dolphin/Source/Plugins/Plugin_DSP_HLE/Src/UCodes
hrydgard aecaf271f1 New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..).
Had to shuffle around quite a lot of code to be able to extract the CodeView into a library nicely so it can be used from both the main dolphin and the LLE plugin...  also extracted the symboldb code.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3517 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-21 08:39:21 +00:00
..
UCode_AX.cpp Fixed problem with the RE0 hack making the re0 hack when it's turned off it's working as if it was turned on and when it's on it acted as of it was turned off. 2009-05-15 07:09:10 +00:00
UCode_AX.h DSP: Add cycles parameter to all Update functions in HLE, might be useful someday :p A couple more signatures for the idle skip detector. no big functional changes 2009-04-08 18:36:53 +00:00
UCode_AXStructs.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
UCode_AXWii.cpp DSP: Add cycles parameter to all Update functions in HLE, might be useful someday :p A couple more signatures for the idle skip detector. no big functional changes 2009-04-08 18:36:53 +00:00
UCode_AXWii.h DSP: Add cycles parameter to all Update functions in HLE, might be useful someday :p A couple more signatures for the idle skip detector. no big functional changes 2009-04-08 18:36:53 +00:00
UCode_AX_ADPCM.h more nowx fixes 2008-12-14 23:52:01 +00:00
UCode_AX_Voice.h MusicMod: Added DSP HLE option to turn off streaming music for use together with the MusicMod 2009-06-20 12:19:53 +00:00
UCode_CARD.cpp DSP: Add cycles parameter to all Update functions in HLE, might be useful someday :p A couple more signatures for the idle skip detector. no big functional changes 2009-04-08 18:36:53 +00:00
UCode_CARD.h DSP: Add cycles parameter to all Update functions in HLE, might be useful someday :p A couple more signatures for the idle skip detector. no big functional changes 2009-04-08 18:36:53 +00:00
UCode_InitAudioSystem.cpp DSP: Add cycles parameter to all Update functions in HLE, might be useful someday :p A couple more signatures for the idle skip detector. no big functional changes 2009-04-08 18:36:53 +00:00
UCode_InitAudioSystem.h DSP: Add cycles parameter to all Update functions in HLE, might be useful someday :p A couple more signatures for the idle skip detector. no big functional changes 2009-04-08 18:36:53 +00:00
UCode_Jac.cpp DSPLLE: Split the huge DSPInterpreter.cpp into separate files for the different categories of ops. Minor cleanups. 2009-05-02 16:15:52 +00:00
UCode_Jac.h DSP HLE: Break out the ADPCM decoder, add a few comments. 2009-06-20 10:39:45 +00:00
UCode_ROM.cpp DSP: Add cycles parameter to all Update functions in HLE, might be useful someday :p A couple more signatures for the idle skip detector. no big functional changes 2009-04-08 18:36:53 +00:00
UCode_ROM.h DSP: Add cycles parameter to all Update functions in HLE, might be useful someday :p A couple more signatures for the idle skip detector. no big functional changes 2009-04-08 18:36:53 +00:00
UCode_Zelda.cpp New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..). 2009-06-21 08:39:21 +00:00
UCode_Zelda.h DSP HLE: Break out the ADPCM decoder, add a few comments. 2009-06-20 10:39:45 +00:00
UCode_Zelda_ADPCM.cpp DSP HLE: Break out the ADPCM decoder, add a few comments. 2009-06-20 10:39:45 +00:00
UCode_Zelda_ADPCM.h DSP HLE: Break out the ADPCM decoder, add a few comments. 2009-06-20 10:39:45 +00:00
UCodes.cpp New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..). 2009-06-21 08:39:21 +00:00
UCodes.h State saving is now consistent with the Zelda UCode. We can now save, load, and still hear sound 2009-06-20 10:24:49 +00:00