dolphin/Source/Plugins/Plugin_VideoOGL/Src/Debugger/Debugger.cpp

189 lines
6.3 KiB
C++

// Copyright (C) 2003-2009 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "../Globals.h" // The precompiled header
#include "IniFile.h" // Common
#include "../Config.h" // Config settings
#include "Debugger.h"
extern int gPreset;
BEGIN_EVENT_TABLE(CDebugger,wxDialog)
EVT_CLOSE(CDebugger::OnClose)
EVT_CHECKBOX(ID_SAVETOFILE,CDebugger::GeneralSettings)
EVT_CHECKBOX(ID_SHOWCONSOLE,CDebugger::GeneralSettings)
EVT_CHECKBOX(ID_INFOLOG,CDebugger::GeneralSettings)
EVT_CHECKBOX(ID_PRIMLOG,CDebugger::GeneralSettings)
EVT_CHECKBOX(ID_SAVETEXTURES,CDebugger::GeneralSettings)
EVT_CHECKBOX(ID_SAVETARGETS,CDebugger::GeneralSettings)
EVT_CHECKBOX(ID_SAVESHADERS,CDebugger::GeneralSettings)
END_EVENT_TABLE()
CDebugger::CDebugger(wxWindow *parent, wxWindowID id, const wxString &title,
const wxPoint &position, const wxSize& size, long style)
: wxDialog(parent, id, title, position, size, style)
{
CreateGUIControls();
LoadSettings();
DoShowHideConsole();
}
CDebugger::~CDebugger()
{
SaveSettings();
}
void CDebugger::OnClose(wxCloseEvent& event)
{
// save the window position when we hide the window
SaveSettings();
event.Skip(); // This means wxDialog's Destroy is used
// CloseConsole(); // The console goes with the wx window
}
void CDebugger::DoShowHideConsole()
{
/* if(m_Check[1]->IsChecked()
#ifdef _WIN32
// Check to see if we already have a console
// && Console::GetHwnd() == NULL
#endif
)
OpenConsole();
else
CloseConsole();
*/
}
void CDebugger::SaveSettings() const
{
IniFile file;
file.Load(DEBUGGER_CONFIG_FILE);
// TODO: make this work when we close the entire program too, currently on total close we get
// weird values, perhaps because of some conflict with the rendering window
// TODO: get the screen resolution and make limits from that
if(GetPosition().x < 1000 && GetPosition().y < 1000
&& GetSize().GetWidth() < 1000 && GetSize().GetHeight() < 1000)
{
file.Set("VideoWindow", "x", GetPosition().x);
file.Set("VideoWindow", "y", GetPosition().y);
file.Set("VideoWindow", "w", GetSize().GetWidth());
file.Set("VideoWindow", "h", GetSize().GetHeight());
}
file.Set("VideoWindow", "WriteToFile", m_Check[0]->IsChecked());
file.Set("VideoWindow", "Console", m_Check[1]->IsChecked());
g_Config.iLog = bInfoLog ? CONF_LOG : 0;
g_Config.iLog |= bPrimLog ? CONF_PRIMLOG : 0;
g_Config.iLog |= bSaveTextures ? CONF_SAVETEXTURES : 0;
g_Config.iLog |= bSaveTargets ? CONF_SAVETARGETS : 0;
g_Config.iLog |= bSaveShaders ? CONF_SAVESHADERS : 0;
file.Set("VideoWindow", "ConfBits", g_Config.iLog);
file.Save(DEBUGGER_CONFIG_FILE);
}
void CDebugger::LoadSettings()
{
IniFile file;
file.Load(DEBUGGER_CONFIG_FILE);
int x,y,w,h;
file.Get("VideoWindow", "x", &x, GetPosition().x);
file.Get("VideoWindow", "y", &y, GetPosition().y);
file.Get("VideoWindow", "w", &w, GetSize().GetWidth());
file.Get("VideoWindow", "h", &h, GetSize().GetHeight());
SetSize(x, y, w, h);
bool Console;
file.Get("VideoWindow", "Console", &Console, m_Check[1]->IsChecked());
m_Check[1]->SetValue(Console);
file.Get("VideoWindow", "ConfBits", &g_Config.iLog, 0);
bInfoLog = (g_Config.iLog & CONF_LOG) ? true : false;
bPrimLog = (g_Config.iLog & CONF_PRIMLOG) ? true : false;
bSaveTextures = (g_Config.iLog & CONF_SAVETEXTURES) ? true : false;
bSaveTargets = (g_Config.iLog & CONF_SAVETARGETS) ? true : false;
bSaveShaders = (g_Config.iLog & CONF_SAVESHADERS) ? true : false;
m_Check[2]->SetValue(bInfoLog);
m_Check[3]->SetValue(bPrimLog);
m_Check[4]->SetValue(bSaveTextures);
m_Check[5]->SetValue(bSaveTargets);
m_Check[6]->SetValue(bSaveShaders);
}
void CDebugger::CreateGUIControls()
{
// Basic settings
SetIcon(wxNullIcon);
CenterOnParent();
// MainPanel
m_MainPanel = new wxPanel(this, ID_MAINPANEL, wxDefaultPosition, wxDefaultSize);
// Options
wxStaticBoxSizer *sOptions = new wxStaticBoxSizer(wxVERTICAL, m_MainPanel, wxT("Options"));
m_Check[0] = new wxCheckBox(m_MainPanel, ID_SAVETOFILE, wxT("Save to file"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_Check[1] = new wxCheckBox(m_MainPanel, ID_SHOWCONSOLE, wxT("Show console"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_Check[2] = new wxCheckBox(m_MainPanel, ID_INFOLOG, wxT("Info log"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_Check[3] = new wxCheckBox(m_MainPanel, ID_PRIMLOG, wxT("Primary log"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_Check[4] = new wxCheckBox(m_MainPanel, ID_SAVETEXTURES, wxT("Save Textures"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_Check[5] = new wxCheckBox(m_MainPanel, ID_SAVETARGETS, wxT("Save Targets"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_Check[6] = new wxCheckBox(m_MainPanel, ID_SAVESHADERS, wxT("Save Shaders"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
for (int i = 0; i < NUM_OPTIONS-ID_SAVETOFILE; ++i)
sOptions->Add(m_Check[i], 0, 0, 5);
// Layout everything on m_MainPanel
wxBoxSizer *sMain = new wxBoxSizer(wxHORIZONTAL);
sMain->Add(sOptions);
sMain->Add(100, 0); // Add some width so we can see the window title by default
m_MainPanel->SetSizerAndFit(sMain);
Fit();
}
//////////////////////////////////////////////////////////////////////////
// General settings
void CDebugger::GeneralSettings(wxCommandEvent& event)
{
switch (event.GetId())
{
case ID_SHOWCONSOLE:
DoShowHideConsole();
break;
case ID_INFOLOG:
bInfoLog = event.IsChecked();
break;
case ID_PRIMLOG:
bPrimLog = event.IsChecked();
break;
case ID_SAVETEXTURES:
bSaveTextures = event.IsChecked();
break;
case ID_SAVETARGETS:
bSaveTargets = event.IsChecked();
break;
case ID_SAVESHADERS:
bSaveShaders = event.IsChecked();
break;
}
SaveSettings();
}