412 lines
12 KiB
C++
412 lines
12 KiB
C++
// Copyright 2008 Dolphin Emulator Project
|
|
// Licensed under GPLv2+
|
|
// Refer to the license.txt file included.
|
|
|
|
#include <climits>
|
|
#include <cstring>
|
|
#include <thread>
|
|
|
|
#include "AudioCommon/DPL2Decoder.h"
|
|
#include "AudioCommon/OpenALStream.h"
|
|
#include "AudioCommon/aldlist.h"
|
|
#include "Common/Logging/Log.h"
|
|
#include "Common/MsgHandler.h"
|
|
#include "Common/Thread.h"
|
|
#include "Core/ConfigManager.h"
|
|
|
|
#if defined HAVE_OPENAL && HAVE_OPENAL
|
|
|
|
#ifdef _WIN32
|
|
#pragma comment(lib, "openal32.lib")
|
|
#endif
|
|
|
|
static soundtouch::SoundTouch soundTouch;
|
|
|
|
//
|
|
// AyuanX: Spec says OpenAL1.1 is thread safe already
|
|
//
|
|
bool OpenALStream::Start()
|
|
{
|
|
m_run_thread.Set();
|
|
bool bReturn = false;
|
|
|
|
ALDeviceList pDeviceList;
|
|
if (pDeviceList.GetNumDevices())
|
|
{
|
|
char* defDevName = pDeviceList.GetDeviceName(pDeviceList.GetDefaultDevice());
|
|
|
|
INFO_LOG(AUDIO, "Found OpenAL device %s", defDevName);
|
|
|
|
ALCdevice* pDevice = alcOpenDevice(defDevName);
|
|
if (pDevice)
|
|
{
|
|
ALCcontext* pContext = alcCreateContext(pDevice, nullptr);
|
|
if (pContext)
|
|
{
|
|
// Used to determine an appropriate period size (2x period = total buffer size)
|
|
// ALCint refresh;
|
|
// alcGetIntegerv(pDevice, ALC_REFRESH, 1, &refresh);
|
|
// period_size_in_millisec = 1000 / refresh;
|
|
|
|
alcMakeContextCurrent(pContext);
|
|
thread = std::thread(&OpenALStream::SoundLoop, this);
|
|
bReturn = true;
|
|
}
|
|
else
|
|
{
|
|
alcCloseDevice(pDevice);
|
|
PanicAlertT("OpenAL: can't create context for device %s", defDevName);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
PanicAlertT("OpenAL: can't open device %s", defDevName);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
PanicAlertT("OpenAL: can't find sound devices");
|
|
}
|
|
|
|
// Initialize DPL2 parameters
|
|
DPL2Reset();
|
|
|
|
soundTouch.clear();
|
|
return bReturn;
|
|
}
|
|
|
|
void OpenALStream::Stop()
|
|
{
|
|
m_run_thread.Clear();
|
|
// kick the thread if it's waiting
|
|
soundSyncEvent.Set();
|
|
|
|
soundTouch.clear();
|
|
|
|
thread.join();
|
|
|
|
alSourceStop(uiSource);
|
|
alSourcei(uiSource, AL_BUFFER, 0);
|
|
|
|
// Clean up buffers and sources
|
|
alDeleteSources(1, &uiSource);
|
|
uiSource = 0;
|
|
alDeleteBuffers(numBuffers, uiBuffers);
|
|
|
|
ALCcontext* pContext = alcGetCurrentContext();
|
|
ALCdevice* pDevice = alcGetContextsDevice(pContext);
|
|
|
|
alcMakeContextCurrent(nullptr);
|
|
alcDestroyContext(pContext);
|
|
alcCloseDevice(pDevice);
|
|
}
|
|
|
|
void OpenALStream::SetVolume(int volume)
|
|
{
|
|
fVolume = (float)volume / 100.0f;
|
|
|
|
if (uiSource)
|
|
alSourcef(uiSource, AL_GAIN, fVolume);
|
|
}
|
|
|
|
void OpenALStream::Update()
|
|
{
|
|
soundSyncEvent.Set();
|
|
}
|
|
|
|
void OpenALStream::Clear(bool mute)
|
|
{
|
|
m_muted = mute;
|
|
|
|
if (m_muted)
|
|
{
|
|
soundTouch.clear();
|
|
alSourceStop(uiSource);
|
|
}
|
|
else
|
|
{
|
|
alSourcePlay(uiSource);
|
|
}
|
|
}
|
|
|
|
static ALenum CheckALError(const char* desc)
|
|
{
|
|
ALenum err = alGetError();
|
|
|
|
if (err != AL_NO_ERROR)
|
|
{
|
|
std::string type;
|
|
|
|
switch (err)
|
|
{
|
|
case AL_INVALID_NAME:
|
|
type = "AL_INVALID_NAME";
|
|
break;
|
|
case AL_INVALID_ENUM:
|
|
type = "AL_INVALID_ENUM";
|
|
break;
|
|
case AL_INVALID_VALUE:
|
|
type = "AL_INVALID_VALUE";
|
|
break;
|
|
case AL_INVALID_OPERATION:
|
|
type = "AL_INVALID_OPERATION";
|
|
break;
|
|
case AL_OUT_OF_MEMORY:
|
|
type = "AL_OUT_OF_MEMORY";
|
|
break;
|
|
default:
|
|
type = "UNKNOWN_ERROR";
|
|
break;
|
|
}
|
|
|
|
ERROR_LOG(AUDIO, "Error %s: %08x %s", desc, err, type.c_str());
|
|
}
|
|
|
|
return err;
|
|
}
|
|
|
|
void OpenALStream::SoundLoop()
|
|
{
|
|
Common::SetCurrentThreadName("Audio thread - openal");
|
|
|
|
bool surround_capable = SConfig::GetInstance().bDPL2Decoder;
|
|
bool float32_capable = false;
|
|
bool fixed32_capable = false;
|
|
|
|
#if defined(__APPLE__)
|
|
surround_capable = false;
|
|
#endif
|
|
|
|
u32 ulFrequency = m_mixer->GetSampleRate();
|
|
numBuffers = SConfig::GetInstance().iLatency + 2; // OpenAL requires a minimum of two buffers
|
|
|
|
memset(uiBuffers, 0, numBuffers * sizeof(ALuint));
|
|
uiSource = 0;
|
|
|
|
if (alIsExtensionPresent("AL_EXT_float32"))
|
|
float32_capable = true;
|
|
|
|
// As there is no extension to check for 32-bit fixed point support
|
|
// and we know that only a X-Fi with hardware OpenAL supports it,
|
|
// we just check if one is being used.
|
|
if (strstr(alGetString(AL_RENDERER), "X-Fi"))
|
|
fixed32_capable = true;
|
|
|
|
// Clear error state before querying or else we get false positives.
|
|
ALenum err = alGetError();
|
|
|
|
// Generate some AL Buffers for streaming
|
|
alGenBuffers(numBuffers, (ALuint*)uiBuffers);
|
|
err = CheckALError("generating buffers");
|
|
|
|
// Generate a Source to playback the Buffers
|
|
alGenSources(1, &uiSource);
|
|
err = CheckALError("generating sources");
|
|
|
|
// Set the default sound volume as saved in the config file.
|
|
alSourcef(uiSource, AL_GAIN, fVolume);
|
|
|
|
// TODO: Error handling
|
|
// ALenum err = alGetError();
|
|
|
|
unsigned int nextBuffer = 0;
|
|
unsigned int numBuffersQueued = 0;
|
|
ALint iState = 0;
|
|
|
|
soundTouch.setChannels(2);
|
|
soundTouch.setSampleRate(ulFrequency);
|
|
soundTouch.setTempo(1.0);
|
|
soundTouch.setSetting(SETTING_USE_QUICKSEEK, 0);
|
|
soundTouch.setSetting(SETTING_USE_AA_FILTER, 0);
|
|
soundTouch.setSetting(SETTING_SEQUENCE_MS, 1);
|
|
soundTouch.setSetting(SETTING_SEEKWINDOW_MS, 28);
|
|
soundTouch.setSetting(SETTING_OVERLAP_MS, 12);
|
|
|
|
while (m_run_thread.IsSet())
|
|
{
|
|
// Block until we have a free buffer
|
|
int numBuffersProcessed;
|
|
alGetSourcei(uiSource, AL_BUFFERS_PROCESSED, &numBuffersProcessed);
|
|
if (numBuffers == numBuffersQueued && !numBuffersProcessed)
|
|
{
|
|
soundSyncEvent.Wait();
|
|
continue;
|
|
}
|
|
|
|
// Remove the Buffer from the Queue.
|
|
if (numBuffersProcessed)
|
|
{
|
|
ALuint unqueuedBufferIds[OAL_MAX_BUFFERS];
|
|
alSourceUnqueueBuffers(uiSource, numBuffersProcessed, unqueuedBufferIds);
|
|
err = CheckALError("unqueuing buffers");
|
|
|
|
numBuffersQueued -= numBuffersProcessed;
|
|
}
|
|
|
|
// num_samples_to_render in this update - depends on SystemTimers::AUDIO_DMA_PERIOD.
|
|
const u32 stereo_16_bit_size = 4;
|
|
const u32 dma_length = 32;
|
|
const u64 ais_samples_per_second = 48000 * stereo_16_bit_size;
|
|
u64 audio_dma_period = SystemTimers::GetTicksPerSecond() /
|
|
(AudioInterface::GetAIDSampleRate() * stereo_16_bit_size / dma_length);
|
|
u64 num_samples_to_render =
|
|
(audio_dma_period * ais_samples_per_second) / SystemTimers::GetTicksPerSecond();
|
|
|
|
unsigned int numSamples = (unsigned int)num_samples_to_render;
|
|
unsigned int minSamples =
|
|
surround_capable ? 240 : 0; // DPL2 accepts 240 samples minimum (FWRDURATION)
|
|
|
|
numSamples = (numSamples > OAL_MAX_SAMPLES) ? OAL_MAX_SAMPLES : numSamples;
|
|
numSamples = m_mixer->Mix(realtimeBuffer, numSamples, false);
|
|
|
|
// Convert the samples from short to float
|
|
float dest[OAL_MAX_SAMPLES * STEREO_CHANNELS];
|
|
for (u32 i = 0; i < numSamples * STEREO_CHANNELS; ++i)
|
|
dest[i] = (float)realtimeBuffer[i] / (1 << 15);
|
|
|
|
soundTouch.putSamples(dest, numSamples);
|
|
|
|
double rate = (double)m_mixer->GetCurrentSpeed();
|
|
if (rate <= 0)
|
|
{
|
|
Core::RequestRefreshInfo();
|
|
rate = (double)m_mixer->GetCurrentSpeed();
|
|
}
|
|
|
|
// Place a lower limit of 10% speed. When a game boots up, there will be
|
|
// many silence samples. These do not need to be timestretched.
|
|
if (rate > 0.10)
|
|
{
|
|
soundTouch.setTempo(rate);
|
|
if (rate > 10)
|
|
{
|
|
soundTouch.clear();
|
|
}
|
|
}
|
|
|
|
unsigned int nSamples = soundTouch.receiveSamples(sampleBuffer, OAL_MAX_SAMPLES * numBuffers);
|
|
|
|
if (nSamples <= minSamples)
|
|
continue;
|
|
|
|
if (surround_capable)
|
|
{
|
|
float dpl2[OAL_MAX_SAMPLES * OAL_MAX_BUFFERS * SURROUND_CHANNELS];
|
|
DPL2Decode(sampleBuffer, nSamples, dpl2);
|
|
|
|
// zero-out the subwoofer channel - DPL2Decode generates a pretty
|
|
// good 5.0 but not a good 5.1 output. Sadly there is not a 5.0
|
|
// AL_FORMAT_50CHN32 to make this super-explicit.
|
|
// DPL2Decode output: LEFTFRONT, RIGHTFRONT, CENTREFRONT, (sub), LEFTREAR, RIGHTREAR
|
|
for (u32 i = 0; i < nSamples; ++i)
|
|
{
|
|
dpl2[i * SURROUND_CHANNELS + 3 /*sub/lfe*/] = 0.0f;
|
|
}
|
|
|
|
if (float32_capable)
|
|
{
|
|
alBufferData(uiBuffers[nextBuffer], AL_FORMAT_51CHN32, dpl2,
|
|
nSamples * FRAME_SURROUND_FLOAT, ulFrequency);
|
|
}
|
|
else if (fixed32_capable)
|
|
{
|
|
int surround_int32[OAL_MAX_SAMPLES * SURROUND_CHANNELS * OAL_MAX_BUFFERS];
|
|
|
|
for (u32 i = 0; i < nSamples * SURROUND_CHANNELS; ++i)
|
|
{
|
|
// For some reason the ffdshow's DPL2 decoder outputs samples bigger than 1.
|
|
// Most are close to 2.5 and some go up to 8. Hard clamping here, we need to
|
|
// fix the decoder or implement a limiter.
|
|
dpl2[i] = dpl2[i] * (INT64_C(1) << 31);
|
|
if (dpl2[i] > INT_MAX)
|
|
surround_int32[i] = INT_MAX;
|
|
else if (dpl2[i] < INT_MIN)
|
|
surround_int32[i] = INT_MIN;
|
|
else
|
|
surround_int32[i] = (int)dpl2[i];
|
|
}
|
|
|
|
alBufferData(uiBuffers[nextBuffer], AL_FORMAT_51CHN32, surround_int32,
|
|
nSamples * FRAME_SURROUND_INT32, ulFrequency);
|
|
}
|
|
else
|
|
{
|
|
short surround_short[OAL_MAX_SAMPLES * SURROUND_CHANNELS * OAL_MAX_BUFFERS];
|
|
|
|
for (u32 i = 0; i < nSamples * SURROUND_CHANNELS; ++i)
|
|
{
|
|
dpl2[i] = dpl2[i] * (1 << 15);
|
|
if (dpl2[i] > SHRT_MAX)
|
|
surround_short[i] = SHRT_MAX;
|
|
else if (dpl2[i] < SHRT_MIN)
|
|
surround_short[i] = SHRT_MIN;
|
|
else
|
|
surround_short[i] = (int)dpl2[i];
|
|
}
|
|
|
|
alBufferData(uiBuffers[nextBuffer], AL_FORMAT_51CHN16, surround_short,
|
|
nSamples * FRAME_SURROUND_SHORT, ulFrequency);
|
|
}
|
|
|
|
err = CheckALError("buffering data");
|
|
if (err == AL_INVALID_ENUM)
|
|
{
|
|
// 5.1 is not supported by the host, fallback to stereo
|
|
WARN_LOG(AUDIO,
|
|
"Unable to set 5.1 surround mode. Updating OpenAL Soft might fix this issue.");
|
|
surround_capable = false;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (float32_capable)
|
|
{
|
|
alBufferData(uiBuffers[nextBuffer], AL_FORMAT_STEREO_FLOAT32, sampleBuffer,
|
|
nSamples * FRAME_STEREO_FLOAT, ulFrequency);
|
|
|
|
err = CheckALError("buffering float32 data");
|
|
if (err == AL_INVALID_ENUM)
|
|
{
|
|
float32_capable = false;
|
|
}
|
|
}
|
|
else if (fixed32_capable)
|
|
{
|
|
// Clamping is not necessary here, samples are always between (-1,1)
|
|
int stereo_int32[OAL_MAX_SAMPLES * STEREO_CHANNELS * OAL_MAX_BUFFERS];
|
|
for (u32 i = 0; i < nSamples * STEREO_CHANNELS; ++i)
|
|
stereo_int32[i] = (int)((float)sampleBuffer[i] * (INT64_C(1) << 31));
|
|
|
|
alBufferData(uiBuffers[nextBuffer], AL_FORMAT_STEREO32, stereo_int32,
|
|
nSamples * FRAME_STEREO_INT32, ulFrequency);
|
|
}
|
|
else
|
|
{
|
|
// Convert the samples from float to short
|
|
short stereo[OAL_MAX_SAMPLES * STEREO_CHANNELS * OAL_MAX_BUFFERS];
|
|
for (u32 i = 0; i < nSamples * STEREO_CHANNELS; ++i)
|
|
stereo[i] = (short)((float)sampleBuffer[i] * (1 << 15));
|
|
|
|
alBufferData(uiBuffers[nextBuffer], AL_FORMAT_STEREO16, stereo,
|
|
nSamples * FRAME_STEREO_SHORT, ulFrequency);
|
|
}
|
|
}
|
|
|
|
alSourceQueueBuffers(uiSource, 1, &uiBuffers[nextBuffer]);
|
|
err = CheckALError("queuing buffers");
|
|
|
|
numBuffersQueued++;
|
|
nextBuffer = (nextBuffer + 1) % numBuffers;
|
|
|
|
alGetSourcei(uiSource, AL_SOURCE_STATE, &iState);
|
|
if (iState != AL_PLAYING)
|
|
{
|
|
// Buffer underrun occurred, resume playback
|
|
alSourcePlay(uiSource);
|
|
err = CheckALError("occurred resuming playback");
|
|
}
|
|
}
|
|
}
|
|
|
|
#endif // HAVE_OPENAL
|