dolphin/Source/Plugins/Plugin_VideoOGL/Src
Sonicadvance1 0325f55d68 Some more fixes for GL plugin, getting ready for AA, and maybe some proper cleanup of XWindow in Linux, which we will never know if it works.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@220 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-15 12:03:49 +00:00
..
GUI update to the texture format overlay, thanks to giga (see issue 112) 2008-08-08 10:23:17 +00:00
OS some more minor changes 2008-07-23 16:32:38 +00:00
BPStructs.cpp GL Plugin Now has High res instead of stretching to the res. No AA yet and shadows are wrong, which causes Sunshine to trip and a few others to have shadows in the upper left corner 2008-08-15 02:57:20 +00:00
BPStructs.h Started to extract common parts of the two gfx plugins into a new library (VS2008 users, sorry :) 2008-07-17 20:29:04 +00:00
DataReader.cpp Initial megacommit. 2008-07-12 17:40:22 +00:00
DataReader.h Initial megacommit. 2008-07-12 17:40:22 +00:00
Fifo.cpp static-ified a lot of vars to prevent name collisions with plugins, other cosmetic stuff, prep for jit debug 2008-08-07 21:29:15 +00:00
Fifo.h Initial megacommit. 2008-07-12 17:40:22 +00:00
GLInit.cpp Some more fixes for GL plugin, getting ready for AA, and maybe some proper cleanup of XWindow in Linux, which we will never know if it works. 2008-08-15 12:03:49 +00:00
GLInit.h Removes 4 unneeded values in the GL plugin, Makes less buffer underruns in ALSA in DSP_NULL, and case sensitivity so Wii games get just a 'wii' bit farther 2008-08-14 23:04:24 +00:00
Globals.cpp GL Plugin Now has High res instead of stretching to the res. No AA yet and shadows are wrong, which causes Sunshine to trip and a few others to have shadows in the upper left corner 2008-08-15 02:57:20 +00:00
Globals.h GL Plugin Now has High res instead of stretching to the res. No AA yet and shadows are wrong, which causes Sunshine to trip and a few others to have shadows in the upper left corner 2008-08-15 02:57:20 +00:00
OpcodeDecoding.cpp Added a new statistic value: dlist calls for current frame. 2008-08-08 23:39:48 +00:00
OpcodeDecoding.h Initial megacommit. 2008-07-12 17:40:22 +00:00
OpcodeReaders.cpp Initial megacommit. 2008-07-12 17:40:22 +00:00
OpcodeReaders.h Initial megacommit. 2008-07-12 17:40:22 +00:00
PixelShader.cpp static-ified a lot of vars to prevent name collisions with plugins, other cosmetic stuff, prep for jit debug 2008-08-07 21:29:15 +00:00
PixelShader.h More common things moved out from the GFX plugins. No visible changes. 2008-07-18 19:33:55 +00:00
PixelShaderManager.cpp Removed some temp logging, minor other stuff 2008-08-08 20:38:08 +00:00
PixelShaderManager.h Removed some temp logging, minor other stuff 2008-08-08 20:38:08 +00:00
Render.cpp GL Plugin Now has High res instead of stretching to the res. No AA yet and shadows are wrong, which causes Sunshine to trip and a few others to have shadows in the upper left corner 2008-08-15 02:57:20 +00:00
Render.h Removes 4 unneeded values in the GL plugin, Makes less buffer underruns in ALSA in DSP_NULL, and case sensitivity so Wii games get just a 'wii' bit farther 2008-08-14 23:04:24 +00:00
SConscript Added XFB.cpp to list of files to build. 2008-08-14 22:25:45 +00:00
TextureMngr.cpp Some more fixes for GL plugin, getting ready for AA, and maybe some proper cleanup of XWindow in Linux, which we will never know if it works. 2008-08-15 12:03:49 +00:00
TextureMngr.h For unknown reasons, this patch fixes Beyond Good and Evil and Metroid intro in 32-bit mode only. Yeah, I have some work to do on the JIT. 2008-08-11 19:35:38 +00:00
VertexLoader.cpp build fixin' 2008-08-14 22:08:17 +00:00
VertexLoader.h Started to extract common parts of the two gfx plugins into a new library (VS2008 users, sorry :) 2008-07-17 20:29:04 +00:00
VertexLoader_Color.h More common things moved out from the GFX plugins. No visible changes. 2008-07-18 19:33:55 +00:00
VertexLoader_Normal.cpp Initial megacommit. 2008-07-12 17:40:22 +00:00
VertexLoader_Normal.h Initial megacommit. 2008-07-12 17:40:22 +00:00
VertexLoader_Position.h Initial megacommit. 2008-07-12 17:40:22 +00:00
VertexLoader_TextCoord.h Initial megacommit. 2008-07-12 17:40:22 +00:00
VertexShader.cpp More common things moved out from the GFX plugins. No visible changes. 2008-07-18 19:33:55 +00:00
VertexShader.h More common things moved out from the GFX plugins. No visible changes. 2008-07-18 19:33:55 +00:00
VertexShaderManager.cpp GL Plugin Now has High res instead of stretching to the res. No AA yet and shadows are wrong, which causes Sunshine to trip and a few others to have shadows in the upper left corner 2008-08-15 02:57:20 +00:00
VertexShaderManager.h Removed some temp logging, minor other stuff 2008-08-08 20:38:08 +00:00
XFB.cpp Removes 4 unneeded values in the GL plugin, Makes less buffer underruns in ALSA in DSP_NULL, and case sensitivity so Wii games get just a 'wii' bit farther 2008-08-14 23:04:24 +00:00
XFB.h Some cleanup, extracted XFB convert code into VideoCommon, added non-activated support to gl plugin. + a minor bugfix with no effects seen so far in gl plugin :P 2008-08-14 21:34:39 +00:00
main.cpp win32 build fix - no #elifdef on MSVC 2008-08-13 00:00:39 +00:00
main.h Initial megacommit. 2008-07-12 17:40:22 +00:00
memcpy_amd.cpp Initial megacommit. 2008-07-12 17:40:22 +00:00
rasterfont.cpp cosmetic change: Renamed printStuff to printMultilineText. 2008-08-09 09:16:59 +00:00
rasterfont.h cosmetic change: Renamed printStuff to printMultilineText. 2008-08-09 09:16:59 +00:00