VKVertexFormat.h
|
treewide: convert GPLv2+ license info to SPDX tags
|
2021-07-05 04:35:56 +02:00 |
VKVertexManager.cpp
|
treewide: convert GPLv2+ license info to SPDX tags
|
2021-07-05 04:35:56 +02:00 |
VKVertexManager.h
|
treewide: convert GPLv2+ license info to SPDX tags
|
2021-07-05 04:35:56 +02:00 |
VideoBackend.h
|
treewide: convert GPLv2+ license info to SPDX tags
|
2021-07-05 04:35:56 +02:00 |
VulkanContext.cpp
|
VulkanContext: Disable subgroup reduction on macOS with AMD GPUs
|
2021-09-16 23:32:10 -04:00 |
VulkanContext.h
|
treewide: convert GPLv2+ license info to SPDX tags
|
2021-07-05 04:35:56 +02:00 |
VulkanEntryPoints.inl
|
VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc
|
2021-08-30 13:47:48 -05:00 |
VulkanLoader.cpp
|
treewide: convert GPLv2+ license info to SPDX tags
|
2021-07-05 04:35:56 +02:00 |
VulkanLoader.h
|
treewide: convert GPLv2+ license info to SPDX tags
|
2021-07-05 04:35:56 +02:00 |