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ABI.cpp
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
ABI.h
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
CDUtils.cpp
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
CDUtils.h
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
CPUDetect.cpp
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
CPUDetect.h
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
ChunkFile.cpp
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
ChunkFile.h
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
ColorUtil.cpp
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
ColorUtil.h
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
Common.h
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createtest fixes and compile fixes for linux
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2009-06-17 21:44:03 +00:00 |
CommonFuncs.h
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createtest fixes and compile fixes for linux
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2009-06-17 21:44:03 +00:00 |
CommonPaths.h
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fix some dir issue on osx, if there is a problem on windows or linux, see this : GetSysDirectory in FileUtil.cpp
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2009-05-07 21:19:55 +00:00 |
CommonTypes.h
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DSPSpy: Hide loop stack registers - they aren't relevant for most investigations.
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2009-05-01 15:17:03 +00:00 |
ConsoleListener.cpp
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
DebugInterface.h
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New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..).
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2009-06-21 08:39:21 +00:00 |
DynamicLibrary.cpp
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DSP: Move the LLE core to a library. Added DSP assembler from gdtool, start cleaning it up. Create a new program called "DSPTool" which will become a more up to date replacement for gdtool from the devkitpro, automatically incorporating all our findings as we make them. This program depends on the new library. It can *ALMOST* roundtrip (asm->disasm->asm) hermes' DSP mixer at this point. Sorry about the unfinished Sconscript work - I'll fix it soon if nobody else does it first.
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2009-04-12 10:21:40 +00:00 |
DynamicLibrary.h
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
ExtendedTrace.cpp
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
ExtendedTrace.h
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
FileSearch.cpp
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
FileSearch.h
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
FileUtil.cpp
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Fix for tatsunoko vs capcom and those wii games getting corrupted memory error
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2009-06-12 15:47:41 +00:00 |
FileUtil.h
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Post-processing: Added options to graphics config dialog.
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2009-06-09 19:40:47 +00:00 |
FixedSizeQueue.h
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
Hash.cpp
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
Hash.h
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
IniFile.cpp
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A compile fix for Linux/OSX in InfoWindow.cpp and also get OSX to stop crashing from loading the audio backend. It's a pretty bad way to do it, but I couldn't find another way. Now to figure out why SMS looks horrible in OSX
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2009-04-25 16:47:45 +00:00 |
IniFile.h
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
Log.h
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give serial port 1 it's own log
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2009-05-04 19:28:53 +00:00 |
LogManager.cpp
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Debugging: Added 'insert nop' to menu, added 'show history' code for interpreter mode
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2009-06-09 05:26:39 +00:00 |
LogManager.h
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
MathUtil.cpp
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Improve accuracy of FPU emulation slightly - still no F-Zero improvements :(
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2009-06-15 21:10:11 +00:00 |
MathUtil.h
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Improve accuracy of FPU emulation slightly - still no F-Zero improvements :(
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2009-06-15 21:10:11 +00:00 |
MemArena.cpp
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
MemArena.h
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
MemoryUtil.cpp
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Revert r1861
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2009-01-16 02:58:34 +00:00 |
MemoryUtil.h
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DSP: Remove all mentions of the mysterious DROM. Write protect the ROMs and IRAM as much as possible while loaded (to make sure they don't get corrupted by some memory overwrite or whatever). Make instruction reads stricter - iram and irom don't wrap anymore (not 100% sure about this one). Misc cleanup + changes.
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2009-04-06 18:47:21 +00:00 |
Misc.cpp
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
MsgHandler.cpp
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Debugging: Added 'insert nop' to menu, added 'show history' code for interpreter mode
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2009-06-09 05:26:39 +00:00 |
MsgHandler.h
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DSP: add a crazy little shell script that will build DSPCore into DSPSpy. make DSPCore build in gekko mode. re-add GC-pad controls to DSPSpy (now it can run inside Dolphin, kind of neat but not super useful for the obvious reasons).
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2009-05-03 11:15:17 +00:00 |
Plugin.cpp
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
Plugin.h
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
PluginDSP.cpp
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
PluginDSP.h
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DSP: Add cycles parameter to all Update functions in HLE, might be useful someday :p A couple more signatures for the idle skip detector. no big functional changes
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2009-04-08 18:36:53 +00:00 |
PluginPAD.cpp
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
PluginPAD.h
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
PluginVideo.cpp
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
PluginVideo.h
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
PluginWiimote.cpp
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
PluginWiimote.h
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
SConscript
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Linux compile fix
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2009-06-21 09:35:31 +00:00 |
SDCardUtil.cpp
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Unbreak the build (sorry, forgot a few includes), move FP classification to MathUtil, add some more unittests.
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2009-06-14 11:30:33 +00:00 |
SDCardUtil.h
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gah, some missing files from last commit...
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2009-04-22 17:06:26 +00:00 |
Setup.h
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MusicMod: Fixed the build
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2009-06-20 11:05:52 +00:00 |
StringUtil.cpp
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New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..).
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2009-06-21 08:39:21 +00:00 |
StringUtil.h
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New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..).
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2009-06-21 08:39:21 +00:00 |
SymbolDB.cpp
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New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..).
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2009-06-21 08:39:21 +00:00 |
SymbolDB.h
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New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..).
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2009-06-21 08:39:21 +00:00 |
Thread.cpp
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
Thread.h
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disable sysconf progressive scan by default, fix discrepancies between some corestartup parameters and sysconf settings
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2009-05-07 21:16:52 +00:00 |
Thunk.cpp
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
Thunk.h
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
Timer.cpp
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
Timer.h
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createtest fixes and compile fixes for linux
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2009-06-17 21:44:03 +00:00 |
stdafx.cpp
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Add precompiled headers back...I like being able to compile in less than 2 hours, kthx
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2009-03-28 17:50:32 +00:00 |
stdafx.h
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Add precompiled headers back...I like being able to compile in less than 2 hours, kthx
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2009-03-28 17:50:32 +00:00 |
svnrev_template.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
x64Analyzer.cpp
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More clean up's.
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2009-05-06 21:32:42 +00:00 |
x64Analyzer.h
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More clean up's.
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2009-05-06 21:32:42 +00:00 |
x64Emitter.cpp
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PowerPC: Fixed moronic bug in mcrfs - together with correctly computing FPRF (which is a new option, slows down slightly) in a few ops this fixes most remaining math errors in Super Monkey Ball and eliminates the need for the HLE hacks. Make sure to have up-to-date gameconfigs. Unfortunately, F-Zero still doesn't work. Misc other small changes. Indent some code.
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2009-06-13 14:10:10 +00:00 |
x64Emitter.h
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |